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Chapter 203 201. Without Blizzard, Bomi is nothing!(1/2)

"There are not enough staff." Liu Guangran said.

"Hmm?" Cao Yang looked at him in confusion.

"Boss, hasn't Blizzard been handed over to "Warcraft 3: The Frozen Throne"? If you want to release it, you feel that the team is not enough." Liu Guangran said.

"Why?" Cao Yang asked, "Didn't you say that there is no problem with technical handover?"

"It's not a technical problem. I'm in charge of this game now, but the entire project team only has programs. I'm worried about what problems will happen."

Cao Yang laughed silently.

Now Liu Guangran can realize that planning is the core of the game.

In his previous life, Cao Yang encountered many arts or programs that were not self-aware. When they were leading projects, they always ignored the planning. The problem caused by the result is-

The game may have a good picture, but it lacks playability and is also a mess in terms of numerical value.

Because of art-led projects, planning will make compromises and concessions to a certain extent.

For example, art is a product manager. He thinks that the effect is good and he must be put on. The setting of this character is very good. It should be done like this, which may lead to a decline in game performance, or it may not be easy to use. The character may be really pleasing in appearance, but there are actually problems when matching values ​​and actions.

Correspondingly, there will be such problems that are dominated by programs...

Therefore, in the past life, most game manufacturers, especially large manufacturers, had more than 90% of the projects dominated by planning.

Because the planning will consider issues more thoroughly and comprehensively, and will consider the players' feelings more. They do things more reasonably, starting from the game itself, it is difficult to have biased problems.

Of course, there are not many producers who have no art or program background without Niuzi, but there are relatively few.

At the beginning, Cao Yang’s most worried issue was—

Liu Guangran is the second-in-command of the company. He has been working on games for so many years, but after a long time, will he be confused about it?

For example, if you start to rely on your seniority and strong ability (programmatical ability), you start to point fingers at the project and treat the project as your own.

Now it seems that Liu Guangran is a very perfect program director.

He put his position very straight, what he is good at and what he is not good at.

What should you do and what shouldn't be interfered with...

Like this time, after being used to planning and leading the way, each team must have planning to plan all gameplay work modes, Liu Guangran felt very uncomfortable taking over "Warcraft 3: The Frozen Throne".

Because this time, no matter how good or bad the game is, no one will comment.

No one has designed and changed the game content, and no one has told Liu Guangran what needs to be done by the program and what can be changed without changing.

This is actually a very panic situation.

Liu Guangran was really panicked.

Because there is no planning team, it means that he has to make decisions about everything. The problem is that Liu Guangran has never made a decision. He was ridiculed by Ai Xiaomi for his taste in playing games.

Yesterday, Liu Guangran felt very depressed and was afraid that such a large game IP would be left in his hands because there was no planning team. So early this morning, Liu Guangran came to find Boss Cao [want someone]

In fact, it is the team brain that needs the project.

A team without planning is a team without soul and no one to make decisions.

Liu Guangran felt the fear of not planning for the first time.

Cao Yang still admires him very much.

If you can accurately understand yourself, Liu Guangran has already crushed most people now, at least 90% of programmers.

Then, Liu Guangran was still a big skill. In addition, he had worked with Cao Yang for several years and had rich experience in game technology and had also received a lot of training. Now Liu Guangran's level is definitely one of the best in the industry.

In this case, Liu Guangran was still very modest and did not dare to be arbitrary. Instead, he kept making games according to Cao Yang's concept of [Planning Lead].

How can such a good man be called Boss Cao not liked?

"It's okay," Cao Yang laughed, "This game basically doesn't require planning. You just need to ensure that the existing functions are OK and there are no obstacle bugs."

"How can that work?" Liu Guangran disagreed with Cao Yang's statement, "A team without planning is a team without soul."

"Um……"

Cao Yang frowned.

He actually agrees with Liu Guangran's point of view.

But so far, Bomi can't get anyone out of the way.

The only ones who have free time are the two King teams that have just completed the launch of Kings.

Many of them were recruited to the "Shan Hai Jing".

