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Six hundred and nineteenth Mephisto (3)

The elite team of Eighteen Hells was originally composed of a group of high-quality games that have been scattered in the online game industry for many years. Later, with the growth and regularization of the guild, these high-quality games have become professional players. With the increase of fame, Eighteen Hells has gained many real masters. These masters not only have outstanding personal abilities, but have worked together for many years to make their team combat capabilities particularly strong. Hundreds of masters who fight on their own and hundreds of masters who cooperate tacitly are not the same concept.

Even if you are facing the legendary leader - so far, almost all the players of "Dungeons and Dragons" are stuck to death, and the advanced wave ss template that is above the leader template. Even if it is a dragon creature with countless innate advantages, this is composed of only a few large teams, with a total of more than 400 people, the Eighteen Hell Legion, which has a total of more than 400 people, still steadily controls the spirit-eating dragon Dela Penals to an ideal state. It has to be said that the number of people is the biggest advantage of this battle. If it is still a limited 40-person team in the dungeon, it is obviously impossible to achieve such an effect. Don't forget that the legendary armor forging is a gap that cannot be crossed so far.

Dela Penals' skills are very dazzling, with a miserable green dragon breath, a windy dragon wing strike, a deadly dragon tail sweep, and a sudden outbreak of poisons, a dragon language magic that strikes poisonous groups within dozens of meters around the dragon's body.

The Eighteen Hells were consuming Dela Penals's blood in an orderly manner under the violent attack of the mighty dragon. From 100% to 90%, to 70%. Dela Penals was almost knocked out half of his blood. At this time, the King of Wheels could not be at all. The decrease in the health of the Wave Ss is actually a ruler for the change in the strength of Wave Ss, and the storm waves are coming soon.

"52% of the time, all professional captains are ready and pay close attention to changes in the battlefield!!!"

The Wheel King shouted, and at the same time, he was more efficient in commanding several teams.

Sure enough, after Dela Penals' health dropped to 50%. With Dela Penals' roar, a low voice came into everyone's ears like a muffled thunder.

“Welcome death is to welcome forgiveness!!!”

Dela Penals' giant claws slapped heavily on the ground. An emerald green wall of poison breaths centered on Dela Penals began to slowly spread outward, and several gaps were evenly distributed on the wall of poison breaths that formed a circular wall; the melee responded quickly and stood on the gap of the wall of poison breaths - it was obvious that this was a dodging position; and the only unlucky thief who had overlapped with his teammates' positions and immediately dropped his health at a speed of 10,000 points per second after being hit by the wall of poison breaths. The poor thief had only a layer of blood skin left in the first second, and then fell to the ground.

The Wall of Poison Breath continues to spread to the outer ring slowly. This is a simulated online game. There will be no funny situations where players' positions overlap in traditional online games. A gap can only accommodate a few people. The melee profession of Eighteen Hells sets a good demonstration for the ranged profession:

The queue occupies the gap, and those who are crossed by the wall of poison breath run forward or sideways to free up the people behind.

The distance profession also completed the evasion step by step. The number of casualties in the first wave of the poisonous breath wall was only 1!!!

Of course, this is not over. The Wall of Poison Breath spread about 100 meters and disappeared. Two huge poison element puppets appeared beside Dela Penals. Two guardian knights, except for the three knights carrying Dela Penals, stood up. The two faith stripped away a pair of big stone men more than ten meters tall, took away each other.

The wave ss changes his moves but does not break the order before. This is the combat qualities of a first-class team.

[Poisonous puppet, level 97, elite elemental creature, health value 12400000/12400000. Magic value 7780000/7780000.]

Two elemental creatures with a blood volume of 10 million are not a problem for this team. The long-range firepower is divided into two teams to attack separately; the blood defense of highly poisoned puppets is not high. There are no too speechless skills. The poisoned aura range of a group is only a few meters, and the toxin damage per second is only a few hundred points. It has no effect on the shield guards who are the main resistance. Even those melee professions with less blood are not taken seriously. The blood volume of the poisoned puppets has dropped, and soon they all reached about 4 million.

During this period, Dela Penals cast another wall of poison breath. Dela Penals thoughtfully calculated that the wall of poison breath is probably cast every 30 seconds. There is no difficulty in avoiding the wall of poison breath while killing the poison puppet. It is just that the poison puppet behind the poison breath wall has added an additional recovery state-

Venom Baptism: Recover health points of 500,000 per second. Lasts for 10 seconds,

It seems that another effect of the Poison Breath Wall is to restore the health value of the poisonous puppet. Recovering a total of 500,000 points in 10 seconds can make the poisonous puppet almost full health. This is not good news. The Wheel King immediately changed his strategy based on this situation and worked together to kill a poisonous puppet, regardless of the other: the two firepower can kill a full-blooded poisonous puppet within 30 seconds after the merger. Now the other poisonous puppet is already full-blooded. After another 30 seconds, the same is true. The method of concentrating firepower to eliminate one can greatly improve the efficiency of killing two poisonous puppets. In fact, it is equivalent to killing one poisonous puppet at one time to make the next Poison Breath Wall restore the amount of life of the poisonous puppet to zero.

