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Let's find fault(1/2)

A game setting written by Zhutou when he was playing web games two years ago is very sloppy. Let’s find faults! If you find faults, send a book review, and if you have good ones, add more!

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Chaos Three Kingdoms game settings

---Wuwei after the pig head, the brothers discussed it together

Article 1, City

Architecture in the city:

Farmland, gold mine, houses: the function is known, no need to mention it

Tavern: a place to recruit heroes, recruit wandering heroes in your own city, or recruit powerful generals from the city owned by the system. Of course, as long as you can afford that silver and you have corresponding reputation. For example, Hua Xiong's martial arts power is 95, an IQ of 50, and the betrothal fee required is at least about 500,000, and your official position must be higher than him, and he can provide him with a position not lower than his current official position, so he can follow you. If you are a person like Guan Yu with a 99, an IQ of 80 or above, if you don't say the betrothal fee of 1 million, you still have to be unable to make enemies with him, that is, you can't attack the system city.

Shelter: a place where militias are recruited. Militias are the first-level troops, and all races and cities are the same. In the late Han Dynasty, people in the world changed their food. The higher the level of farmland in your city, the more refugees will enter your shelter. As long as you spend a little food and gold, you can recruit a large number of militias as your first armed force. To put it bluntly, they just scare the people with hoes and spatulas. They have extremely poor combat power and extremely low defense power.

They have very little vitality and are not qualified to be cannon fodder, but it is still useful to use it to run naked to the enemy. Although they are not as good as full-time transport soldiers, they run slowly and have a small transportation capacity. They can also disband militias at any time and send them to the shelters in the enemy's city for dinner... When the number of refugees reaches a certain level, the enemy's farmland will reduce production... If they want to recruit so many refugees to become militias, they will consume their food and gold...

City level:

Rural areas, towns, cities, cities... cities that have been upgraded to cities have the same large area as system cities, high defense and rich production, and can upgrade the most advanced troops.

It is recommended that each account have up to three cities to relieve the pressure on the system, but they can upgrade the scale of their own cities without limits, and the land is getting bigger and bigger...the population is getting bigger and bigger...the farmland is getting bigger and more lush...well, there are more and more soldiers.

System City:

Chang'an and Luoyang are the capital, with an area of ​​10,000, defense power... perverted! Forces... perverted! Production... perverted! If someone can attack Luoyang City or Chang'an City, the system city belongs to him... Hey, it is basically equal to invincible??? Attacking the system city is also the only way for players to increase their subordinate cities.

Xinye: Where Liu Bei and other members of the party are located, Guan Yu, Zhang Fei, Zhao Yun, Zhuge Liang and others are all there.

Wancheng: Lu Bu and his group

Puyang City: Cao Cao and his group

Shouchun: Liu Biao and his group

Luoyang: Dong Zhuo and his group - - - - Additional attributes of Luoyang City: Dong Zhuo takes people out to hunt from time to time, specifically attacking players' cities, so don't get close to Luoyang unless you are very confident in your troops... Well

Article 2, Hero

Take Lu Bu as an example: 100 force +, 80 command, 100 defense + basic numbers are based on the data of the Three Kingdoms 9.

The average value of generals generated by players is around 50 points, but after continuous fighting, they can be continuously upgraded. After upgrading to level 150, they can basically surpass those of Lu Bu and other Niu Bi people in terms of attributes. This also gives players a motivation to cultivate a super Niu self-hero. Of course, in the early stage, they still have to rely on those more Niu Bi people who are discovered in the tavern...such as the leader of the broken Yellow Turban Army. However, if you only use the system generals, you will definitely suffer a loss in the end.

The option to add a single hero. If you unfortunately have a very good hero, such as a pervert like Lu Bu, you can send him from all the way out to visit the neighbor's generals in a friendly manner and conduct a mandatory single. If the single one is rejected, you will be compensated 100,000 rice and 100,000 silver taels in one lump sum. If there are no resources in the city, the reputation of the city lord will be reduced and the official position will be reduced, making it even more difficult for you to recruit powerful generals. If the generals on the failed side do not have enough compensation, they may be captured, surrendered or simply escaped, and become a ronin again... At the same time, this is also the best way to cultivate your own generals. If you challenge and win once, you can get extremely rich experience value rewards. So, use a small trumpet to train a large trumpet.