Even if he was not recruited, Cao Yang felt that the king's planning was not suitable.

The reason for not being suitable is simple-

Because Warcraft and Honor of Kings are completely different types of games.

The Honor of Kings series itself takes the galgame route, without much combat or numerical adjustments, mainly focusing on the plot and picture. Cao Yang's requirement for this kind of game planning is to be a director and director, which can grasp the plot and also has a strong sense of camera.

Warcraft is a numerical game, to be precise, a numerical game with very complex numerical values.

It requires a very high balance. There are 4 races in the front, middle and late stages. Each race has its own growth curve...

It is precisely because of these differences that the balance of the game is particularly difficult to adjust.

Once a certain point is not controlled well, it may lead to one of them being the dominant.

So Liu Guangran is right, this game needs planning.

Especially, an experienced and particularly powerful numerical planning is needed.

The Bomi team has it, but such numerical planning is either in the Three Kingdoms Online or in the Shanhai Jing, and now it cannot be used.

Cao Yang frowned and thought, "Let's do this, Guangran, you go back and watch the technical part of the game first, ensure that there will be no major problems, so that the user experience can be optimized, and then I will find a way to recruit some good plans."

"OK."

After receiving the boss's reply, Liu Guangran was overjoyed and stood up and left the office.

Only Cao Yang with a worried look on his face was left behind.

If you don't get a suitable plan, then it seems that Cao Yang can only bring people on "Warcraft 3: The Frozen Throne".

...

It’s not that Cao Yang can’t lead him, but he’s a little bit of clones, and it’s really hard to teach about such a meticulous job of adjusting numbers.

He sat in a chair, leaning against the sky, feeling the difficulty deeply.

According to Cao Yang's idea, "Warcraft 3: The Frozen Throne" must be recruited to recruit a numerical plan.

What's even more terrifying is that the numerical planning of this game is completely different from the numerical planning of other games. For example, the numerical values ​​of Three Kingdoms Online are mainly about digging pits and combat design, which lengthens the timeline and allows players to feel a sense of growth during the upgrade process.

The requirements for this type of numerical value are not so accurate, because the official can completely dilute the numerical difference through time during long-term game time.

To give a very simple example, for example, if the profession is unbalanced in online games, it is possible that the level 40 warriors in the Three Kingdoms Online are 50 points higher than swordsmen of the same level, but these 50 points can be smoothed out through future upgrades. By level 45, the swordsmen may be as powerful as warriors...

Because it is a large numerical experience, as long as there are no big mistakes when building the numerical model, it can be adjusted.

But "Warcraft 3: The Frozen Throne" is different.

This game type is really special. It is special to invent a new word for this game type internationally.

Competitive games.

Star 2, CS, Frozen Throne, and future dota, lol... all belong to this type.

How special is this type?

Maybe you just modify the agility attribute of Sword Saint 0.1, which may cause the orc race to completely suppress the other three races: Night Elf, Undead, Humans...

It is also possible that because you modify the 0.1 armor of the Human Tower, the Human Tower will be in a state of destiny.

This is called moving the whole body with one move. The balance of competitive games is very difficult to adjust.

This is why, LOL has to cut the cart every time it is updated, because it is difficult to adjust.

Official adjustments are one thing, and players discover them are another.

Some heroes may seem to have been cut hard enough, but there are a small group of players who are defiant of the sky and can rely on her to create a sense of defiant existence. If they are not cut, it will be difficult to satisfy the players, but if they are cut, it may lead to the complete abandonment of the hero.

Actually, it is very difficult.

Compared with League of Legends, Warcraft is the same. Even if you cut the human tower n times, Sky can still make Grubby unable to get out.

You have cut the night elves n times, and the moon can still play this race with flowers.

So of course, Cao Yang had to recruit planning, and he had to recruit particularly powerful monsters who were proficient in numerical planning that was good at adjusting numerical balance.

This is really difficult.

...

On October 16, the bimonthly magazine "Game New Era" published the latest situation about Bomi Company.

It brings first-hand consultation to players.

As soon as this issue of the magazine came out, it was immediately sold out.
To be continued...
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