An optimized combination of damage output at one time.

However, just as the Eighteen Hells team was orderly consuming an invisible feather arrow flying silently towards the lich, the trajectory of the slightly slight dim flame still seemed more conspicuous in the dim environment of the Despair Plain.

"Damn it!!! Who did it!!!"

The Wheel King, who saw the ballistic trajectory, angrily rebuked. He and the main team stood far away and did not enter the battle at all. This is the Wheel King's usual style of commanding operations. After all, the combat power of a sacred fist is far less effective than the superb command skills. Therefore, he can also see such a feather arrow flying towards the lich from afar.

The feather arrow hits the lich, or it will quickly turn back when it is about to hit the lich,

"Predict!!!!Do not rebound!!!"

The King of Rotary Roaring roared wildly. Fortunately, from the trajectory, the landing point of the shell was not on the trajectory of the gap in the Poison Breath Wall. The long-range firepower players immediately ran back and stood with the priests who were already in the gap position. Although they were a little panicked, they had obviously avoided the range of the reflective attack. In fact, judging from the current density of the long-range firepower gathering, as long as the Poison Breath Wall is ready before the arrival of the Poison Breath Wall, there will be no previous collision. Moreover, as the radius of the Poison Breath Wall expands, the range of the gap is slightly expanded.

"Someone makes trouble!!!"

The Wheel King shouted, and at the same time, the protection team that had not participated in the battle also started moving. This is a team composed of more than a dozen assassin professions and forest ranger professions. It is specially designed to prevent other interference when the team fights the wild wave ss. After all, the wild wave ss is too powerful to grab, so it is not possible to prevent it.

"Damn!!!Catch it out!!!"

Before the protection team could find out the troublemaker, the Wheel King started to curse again, because just as the long-range firepower group was standing behind the priests in a dense manner, another feathered arrow flew out of the priests, and the target was still-

Lich!!!

"Tamade!!! Who?! Who is it?!"

The Wheel King can no longer maintain his steady state. What is this situation? He doesn't know the cause, and the protection team has not yet found the sender of the two attacks. Of course, the first person who messed up and attacked the Lich has already died. Now the Wheel King only knows the consequences. If he stays at the gap in the wall of poison breath, he will be covered by the Lich's counterattack power. Such a dense crowd runs back and avoids the counterattack, and it is obviously too late to run back and avoid counterattacks. Only by moving to both sides can he completely disperse.

However, can it spread to both sides? A gap away from the wall of poison breath is equivalent to being baptized by the wall of poison breath? Obviously, there is no time to optimize the positioning - the wall of poison breath has almost reached a distance.

The priest and the long-range firepower in front of him were no longer visible. He only saw the entire second half of the camp trapped in a colorful mist made of bright blood red and delicate emerald green, which was so sad that it was so beautiful that it attracted people's hearts and souls. It was a thrilling beauty that only death can bring to people...

"withdraw!!!"

With the order of the King of Wheels, if the ranged firepower is gone and melee battles are still there, you can fight, but if the priest dies, healing ability is almost zero. After all, other healing professions are distributed sporadically near the largest healing group of priests. The Wall of Poison Breath and Lich Reflex attack just now almost wiped out the entire healing profession.

The output warriors and thieves retreated without hesitation. After many years of online game circles, the overall quality of the Eighteen Hell Guild is naturally needless to say. It should be up and run away, but it was suddenly changed but it still acted in an orderly manner. The three shield guards did not move at all, and they activated the guardian skills in turn to delay the escape of their teammates. When the surviving Eighteen Hell melee profession fled to the safe area outside the Boss alert range, the three shield guards who were carrying Dra Penals and a shield guard who carried poisonous puppets also completed their mission and were torn to pieces.

The Wheel King had red eyes. Just now, nearly 100 priests and rangers from the main group died and dropped the level. This time the defeat was extremely heavy. These are all elites in the heroic realm. The chance of death is less than once. This time it was wasted on the wild wave ss, so the Wheel King couldn't help feeling sorry for him. However, the most important thing now is not feeling sorry, but knowing what happened just now!!! (To be continued)

...
Chapter completed!
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