Chapter 273: The Industry and Players' Attention (6 Monthly Tickets)
Is the market for rts big?
It's a relatively large market.
Not only domestic but also abroad.
But it's hard to get involved.
The same reason is that rts-like games are not difficult to make, but it is difficult to do well.
Moreover, the rts game is different from the general arpg and rpg games.
For ordinary RPG games, if there is a good one that is worse than the other, it does not mean that the worse one will definitely fail completely.
Because the content of these games is limited.
After players have experienced one, if they are still interested in the same type, as long as it is not too over-the-top, some players will basically buy it.
This is also the feature of stand-alone games, and the market will not be a zero-sum market.
But rts games are different.
Because rts is a confrontational game, it is not just a single-player content, but more of a confrontation between players and players.
In this case, an excellent RTS game can often harvest the entire market.
Unless there are equally excellent and even RTS on the market, or have unique characteristics.
For example, my rts is a modern war background, and your rts is a ancient war background. This difference will also bring different groups of player audiences, but this is based on the situation where the gap is not too big.
Once there is a big gap in balance or player experience, it will inevitably be one of the RTS to harvest the entire player market.
Because when the number of players decreases, it means the shrinking of the player's pond.
It is becoming increasingly difficult to match people of the same level, and the match between novices and masters is directly responsible for the deterioration of the environment.
Of course, when the deterioration reaches a certain level, the environment will gradually improve.
Because those who stayed at that time were players who were already more profound in the game, there were no novice players at all.
Everyone is evenly matched and has formed a small circle.
For players who still like games, this feels like a good thing.
But for a game manufacturer and designer, when a game has such a phenomenon, it basically has half a foot stepped into the coffin.
Don’t consider any sequel in the short term. After five or six years, or seven or eight years, you can try to see if it can arouse the feelings of players and make a sequel or reset.
It is precisely because of these attributes that although the market size of RTS is quite large, there are really not many game manufacturers willing to do it both at home and abroad.
But now Nebula Games is suddenly going to do rts, obviously it is not decided by just slapping your head.
The linkage of "Monster Hunter: World" and the linkage of "Minecraft" are enough to prove that Nebula Game is really playing.
In addition, the Channel Alliance is currently the game with the highest number of online users, "Human War" is also a RTS category.
Combining the sentence "redefine rts" on the official blog of Nebula Games, this is obvious!
'Obviously, Nebula Games is looking at the Channel Alliance!'
'It's normal that they are already competitors after all, and Chen Xu must also know that the Channel Alliance cannot be indifferent. The previous side support between Tenghua and NetDragon was considered a big deal.'
'But what surprised me was that Chen Xu actually chose RTS, which is the best thing in the Channel Alliance!'
‘Yes, and the types Chen Xu is good at shouldn’t be rpg and action adventure?’
‘Indeed, looking at the game Chen Xu developed before, rts is the first time.’
'I'm more concerned about Chen Xu's so-called 700 million yuan. This is a bit too big. Isn't the VR game costing 700 million yuan? If it says "Monster Hunter: World" is so expensive, I'm a little convinced.'
Many designers in the industry are discussing Chen Xu’s new game, but most people obviously don’t think they are optimistic about it.
The reason is also very simple. After all, it seems that Chen Xu is the first to set up the RTS field.
Although the gaming industry is not well-known in the channel alliance, after jointly forming the channel alliance, the game "Human War" was originally the leader in the RTS field. With this wave of player user resources, it has greatly expanded and even dominated the sales list of the channel alliance.
Channel Alliance, inside the office.
Zhou Qi, the designer of "Human War", is also talking about this matter with Yang Hong, the president of Hero Entertainment.
It is collectively called channel alliance, but in fact, each company is just an open channel.
For Hero Interactive Entertainment, their signature work is "Human War". Whether it is e-sports or surrounding areas, it can be said that it is operating well.
Moreover, with the establishment of the Channel Alliance, "Human War" has also ushered in a huge wave of players.
Previously, Nebula Games' sudden intervention channels caused a huge change, and their Hero Entertainment's revenue has also been greatly reduced. At least the current revenue in the second half of this year is supported by "Human War".
Nebula Games wants to make RTS games, and the biggest impact is their Hero Interactive Entertainment.
"The cost is 700 million, this must be a brag!" Zhou Qi, the main designer, shook his head as he looked at the news online.
A genius believes that Chen Xu really used 700 million to make a rts.
Isn’t this a lot of money to burn?
"Maybe exaggerated, but at least it's over 100 million. This time the Nebula Game is definitely coming in full force!" Yang Hong next to him was a little panicked at this time.
"Don't worry, Mr. Yang, although I admit that Chen Xu is a genius in the game field, "Dark Souls", "Monster Hunter: World" and "Minecraft" are both pioneering works, but the RTS is not enough to be creative. Balance is the most core point of RTS." Zhou Qi didn't care when he heard Yang Hong's words.
He is still quite confident in the field of RTS.
"Of course we can't do nothing. Mr. Yang, I think we can reset "Human War" to bring a better picture to players, and at the same time cooperate with discount promotions at that time." Zhou Qi said to Yang Hong.
"In addition, there is also public opinion, you can also ask the navy to lead a wave of rhythm, such as false propaganda of nebula games." Zhou Qi continued to add.
Although he felt that Chen Xu's RTS work "Warcraft" was completely unconcerned when talking to Yang Hong, he still paid more attention to it in tactics. After all, the lion also needs all his strength to fight against the rabbit, not to mention that "Warcraft" is also backed by the Nebula game platform. If you can't get bitten, it would be bad.
"The navy is not easy to do. The legal department of Nebula Games is a bit ruthless. As for the remake of the picture, it is not a matter. Then the budget will be directly criticized by the Finance Department." Yang Hong nodded and made a decision.
……………………
With the attention of the industry and players.
Hero Entertainment also started its own counterattack with the power of the channel alliance.
First of all, the game screen is reset, and upgrade services will be provided for free at that time.
At the same time, a lot of big cakes have been drawn for subsequent version updates.
As for why it is called Dapian, there was no news before.
Chen Xu also announced a news.
That is, "Warcraft" will start a free trial experience just like "Monster Hunter: World".
As for the time, it is November 11th.
Although this time has caused many single players to complain a little, is this considered Chen Xu's evil taste?
But it also makes many excited players and doubters look forward to it.
After all, can Nebula Games do a good job in RTS? Is the so-called 700 million development bragging?
Chapter completed!