The generals of the system cannot die. The generals of the player may be seriously injured or simply killed... If the generals of the player are killed, the experience value will be reduced by 10%, and a large amount of gold and silver are required to be resurrected. However, the generals cannot be killed too frequently in the early stage. In the later stage, it is better for them to die completely.

Article 3, race

Xiongnu: Features, cavalry skills are extremely high. Each level of cavalry upgraded, it can be 50% faster than cavalry of other races. In the end, for example, after level 20 cavalry, the movement speed of the troops can be three to four or even five times that of other races... It is the best choice for sneak attacks. The long-range attack power is extremely strong, and the number one in the world of archery. However, the armor is thin and the vitality is low, so it cannot last long battles. Featured warriors: Flying Eagle Shooters have the fastest speed, the farthest range, the strongest bow and arrow technology, and are also the best scout. Compared with ordinary Xiongnu warriors, they are the only ones who can approach other races in defense.

Central Plains: Characteristics, there are many people, cheap soldiers, and the combat power is not low, so it is easy to form a military sea tactic. The initial low-level troops can be described as a swarm of locusts. The cost is one-third or even one-quarter of the soldiers of other races such as the Huns. Although the combat power and defense power are relatively weak and the blood is not much, it is still very deterrent under the leadership of powerful heroes. In the later stages, the high-level troops have terrible lethality and defense power. Naturally, the price is... Since the defense power is twice or even twice that of the Huns soldiers, the price... Well. Special forces: Flying Dragon General, super defense and attack and super vitality, the only problem is that the military ration consumes too much military ration. In terms of long-range marching... slowly climbs, the speed is very poor, and it is not easy to seal the throat of the enemy with a sword.

Nanman: Characteristics, extremely strong defense, extremely high damage, but small amount, and the production of them requires a lot of food, limiting their development. A Nanman soldier can deal with two similar troops in the Central Plains, but because the amount of grain produced in the Nanman city is too rare, they are unable to expand outward in large quantities, but no one can threaten them... Well, the output of gold increases by 30%. When a group of organized Nanman soldiers rushed to the city, they will definitely steal everything like wild animals. Special forces: Qie-armored barbarian soldiers, which are not slow in speed and have excellent combat power, especially long-range killing and damage to them very little.

The Immortal Clan: powerful, perverted. However, while the pervert is powerful, the resources they consume are also perverted... A fairy soldier can deal with ten ordinary Central Plains soldiers, but the materials consumed are more than ten times that of the Central Plains soldiers. But their only advantage is that the speed of building buildings and building soldiers is faster than that of ordinary people. However, because there are no shelters in the city, it is easy to be robbed in the early stage... It is difficult to develop. Special types of soldiers: immortal generals, powerful types of soldiers that dominate everything... Well, soldiers that are purely piled up with gold and rice. If you have money, if you can tolerate people using low-level soldiers to push your city to rob your resources when you are not in the green and yellow, you can slowly develop the Immortal Clan. Soldiers from other races are divided into ten levels, while the Immortal Clan only has level six troops, and the technology required to upgrade is also more than other races... They are the best candidates for small trumpets.

Each race can only choose the heroes unique to their own race. There are Lu Bu, Guan Yu, etc. in the Central Plains, and only a few immortals, including Yu Ji, Zuo Ci, etc. Therefore, the immortals suffer extremely losses in the early stage. When other heroes have more than 70 or 80 attribute points, the immortals must rely on their pitiful initial heroes of level 50 to fight.

The bonus effect of heroes on the army: the command bonus speed, force bonus attack defense, the calculation formula: the bonus ratio = command × command/100, for example, a person's command is 70, the bonus is 49, the command is 80, the bonus is 90, the bonus is 81, and only the command is 100 can be a 100% bonus. Therefore, early players cannot withstand the system attack.

