Chapter 296 RTS's Injury Monthly Pass)
These days after Chen Xu showed the balance between playing Warcraft.
Various game communities online and Chen Xu’s official blog are filled with various messages.
From these messages, you can see the resentment of countless players.
‘It’s so fucking unethical! This is Mr. Chen!’
‘That’s right! That’s right! Leave a new version that will be launched soon, and then you start pretending to be dead!’
‘It’s so uncomfortable!’
‘But what do you think this new version will be like? A new race? It seemed that I could control the Naga clan in the battle mode before!’
‘Yes, and you don’t think the Naga tribe has a very high degree of completion and comprehensive building functions. The units have complete military ranks from farmers to first, second and third grades, plus a complete range of offensive and defense technologies, unit skill technologies, and even their own shops and heroes. They can be launched as a new race.’
‘I don’t think so. The Naga clan’s army is simply too strong. I feel that joining the game will destroy the balance a little.’
‘That’s right, just the performance in the battle, the Naga tribe joins in and will probably become a Naga battle by then.’
‘I feel like it will be a new plot battle. Is it possible that it will be the story of Arthas after he became the Lich King?’
‘This is really unsure!’
Players were talking all over the place, speculating about the information and content about the new version that Chen Xu had previously revealed.
In the Nebula Games Office, Chen Xu was very comfortable and relaxed.
At this time, he was checking the rpg maps made by Qin Yi, Ruan Ningxue and others.
With these maps, Chen Xu could see that several people were very attentive.
Including fineness and numerical balance, they are better than in previous lives, after all, the resources available are different.
In addition, some heroes in the pictures also have their own characteristics. By the way, many heroes with easter egg nature in the Nebula game have been added.
For example, the undead people in the "Dark Soul" and the blue stars in the "Monster Hunter".
And these maps have their own characteristics.
‘Guarding Jiange’, players choose three heroes from Shu Kingdom in China to defend the attack of Wei Kingdom. During this period, there are similar dungeons, tasks and equipment brushing content, just like the gameplay of ordinary RPG games.
The "Disaster in the Western World" players can choose various heroes and then advance the plot bit by bit, just like a normal RPG, and the entire game process is even four or five hours long.
The "Demon-Subduing War" is divided into different stages, killing monsters and equipment, then entering the defensive stage, and finally entering the offensive stage.
As for the former, "The Great World" and "The Escape of the Pyramid" are a board game game similar to Monopoly, while the latter is a combination of countless casual games to survive by moving and avoiding the mechanism.
Of course, Chen Xu also made some changes in this area.
The rpg map, mini games and tower defense map in "Warcraft" in previous life are not bad, but it basically takes about an hour and a half.
But some defensive maps and rpg maps are often two or three hours of process, or even four or five hours of process.
This will actually lead to an exit in the middle. Once the player exits, if he chooses a high difficulty, it will basically be difficult to pass the level.
So in the game, Chen Xu also added a save mechanism setting.
Players can save the archive that exits in the middle and then perform in the unfinished game. Of course, considering the server issue, this also has a time limit.
"It's almost like that." Chen Xu looked at the relevant numerical content through the background, and also started to experience it and nodded.
The three people standing next to him smiled when they heard Chen Xu's words.
Then Yang Xin asked Chen Xu curiously: "Mr. Chen, are these maps updated in version content? But is there too little content?"
During the development process, Yang Xin and the others also experienced the content of these map games.
At first I felt very fun, but after passing the level, it felt a little boring.
After all, compared to the content of "Warcraft" itself, the game content of these RPG maps is still too small.
"The key point is not the map, but the map editor!" Qin Yi next to him said.
"Yes, the map editor is the most core thing." Chen Xu smiled when he heard Qin Yi's words.
The task responsibility of rpg map is very simple, that is, to give players something new.
Although "Warcraft" is still very popular, especially when Chen Xu solved the crisis in balancing this aspect and cooperated with the Golden Month Tournament on the Shark TV platform. At the same time, foreign and domestic Nebula Games have authorized third parties to hold the official "Warcraft" competition.
But through internal backend data, Chen Xu probably had a number in his mind.
Because from the background data performance, the number of players has actually begun to lose a small amount.
Although not many, it is indeed losing.
Among them, 70% of the players lost are players with a ladder score of about 500 to 1,000.
This means that the pond in Warcraft has begun to shrink.
However, this was also expected by Chen Xu.
After all, the threshold for getting started with RTS games is too high, and this is also a flaw in the RTS game.
Although players in parallel worlds have higher enthusiasm for RTS than in previous lives, the environment is also better.
For players who like RTS games, "Warcraft" is a long-lasting game. Even if it keeps the current version of the content unchanged, it can be played for several years, ten years, or even longer.
But for ordinary players, the attractiveness of Warcraft to them has actually begun to decline rapidly.
The epic plot has been learned, and the exquisite CG animation has been watched.
One of the game's mechanics is already known.
The ladder battle has also been fought.
Then because of technology, three-wire operation, two-wire operation, and various micro-wire operation basically has nothing to do with them.
Not to mention crazy computers, even ordinary computers or simple computers can't beat them.
In this case, this part of the players will naturally disappear quickly for the fun of the game.
Because of the RTS game, the positive feedback players receive only comes from victory.
It's not like a FPS game, even if you lose one by one, you can always kill a person by sneak attack, or if a blind cat hits a dead mouse.
But it is difficult to do in "Warcraft", and even most players with 500-1,000 points have a winning rate of less than 30%.
Even Chen Xu has made a good optimization of the game's matching mechanism algorithm.
But should you lose or lose.
So this has led to a sense of frustration among many players.
This is determined by the game's traits.
But there are ways to solve it.
That is to let Warcraft attract players more than just rts content.
Chapter completed!