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Chapter 202: Great popularity, monthly pass)

In Nebula Game, Chen Xu also paid attention to the performance of "Famine".

If you compare the games he launched before, the performance of "Famine" is not very high.

The sales of 230,000 yuan on the first day did not seem gratifying. After all, the price of "Famine" itself is not high, and it has also been promoted. In addition, Chen Xu is not the nameless person he used to be, so this sales are far from being a surprise.

However, Chen Xu himself was not too disappointed because he had a lot of money from before. This time, "Famine" was not online on other platforms.

The description of Nebula Game itself is also a type that is unfamiliar to many players: sandbox games.

All of these have led to many players being on the sidelines, and there is another key point, that is, the current player score of "Famine" is as high as 9.6 points, which is already a very exaggerated score.

Of course, this is also related to the fact that most of the current buyers of "Famine" are fans of Nebula Games. When more and more players pour in, the ratings will inevitably be lowered.

With the first batch of players' reputations burst out, more and more players became curious about the game "Famine" and bought it.

When these players subsequently purchase and enter the game, and play a little bit and understand the gameplay of "Famine", they are instantly attracted by this wonderful game world.

"This is the survival game I want, it's simply a classic!"

"Yes, I feel that this should be the most in-depth game that Chen Xu has played in the past two years, right?"

"agree!"

"At least this game is definitely a big surprise. I never thought it would be so interesting before!"

Players who like "The Famine" praised this game.

The various settings of "Famine" are indeed very good to retain players.

The first thing is to clarify the goals after entering the game.

When players don't understand the deep kernel and gameplay mode.

There must be a clear goal, for example, the clear goal in the PVP game is to kill the opponent and win the game.

The game of pve is to defeat the final boss and pass the level.

As a sandbox game, when players don’t understand what the sandbox game is, they directly give players a clear goal, that is, to survive as much as possible.

With this clear goal, we will then extend a richer gameplay.

In the famine, the main goal of survival is the gameplay that is born with various physiological needs.

People will die if they are killed. This idea that sounds like they are not mentioned can be said to be carried forward to the extreme in famine.

If you don't have anything to eat, you will starve to death.

It's too cold and you'll freeze to death.

If you are too low in spirit, you will also experience hallucinations and be chased by phantoms due to mental disorders.

Therefore, in order not to starve, players need to find food; in order not to be frozen to death, players need to build houses and warm stones.

In addition, there are many dangerous monsters in the game, and monsters will even attack at specific time periods.

This requires players to create weapons that can protect themselves.

And these are stage-based goals that appear around the theme of survival.

Wait for these contents to become familiar with players.

Make sure that players can survive in this crisis-ridden world.

Instead, it is the beginning of the game.

Because when a player does not die as long as he does not do it, then exploring a wider world becomes the pursuit of the player.

Feel the living world.

In this world, there are its own operating rules, ranging from the changes of the four seasons to the alternation of day and night, and each season has its own characteristics.

It is often rainy in spring. If you don’t prepare equipment such as umbrellas and rain hats, you will soon reduce your body temperature and mental value due to excessive humidity, and you will be burping and turning a blind eye if you are not careful.

If you have a bad character and encounter thunderstorms under a tree, you must be careful of thunder and lightning strikes.

In summer, there are heat waves. Although drying meat in this season is quite fast, the continuous high temperatures will cause you to get heatstroke if you accidentally.

Trees or base equipment in the forest may even spontaneously ignite due to excessive temperatures.

If you are sadly building the base tighter, then a fire in summer will soon make you realize what it means to cry without tears.

As for the most terrifying winter, it is even more difficult to endure, except for the cold that will kill you.

Almost all crops in the whole world except trees have stopped growing, resulting in the dilemma of no grass, no branches, no food if you are not prepared in winter.

Want to eat enough, this wish becomes so strong in winter, which makes players feel the characteristics of the name of the game "Famine" for the first time.

Moreover, the season is not only simple, it will even affect the habits of various organisms.

For example, it is best not to get close to the bull in spring, because spring is warm and flowers are blooming, which is the season for mating.

For example, food has its own shelf life, and after a period of time, it will gradually become stale or even deteriorate. If it is ignored, it will eventually turn into rotten food.

There is also monster fighting. In traditional games, there is nothing more than having good equipment and good skills.

And in the midst of famine, there are endless solutions to the problem of killing monsters.

You can make the best equipment, refine the best medicine, and then go hard with the monsters.

But you can also be a trap emperor, find a space full of traps, and then rely on your coquettish moves, while eating desserts, watching the monsters roll up and down the trap array.

You can even play a trick to drive away the tiger and swallow the wolf, watch the monster fight in the internal battle and then reap the benefits of the fisherman.

If you accidentally put things too close to the fire, it will catch fire. If you don’t put out the precious things in time, you will only have a pile of ashes left.

Coupled with the random map generation, the player's survival is a different journey.

Of course, there is the most important point, which is like most sandbox games, not counting the official DLC content.

The mods created by players themselves have also brought a lot of fun to this game.

Moreover, the functions of the creative workshop have become a feature of the Nebula game platform.

The same is true for "Famine", including some special mods, such as numerical display, architectural geometry and other mods that do not affect balance. Chen Xu is also planning to release them in the official mode first, which is considered a throw-in and attracting more players to create.

After all, this is the case with sandbox games. Only when players participate can the vitality of a sandbox game continue and lead to various interesting gameplay.

……………………

However, compared to ordinary players, immersed in the rich gameplay of "Famine", designers who have always been paying attention to the game industry have much greater reactions than players.

Obviously, no designer would underestimate Chen Xu.

After all, so far, Chen Xu has made great achievements in military achievements.

Let’s not talk about the others, just the "Dark Souls" series last year and this year is enough to calm many people.

However, the characteristics of "Dark Souls" determine that this is a game that is difficult to imitate. Dark Souls can become popular around the world, which is determined by the overall game quality, not just a point of highlighting.

For example, the game's level map design is exquisite.

But only about card map design, obviously this is not enough.

The difficulty curve of the game is designed very reasonably, allowing players to defeat powerful enemies little by little through continuous struggle.

But if there is just such a difficulty curve, can the Black Soul succeed?

The answer is also no.

Maybe there are certain achievements, but it will definitely not be as popular as it is now.

Level map design, difficulty curve, and magnificent plot world view setting.

Various elements are mixed together, which makes "Dark Souls" have the current results.

As for the so-called soul games, many players in the past simply linked them to high difficulty, which is a completely wrong understanding.

Because the so-called soul game does not refer to a certain point, but a comprehensive overall expression.

So to this day, although many game designers are jealous of "Dark Souls" and try it out, none of them has caused any waves, let alone reaching the height of "Dark Souls".

But the game "Famine" is completely different.
Chapter completed!
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