Force setting: Everything is based on the Central Plains troops (note: the speed of all soldiers is the result after the root number is opened × 10)

For example: The coefficient of the crossbow soldiers in the Central Plains is 13, so the data of the crossbow soldiers in the Central Plains is 40×13 in the life basis of the long-range soldiers and then multiplied by the life coefficient of the Central Plains soldiers by 90% of the life coefficient?

Ranged soldiers basics: Life 40 Attack 50 Defense 10 Speed ​​5 Load 50100 Standard distance grain consumption 5 cost silver 50 grain 100 time 5 minutes

Note: Ranged soldiers are close behind, attack × 50% defense × 30%

Basics of melee soldiers: Life 100 Attack 70 Defense 25 Speed ​​10 Load 150100 Standard distance Food consumption 10 Cost 100 Food 200 Time 10 minutes

Defensive tower foundation: Life 150 Attack 100 Defense 40 Cost of silver 150 Food 400 Time 20 minutes

The foundation of the city wall: life 300 defense 80 cost silver 200 grain 600 time 15 minutes

Zhongyuan Soldier: Life coefficient × 90% long-range attack coefficient × 80% melee coefficient × 90% defense coefficient × 130% speed × 110% load × 90%

Consumption × 70% cost silver × 80% grain × 80% time × 70% defense facility construction time × 60%

Hun soldiers: Life coefficient × 120% long range attack coefficient × 150% melee coefficient × 120% defense coefficient × 80% speed × (120%-300%) load × 150% consumption × 90% cost silver × 130% grain × 120% time × 110% defense facilities × 130%

Nanba soldiers: Life coefficient × 160% long-range attack coefficient × 110% melee coefficient × 140% defense coefficient × 90% speed × 80% load × 200% consumption × 130% cost silver × 140% grain × 160% time × 120% defense facilities × 110%

Immortal soldiers: Life coefficient × 130% Attack coefficient × 120% Defense coefficient × 110% Speed ​​× 150% Load weight × 300%

Consumption × 50% cost silver × 120% grain × 130% time × 1% defense facilities × 2%

Central Plains:

Ranged troops:

1, Crossbowman: 15 range 2

2, Crossbowman: 40 range 3

3, Crossbowman: 60 range 4

Melee Warriors:

Refugees: Life 50 Attack 5 Defense 10 Speed ​​180 Load 1000... Special Soldiers

Militia:3

Armored Infantry: 5

Tiefutu soldiers: 8

Light Cavalry: 15

Armored Cavalry: 20

Tiefutu Cavalry: 40

Armored Dragon Knight: 60

Jinfutu Cavalry: 90

Golden Armor Dragon Knight: 150

Ultimate Army Flying Dragon General: 500 Life 140% Attack 110% Defense 150% Speed ​​100%

defense:

Wooden Arrow Tower: 4 range 2

Earth Arrow Tower: 8 range 2

Stone Arrow Tower: 10 range 3

Iron Arrow Tower: 15 range 3

Crossbow Tower: 25 range 3

Bed Crossbow Tower: 35 range 3

Iron Turret: 60 range 3

Dragon Turret: 90 range 4

Thunder cannon: 150 range 4

Mountain Cannon: 230 range 4

World-Destroying Cannon: 370 Range 4

God-killing Cannon: 500 range 4

Earth wall: 50

Stone wall: 90

Iron Wall: 370

Spell Wall: 500

The biggest advantage of the Central Plains: cheap troops, super defense, and without extremely strong troops, it is impossible to conquer a city in the Central Plains. Characteristics of the troops: balanced, large selection of troops, obvious advantages in the early stage, and easy to form a sea of ​​troops assault. It is in line with the image of a large population in the Central Plains.

Huns:

Ranged troops:

Wood Bow: 3 range 2

Bone Bow: 5 range 2

Angle bow: 8 range 3

Iron Bow: 15 range 3

Eagle Bow: 20 range 3

Drawing bow: 40 range 3
To be continued...
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