Chapter 875 The first test
The release of dream wave 4 can be said to be a major event in the industry.
Just a month ago, Sony's P3 made its grand debut, selling well all over the world, and even sales within a month exceeded Sega's DC's total sales in the first three months.
When it comes to the highly anticipated Dream Wave 4, the attention it receives naturally is more.
Even Mars Entertainment itself knew that this would be the biggest challenge they would encounter. For Iwada Satoshi, it was also the first major event he faced after being selected by Jester to become the leader of Mars Entertainment.
Fame is all based on one's own deeds.
Jester said that he had such authority not only because he was the creator of Mars Entertainment, but also because he developed one excellent game after another. More importantly, he led Mars Entertainment to defeat one enemy after another and gain one victory after another, which made his prestige reach its peak.
But Iwata Satoshi is different.
Before that, he was just following the prestige that Jester gave him.
What others are willing to listen is simply because Jester is behind him, and Jester clearly states that he is a supporter of Iwata Satoshi.
Not because of him.
Therefore, Iwata Satoshi now needs to lead Mars Entertainment to continue to win glory in order to make Mars Entertainment people feel at home. Otherwise, he might not be able to continue his position in Mars Entertainment.
And make people convinced themselves.
There is nothing better than making a career, and the confrontation between DreamWave 4 and Ps3 is the best opportunity for him.
Of course, it is also quite large. After all, the dream wave series has been continued for three generations and is now the fourth generation product.
From the century war with Nintendo to the later chaos of Sega, it can be said that Mars Entertainment has experienced the entire history of electronic games since the Atari's impact. Even now, in the just-in-the-million era, the market share of DreamWave 3 still reached 51% that is terrifying. This is still the reason why Mars Entertainment has been established in 1984.
Their market share is the lowest.
More than 50% of the market share. In other words, in the entire electronic game market of the same generation, such share basically represents a crush on other brands.
Of course, even Mars Entertainment believes that it is becoming increasingly difficult to maintain such a terrible share in the next generation. Even on DreamWave 4, the result of their internal discussion is only to maintain the share at 50% in the first three years. At the end of the next two generations and three years of host careers, maintaining it at 40% and 45% is considered a success.
This is the goal of different time periods divided by the active time of a host in about five to six years.
It is already very difficult to do this.
However, Satoshi Iwada is not the kind of person who can do it well. In his eyes, DreamWater 4 has a great possibility of achieving greater results.
All of this is based on the somatosensory that only exists on Dream Wave 4. Iwada Satoshi himself experienced it. He knew how attractive this small additional accessories were. Although many people said that no one dared to speak loudly before it was released, Iwada Satoshi always believed that even if it was not released, he would be sure that this small somatosensory would definitely be like Carmack's first pure 3D game.
Completely change the entire video game industry.
The acquisition of DreamWave 4 is very popular. Before it was released, it was pre-ordered by sellers from various places. It exceeded one million units!
You know, this is not something you say you pre-order, it is a pre-order that requires a deposit.
Of course, such achievements cannot explain anything. It can only explain the success of DreamWave 3, but it cannot explain the success of DreamWave 4. What is this host? The result of this host battle with Sony's P3 is not something that can be achieved in a short time. This host battle will last for several years.
Jester returned to California on the fifteenth day after the release of DreamWave 4.
At this time, the sales of DreamWave4 in half a month caught up with the sales of P3 in the first month of its release.
But this doesn't mean anything.
You should know that the advantage of Dream Wave 3 vs. P2 is that it is very great, and now it is just extended to the new generation of hosts.
Fortunately, the somatosensory that DreamWave 4 is mainly promoted does not disappoint. It was well received as soon as it was released. Especially the somatosensory game that came with DreamWave 4, which is simply called "Sports", has made many people who had played games before and can't let go.
Nowadays, many people who come to buy DreamWave4 have heard their friends’ recommendations. They do it by people who don’t usually play games, relying on this physical feeling.
Of course, ps3 is not to be outdone.
Sony's sales method of adding DVD function to game consoles does allow many people to buy game consoles that they usually don't buy, such as some people who don't usually play games but like to watch DVDs, they think that a DVD player and a game-playing function are also good. For those who like to play games, they think that adding a DVD player that can watch DVD is naturally excellent.
So, for a moment, after the previous one or two months of sales, the sales figures became stable, and it was almost the same.
Although Jester did not pay attention to all this, he also knew it. In fact, it would be considered good to be able to do this. After all, in the original history, the current ps3 is the current ps2 in history.
The body feeling is also the biggest reason why Wiiw was able to crush Sony and Microsoft in the early stages of the generation when its functions were lagging behind and third-party games were lagging behind.
It can be said that this host battle is very interesting for Jester.
It is unlikely to defeat Sony completely, but the possibility of failure on his own side is not great. The worst is just an invincible situation, so Jester is not nervous.
