Chapter 403, The World is Chaotic (Part 2)
The Peak of Mount Kam Rinpoche was once considered the center of the world, and a large number of crazy believers come to pilgrimage every year.
When the attributes of Mount Kam Rinpoche were announced, they immediately attracted peeps from nearby countries.
Although Mount Kam Rinpo Qifeng is in the Huaxia area, since the entire Qinghai-Tibet region is now within the control of the Wolf-Tao Empire, players in the Huaxia area are far from reach.
After seeing this situation, players from some surrounding countries had the idea of Mount Kam Rinpoche, and they started a fierce battle around the Mountain of Gods.
Some players from Huaxia who joined the Wolf Hoof Empire also rushed over after hearing the news. As the owner, their own things attracted others to rob them. Of course, they were not happy, so they fought with the robbers who wanted to rob things without saying a word.
Because they were blocked by the Wolf Hoof Empire, many players in the Huaxia area could not get there. They had no advantage in number, so in order to protect the sacred mountain, they directly played the trick of joining the Zong Lianheng.
However, because the attraction of the sacred mountain is so great, even if these players have played Sun Tzu's Art of War, they still have not been able to completely drive the enemy out.
In the end, everyone had no choice but to share the sacred mountain. Each force occupied a key area to enter the mountain and charged tolls for other people who wanted to worship.
As a result, their actions immediately angered countless crazy believers. Faced with the anger of the crazy believers, they had to be forced to unite and then started a big melee with the crazy believers around the sacred mountain.
In East Asia, because several super orc empires have appeared in the Chinese region, there has been no large-scale civil war at present, and everyone is trying to accumulate strength.
However, this peace is only superficial. As long as these orc empires are resolved, the Huaxia area will immediately fall into a state of melee between princes and will be more chaotic than any game area.
Although the Huaxia District has not been in chaos for the time being, due to the existence of the super orc empire in the country, the players in the Huaxia District are temporarily unwilling to take care of it. Therefore, other small countries in East Asia finally saw the opportunity to rise and took action.
Myanmar invaded Bangladesh, Vietnam invaded Laos, and Thailand invaded Cambodia. These countries all wanted to strengthen themselves while the lion of China had not yet recovered.
On the Korean Peninsula, North Korea also took action against South Korea, which is of the same clan and tribe. In order to unify the peninsula, players from both countries were united unprecedentedly, and unprecedented fighting spirit broke out between the two sides.
As for Japan, this island country, which has countless grudges with China, has not made much noise this time.
Of course this is just a superficial phenomenon. In fact, on the Japanese island, Japanese players are engaged in a cruel purge.
Japanese players believe that only the Yamato nation is the best nation in the world. Orcs, elves, and dwarves are all foreign races. The existence of these races is always a hidden danger. The current situation in China is the best role model.
Japanese players must first calm the country when fighting foreign countries. They agree with this view very much, so they decided to eliminate all hidden dangers in the country first.
After players who used the race conversion scroll to convert to special races successfully entered the enemy, Japanese players immediately raised their butcher knives against these special races.
Whenever the battle reaches a critical moment, traitors will appear within these races, and even those who directly turn against each other, which will greatly hit the morale of these special races and they will no longer believe in people of the same race.
This alienation plan by Japanese players successfully destroyed the fighting spirit of these special races, and they quickly gained an absolute advantage. As long as they were given enough time, the special races on the entire Japanese island would be completely extinct.
In South Asia, pirates are also rampant, and pirates are everywhere. Every force will often play pirates. If a hero cannot appear, this chaotic situation will continue.
In Oceania, Australian players are facing an unprecedented crisis.
The orc-ethnic orc-ethnic Kangaroos established a huge iron fist empire.
Facing the Kangaroo Man who came and went like the wind and was invincible with both fists, Australian players could only rely on the castles to survive in a difficult situation.
As for when to fight and recover lost land, all Australian players have no confidence, because the dry bones everywhere outside the city are the price of actively attacking.
Now they can only hope that players from other countries can help, but now players from other countries are very busy, and no one wants to go to them and be abused by the Kangaroos.
North America and Canada are still the most loyal younger brother in the United States, but American players are not yet concerned about this younger brother.
The orc disaster in the United States is also very serious. Since there are not many natural dangers to defend, they have lost a large area of land like the Huaxia area and can only hide in a solid city to recuperate.
Canada is vast and sparsely populated, and two powerful races appeared on its territory, the polar bears and the barbarians.
Faced with these two powerful races, the players in Canada are inexplicably distressed. In addition, their big brother is also unable to protect themselves and it is difficult to help them in a short period of time, so they can only temporarily hide in the coastal castle and wait quietly.
As for Mexico, which is adjacent to the United States, life is quite comfortable.
The powerful Jaguar Warrior finally got a place to use his skills after entering the Great Earth Age.
Jaguar warriors who are proficient in jungle warfare directly regard hunting orcs as a ritual. The more orcs they hunt, the higher their status will be.
In the end, the orcs in Mexico fled into the United States, which made the American players who were suffering from orc disaster even worse.
Nowadays, players in the US hate two people the most, one is an orc and the other is a Mexican.
In South America, due to the terrain and climate, the player lords face the indigenous people who are more adaptable to rainforests and mountain life than them.
In the rainforest, the natives are the real masters. Players attacked ten times, and basically nine of them would fail. As a last resort, they could only start to cut down the original forest on a large scale and advance outward little by little.
On the mountain, the Inca civilization's stone caster is the most invincible and practical army. Whoever has the Inca stone caster under his command will have the right to speak. Therefore, the war between players in the Andes is also called the Battle of Stone.
Because the strength of the indigenous people in the entire South American region is too strong, there are very few wars between players, and most of the time it is war between players and indigenous people.
Chapter completed!