4. Jokes and legends(1/2)
"Old man,"
Alpha shook his head helplessly as he looked at the sword that was broken into pieces.
The damn corpse got angry and smeared Alpha before "lefting", and interrupted Alpha's long sword with [Ghost Strike]. He was satisfied with the throat being sealed by Alpha's sword and went back to hell after get off work.
——In other words, Alpha is going to bargain with the savage girl Chasi outside the Alvin Forest again,
The stupid-mouthed Chasy is actually more difficult to deal with than Kid, who is as good as a ghost in business, because the stupid barbarian weapon dealer only knows how to bite his own price, and lets Alpha tell the truth and never reduce the price.
This is the benefit of monopolizing the regional weapons market for novice in Elvin Forest. If you like to buy it or not, it’s the price.
An ordinary thin-blade long sword requires at least 2 silver coins. Alpha can collect materials by sweeping around the evil cave. The corpse gets angry and rarely loses equipment, large amounts of gold coins, etc.
Of course, this time it didn't fall, only a few poor copper plates.
Fortunately, Alpha's way of making money in the evil cave is not by killing monsters to collect materials. The "boss" he said before was angry with the corpse is the real owner of the money.
Alpha's errand is to help beginner adventurers kill corpses and get angry, and to use cheating to help them get a babysitter approved by George Wea, the chief of the North County Monastery:
There will always be a few ignorant newbies who hire more powerful adventurers to kill the bodies that can be resurrected once a day and get angry.
As mentioned before, only a head that gets angry with a corpse can be recognized by the sheriff and qualified to go to the Bloody Monastery to subdue demons and eliminate demons.
——Find people to take advantage of the rich tasks of taking the Blood Monastery and to upgrade monsters.
Apart from Alpha and the first batch of pioneers who entered the game, no one else will fight honestly in the evil cave where equipment benefits are not high. It is the biggest wish of novices now to seize the time to "show off their skills" in the outside world.
Throw the corpse's angry head to the newcomer waiting anxiously outside the evil cave, and get 20 silver coins for labor fees.
This is Alpha's rule. If you kill corpses and get angry, the "bosses" can only wait outside, because Alpha's way of killing corpses is too weird and does not want too many people to know about it.
Alpha smiled at a group of "little friends" who were full of admiration and took a photo of a return scroll that could be teleported back to the North County Monastery.
Returning to the city is a privilege for players who are no more than level 10 in the Elvin Forest Novice Area. After leaving here or level 10, there will be no such thing as awesomeness.
“It’s amazing,”
"What, it's just that I can be so powerful here. I'm a famous waste of money and can't even learn magic,"
"Ah? Then you are playing mage, why don't you delete the account?"
"Who knows..."
....
....
The friends were excitedly holding the corpse and whispering their heads to the ears.
As mentioned before, in the eyes of humans and halflings in the North County Monastery, Alpha, who uses unknown methods to kill corpses and gets angry, is a small legend and a huge joke:
The so-called joke is of course because Alpha can't even learn the 0-ring spell, and is the first useless mage in the North County;
As for the legend, a level 9 mage killed the corpse alone and got angry, and was also a mage who could not even learn the 0-ring spell, which itself was a legend.
However, whether it is a joke or a legend, it doesn't matter to Alpha. He earns money while killing the body and getting angry, and he just survives to level 9 little by little.
——It's already level 10 now,
Just after killing the corpse and getting angry, Alpha has already accumulated enough experience to level 10, and has been upgraded to another level. In addition to adding 1 point for each level of health, the system rewards a free attribute point.
The system rewards a free attribute point for every 10 levels. This is one of the few methods in "Dungeons and Dragons" to improve several major attributes. Moreover, it is considered a basic attribute. The system has always been very stingy for basic attributes that are of great importance.
In fact, even if the additional attribute points that do not include the basic attributes, the system is not generous.
For example, only quality equipment above epic can appear, and additional attribute points that do not include basic attribute points, which is enough to show how important the free attribute points at every 10 level are.
I didn't rush to add these 1 basic attribute points, Alpha decided to go back to the city first.
The scenery in front of him changed from a dim evil cave to a sunny North County Monastery. Alpha stretched out his body, sniffed the fresh air, and glanced at his own state:
"Player name: Alpha,
Race: human,
Occupation: Mage Level 10,
Health: 245/245 (the reward for body points/4 health points for each level upgrade of the mage profession, one physical condition + 10 blood points);
Magic value: 68/68 (the magic value is rewarded for each level upgrade of the mage profession);
Strength: 14+0;
Physical constitution: 20+0;
Agility: 20+0;
Intelligence: 5+0;
Will: 19+0;
Charm: 5+0;
Basic physical attack power: 9-14 (Basic 5-7, Long Sword 4-7);
Ranged physical attack power: 11-18 (Basic 6-10, Pale Crossbow 5-8);
Physical Defense: 6-10 (reduce physical damage of characters of the same level by 13.67%);
Basic magic attack power: 1-2;
Life recovery speed: 3 points/second;
Magic value recovery speed: 2 points/second;
Movement speed: 14 yards/second;
Weight bearing: 140 lbs;
Specialization:
【Jumping Specialization: Level 10, increase jump height and jump distance.】
[Balance Specialization: Level 10, improving the ability to maintain balance in various situations.]
[Climbing Specialty: Level 10, you can climb some special terrain.]
[Doom Specialty: Level 10, improve dodging ability.]
[Language Specialization: Level 10, can use more natural plane racial languages.]
[Listen to specialize: Level 10, improve sensitivity to the battlefield environment.]
【Dexterity and specialization: Level 10, more flexible and quick.】
[Knowledge and specialization: Level 10, learn to learn and understand knowledge in multiple fields.]
[Spell identification specialization: Level 10, obtain the ability to identify spells and spell traps, and identify magic items.]
Spell:
[Master's Hand (level 3): 0-ring change system, use the mind to move objects.
Deals a movement effect equivalent to [Sperseller's basic strength value X (100+sperm level X10)]% point strength value to the object, but cannot cause any damage;
Spellcasting time: None,
Spell casting range: 0-10 yards,
Consumed magic value: 30,
Casting Required: None.]
[Flash technique (level 3): 0 ring-plastic energy system, creating a light source.
It lasts for 1 minute, which can cause dark vision enemies to be slightly dizzy for a moment, and the light intensity will increase with the spell level;
Spellcasting time: None,
Casting range: 0-1 yards,
Consumed magic value: 30,
Casting Required: None.]
[Synopsis (level 3): 0 ring magic system, transformed sound.
Maximum manufacturing volume equivalent to 4X spell level adults;
Spellcasting time: None,
Spell casting range: 0-10 yards,
Consumed magic value: 30,
Casting Required: None.]
[Magic tricks (level 3): 0 ring universal system, small magic.
Create some simple and limited-functional magic effects;
Spellcasting time: None,
Spell casting range: 0-30 yards,
To be continued...