The only thing he cares about now is the development of wow.
Time flies quickly, and Jester expected that the battle for the host is very accurate. Although DreamWave has somatic support, P.3 also has DVD support. Therefore, no one has gained a complete advantage in the one-year release of these two consoles. However, in terms of total sales, DreamWave4 still has a slight advantage, although it is not too big.
It is probably just an extra 10% to 15% in terms of shareholding.
After acquiring Sega's hardware department, Microsoft also developed its own first-generation game console. This console was named x-wave x, which was displayed at a previous e3 exhibition, and has attracted widespread attention in the industry.
Moreover, there are several games that are ready to be launched with x-wave x. They are also expected by players.
Sega, who started its branch and completed integration, also announced that they would develop games for all console manufacturers, but they also explained that because of some agreements with Microsoft, there are several IP sequels, which will only be released on Microsoft's series consoles. Of course, this is also a coincidence. After all, Sony also obtained the rights to Sega's second to third works of "Shenmu".
By then, Mars Entertainment seemed to look down on Sega. During this time, Sega Supermarket opened, it did not do anything to take advantage of others' danger.
On the contrary, after Sega merged this time, talents from Mars Entertainment went to formally discuss cooperation with Sega, and they didn't even talk about something that a certain game wanted to be exclusive. Instead, they were asking Sega what development plans they had recently and if they encountered any technical problems, they would do their best to help.
This also made Sega very grateful.
After all, this time, Sega lost not only the console market that has been in the 20-year-old, but even their game developers took the opportunity to be snatched away by others. Instead of being optimistic about Sega's future, more people voluntarily resigned.
This time Sega was able to survive and then break and then establish himself thanks to their late president Okawa Kou.
On his deathbed, Okawa Kou decided to donate all his assets, totaling US$1.2 billion, to Sega free of charge, hoping that Sega could survive this crisis.
Sega did not disappoint his expectations and was indeed resurrected in the hands of his successor. Although he did not accept the strength and glory of the past, he still had the opportunity to come back again, and the strength and glory of the past can always be reshaped.
Microsoft's x-wave x indeed caused a sensation in the industry.
Just when they believed that the future electronic game market would be the two heroes of Mars Entertainment and Sony Computer Entertainment, Microsoft got involved again.
You should know that although the game market is not small, it is definitely not big. A market of only 20 to 30 billion US dollars a year is far less than Microsoft's business worth hundreds of billions of dollars a year. However, the cost required to gain a foothold in this industry is also huge. It may require billions of dollars in capital to gain a foothold.
Microsoft originally said that they will release their new consoles at the end of 2001.
In fact, Microsoft's new host has indeed been developed.
However, due to the production capacity issue, the production capacity did not keep up with the end of 2001, so it had to delay the release in March 2002.
Another major event in the industry at the end of 2001 was that Jester suddenly showed his face at the carnival at the end of 2001, and in an interview, he announced that at the beginning of 2002, he would conduct the first test of wow.
At the end of 2000, Jester once said that they might have conducted a test event recently.
But then the matter was left alone.
A player once asked about this on the forum, and Jester also said on the forum that he was not very careful at that time, so he planned to postpone the plan for a period of time.
However, after a while, I found that it is not too late to conduct testing now, after a while, it is not too late to conduct testing after a while.
The plan at that time was just to postpone it by about four months.
However, no one can give an accurate date for game development. A bug needs to be handled. I can only say that I expect it can be handled within one week, but can it be completed within one week? No one can say that because the game is very likely to be a program without problems, because it was fixed by the bug and modified the code.
Although this bug has been fixed.
However, this string of new written codes may cause other bugs.
Such things are rare, but they do not mean they will not happen.
This time, Jester's development team encountered such a thing, so it took a lot of time to fix these bugs that occurred due to accidents.
But in short, it is now possible to come up with a version suitable for testing for one test.
This is also the first time this game has appeared in front of players other than Mars Entertainment.
Moreover, this time, it is not like those games before Jester. Before conducting the player's test, he will conduct a media test, and let the media who have played his game blow it up and create a momentum. Instead, he skipped the media link and directly invited the players to conduct the test.
Of course, the testing method is still closed testing.
All players can apply on the official forum of Mars Entertainment, and then Mars Entertainment will conduct random selections. If the selected person is responsible for all the food, accommodation, housing and transportation costs of the other party, and go to the headquarters of Mars Entertainment to conduct this test.
On the Mars Entertainment forum, when asked why Jester this time was different from his previous game test method, Jester also gave an explanation.
"In the previous test, I actually invited the media to experience it first, just to create momentum for the game. That's because the game has almost been completed and can be sold after it is built. Now, according to the progress, this game has only completed 60% of the content, and it is the easiest to complete. It is still a long time before it is officially released."
"In this case, it's useless to build momentum. It's better to invite some players to experience it and give us some suggestions."
Chapter completed!