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Chapter 157 Players, I wish you good luck (seven more, monthly pass)

Looking at the expressions of everyone's desire to stop, Chen Xu could probably guess what they were thinking and explained with a smile.

"Don't worry, it's not what you think."

"The bonfire in the game is not completely teleported. As the plot progresses, players successfully ring the bell after passing through scenes such as the Undead Town, the Sick Village, etc. At this time, they can go to the royal city and obtain props called "King Wei". At this time, they can start teleportation."

"In addition, in the game, players can upgrade directly at the bonfire."

Listening to Chen Xu's words, everyone also realized it.

"So the function of fireproof women is placed on the bonfire, and the function of teleportation is placed on a prop in the game." Qin Yi quickly understood the design of the bonfire in the game.

"That's right." Chen Xu nodded: "This is also to let players feel the exquisite design of the map in the game."

So there is still a teleport function, but it is set to a prop.

Such a main design is mainly to reflect the exquisiteness of the map in the game.

Various interconnected map scenes, and there are shortcuts through lifting and lowering, players can use a very short time.

From one area to another.

If the Soul Series map design is at its peak, then there is no doubt that it is Soul One's map scene design.

If the teleportation function of each scene in the game is added.

Then this exquisite map design experience will be greatly reduced.

After telling the prequel with the subtitle of the Beginning Age, Chen Xu stayed with Ruan Ningxue, Yang Xin, the art team, and the level designers of Qin Yi.

Next, he will tell everyone about the game map and various level designs.

Compared with the previous souls, there are many places in the prequel, which need to be carefully designed.

"A simple trap design should not be superficial. We have had experience in developing "Dark Souls" before, for example, there are two enemies in front of this part."

"Usually, when players step into this place, they are a dead point in perspective, which may cause players who are not alert to be attacked suddenly. This kind of corner kill has been used before and is considered a basic entry trap."

"But in the prequel, we can't be so low-level. We must bring new surprises to players, so we need a reverse thinking, not to hide or even be obvious."

"We need to let players discover this trap located on the open surface, but in fact, there is a trap hidden after this trap, just like a thousand-layer cake, outside is specially designed for players to discover, but there is an enemy hidden on the treetops and in the corners. This is the real foreshadowing."

"And there is another advantage of doing this, that is, it gives the player an illusion that I died because I was accidentally."

"So players will become more careful after death, use skilled subtle guidance to allow players to enter deeper traps little by little, keeping them a new challenge, and thus gain a sense of accomplishment."

Chen Xu sat in front of the computer and simply created a rough scene so that everyone could understand what they wanted to express.

Qin Yi and others swallowed silently, and cooperated with the setting that the bonfire could not be transmitted. Then, this trap and level design are no longer human!

Just by doing some brain repair in your mind and contacting the players' previous experience in the dark soul world, he already felt this deep malice.

"So it's just boiling the frog in warm water, which makes the players feel like they're being sold and still counting money?" Yang Xin nodded thoughtfully.

Chen Xu didn't say anything, just glanced at her.

Why do you say this so ugly?

Although it is indeed quite vivid.

"It is mainly to add more gameplay to players so that players can feel surprise."

What is gameplay?

Isn’t the gameplay of “Dark Souls” just an unexpected level design, a highly tense boss battle and an ubiquitous death danger trap?

If these gameplay is reduced, wouldn’t you be too sorry to the players?

In order to let players feel the fun of the game.

Everything is for the player. This is not what he said, but what he did.

This is the character that a gamer should have!

Listening to Chen Xu's words, Qin Yi pursed his lips and said nothing.

If it is shocking, this is indeed quite shocking.

But this happy words... in short, players wish you good luck.

I can only feel sorry for you silently.

After all, what is such a game like when it is developed? Qin Yi said that he is a little scared when he thinks about it.

………………………………………

After the meeting, the prequel of "Dark Souls" has entered development.

However, the main work at present is to produce art materials.

Because in this work, there has not been much change in the action material.

But the maps of the entire game have to be replaced almost all.

Even the original imperial city, flange cesspool and royal imperial garden cannot use the previous materials.

After all, in terms of time span, one is the end of the Age of Fire, and the other is that the fire has only started to be transmitted not long ago.

It is necessary to reflect a feeling of changing seas so that players can feel the time and years.

In addition, the main job is the promotional cg of "Dark Souls: Age of First Fire".

Chen Xu has provided the relevant storyboard scripts to Yang Xin and Ruan Ningxue.

The rest is to make cg.

The target is the company that started the opening of "Dark Souls".

The previous cooperation was quite pleasant, and the other party's strength was also first-class in the industry.

"Dark Souls: The Age of First Fire" has no content that Chen Xu needs to keep abreast of all the time. In addition, this year's gameplay exhibition will be arranged accordingly by Zhang Yida.

As for preparing a brand new game like last year, Chen Xu had no idea this time.

After all, I have developed a large-scale work "Two-Players" before, and now I have also launched a new work by Black Soul.

Time is really tight.

So Chen Xu doesn’t plan to get involved in this year’s gameplay exhibition.

As for the overseas area, the target software also contacted Chen Xu and was preparing to try to release it simultaneously around the world.

Chen Xu also agreed to the suggestion from the target software.

After all, the performance of overseas "Dark Souls" last year was really impressive, which made this IP gain a certain popularity.

After summarizing the current situation of Nebula Games, Chen Xu, who was leaning against the sofa in the office, stretched.

But at this time the phone on the table rang.

Chen Xu picked it up and looked at it, showing a surprised expression.

It turned out to be the landline phone from the gaming department.

What do you do when the game department calls it?
Chapter completed!
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