Eight hundred and sixtieth chapters play games with peace of mind
When Jester said this, of course everyone was shocked.
They had seen why Claudia had turned against the norm for so many years. This time they followed Jester to attend this meeting, which was a bit strange, but after hearing Jester said this, they suddenly realized.
She is Jester's wife. Jester wants to put down the company's miscellaneous items, concentrate on playing games, and hand over the company to her hands, which is also the right thing to do.
Moreover, she started a European branch in Europe and did a great job, and everyone knew her abilities, so there was no doubt about this appointment. Of course, even if there was any objection, it was useless, because Jester, Claudia, and his family were enough to decide on this matter. After all, most of the voting rights were in their hands.
Although some people want to persuade Jester, judging from Jester's tone, he has decided.
"I understand very well. After O is developed, I will officially retire. I guess it will take four or even five years to develop this game. By that time, I have been working on the game for almost twenty years, and it is time to retire."
Jester said it was easy.
Everyone was silent and no one persuaded them, because they had persuaded them countless times before, and there was no effect at all.
They also know that there is basically no way to change what Jester makes decisions.
"The second thing is also an appointment."
After looking around with a smile, Jester stopped his eyes on Iwada Satoshi sitting out of the corner, and said, "Mr. Iwada Satoshi, I decided to nominate you as the company's vice president of the company, mainly responsible for helping my wife and handling some daily affairs in the company. I wonder what you think about it?"
Hear Jester say this.
The people present suddenly looked at Iwada Satoshi in surprise, because they were a little surprised, why they handed over such an important position to this unknown person.
Of course, it is not that Iwada Satoshi is not famous. He is the vice president of a Japanese branch, but he is only one of them, responsible for part of his work. He has worked in game development before and has only made a few very popular games, especially on handheld consoles.
He is commended by the headquarters almost every year, and there was news before that he planned to take over the Japanese branch.
But unexpectedly, this time, Jester directly asked the other party to come to the headquarters to serve as such an important position as vice president of the executive.
It's no wonder they are different.
Even Satoshi Iwada himself was shocked. He knew that he would definitely reuse it by Jester himself, but in his opinion, he would be very likely to give him a position at the level of a department-level. For example, John of the Development Department recently resigned due to some private matters, and the position of the department-level director of the Development Department has been vacant, so he originally thought he would give him this position.
But he never expected that the other party would directly give the position of vice president of the administration.
"this……"
It is impossible to say that Satoshi Iwada is unhappy.
After experiencing a war between heaven and man in my heart, I finally nodded, stood up and bowed.
"Thank you, the president, for your respect."
He is a Japanese. It is naturally a matter of course to call Jester president.
Jace nodded and asked him to sit down first. This was the decision.
Of course, there is a reason for his decision to promote Iwada Satoshi. In the original world, Iwada Satoshi has proved one thing in all aspects, that is, he is the president of a very outstanding game company. When he was in office, he was the most critical moment for Nintendo. This century-old store was in danger, but when he passed away, Nintendo had already passed the most critical moment.
Moreover, his love for games is purely sincere.
There are many game designers, but they can handle many things in the company well. There are not many people who are keen and direct in the game industry.
And there are even fewer people like Iwada Satoshi.
So, letting Iwada Satoshi serve as vice president of the executive is only the first step, and Jester has already considered it. After he officially retires, Iwada Satoshi will officially take over Mars Entertainment, which is also the best candidate.
"The next thing is about Sony."
Jester smiled, opened a document, looked down, and then began to ponder.
It seems to be thinking about something.
Everyone present had made preparations before. Of course, they knew what Jester wanted to say. Sony is now paying more and more attention to the game market and investing in the R&D of game consoles. Moreover, Sony itself has a very strong R&D power. They are old electrical appliance companies, so it is natural to be strong in this regard.
Especially this time ps3.
The information they obtained from all aspects can know that the performance of this host will be very powerful. For this host, Sony even spared no expense to mobilize the best software and hardware developers.
Special processing areas and image processing chips are developed specifically for this game console.
It seems that even the system that reads the disc has been specially optimized.
According to Ken Kutaraki who is trying to win over those third-party developers, they can guarantee that their hosts are definitely the most powerful in 3D processing this time. Neither Sega's host nor Mars Entertainment's hosts have the ability to compete with them in this regard.
At the beginning, people who were entertaining Mars thought that this was Ken Kutaraki who was swearing in the air.
But later, as more and more data about ps3 were revealed, they could no longer think that this was Ken Kutaraki who was swearing.
Because ps3 does have this capital to say so.
Of course, Jester knew that ps3 is the original ps2, and even Sony's current emphasis on the game department is more than in the original world. Who made Jester double the current market for electronic games than in history?
With a market worth tens of billions, Sony cannot be jealous and cannot not want to get as much as possible.
Moreover, the market share of Mars Entertainment is actually gradually declining, which can be seen in these generations. Players will definitely have more and more choices. It is estimated that in the next era, they can maintain 50% of the market share. Even if it is a success, in the next era, it may be considered an amazing thing to have 40% of the market share.
And Jester knows better than anyone else about the function of ps2 in history.
He became a supporter of Sony, which started with this console.
A generation of magic machine.
There are only two and a half in the history of game consoles. One is naturally that this console that saved the entire video game. And it has set off a craze for the electronic game will of course rank among them.
The other half is Nintendo's later ii.
Although this game has shown players a brand new game type and shocked the entire game industry, this is mainly the contribution made by the game. Returning to the console of the ii is really sensible.
And the other one is ps2.
This is the strongest console of the same era, carrying Sony's most powerful R&D power.
"I know that everyone is under pressure about Sony's consoles, but now it's almost two years away from the next console generation. Moreover, although we are a little worse than ps3 in terms of performance, it's not much worse. At least in terms of game development, I think it's still at the same level. The most important thing is our body feeling."
"I firmly believe that somatosensory will help us win this console battle. I have never doubted that game companies still have to rely on games to speak. Although powerful consoles can enable developers to develop better games, developing the best games may not necessarily require the most powerful console."
Everyone present nodded at what Jester said.
They also knew that Jester was right.
There was a logistics staff in the middle to change the coffee. Everyone in the conference room also took a short rest, and the matter about Sony had not been finished.
In fact, there has been basically a consensus in Mars Entertainment, that is, in the next generation, their main opponent will be Sony. As for Sega, although it seems that it is still the three console giants, with strong R&D capabilities and endless classic games, people with keen insight into the game market have long seen it.
Sega is actually already in a deep root of disaster now.
It just hasn't exploded yet.
Sega's game development strength is indeed strong. Many Mars Entertainment designers are Sega fans. Sega likes to develop hardcore games, which means that their games are really designed for players who are willing to study games in depth.
For those light players, Sega's games seem less friendly.
In the original history, Sega and Nakayuji, a master-level figure, developed Sonic to attract many mild players, and then slowly transform these mild players into hardcore players.
But Sega did not have Nakayuji in this history.
And developers of the level of Zhongyuji are hard to come by.
Although Sega had discovered this problem a long time ago and they also developed some light games to attract players, none of them could compare to Nakayuji's Sonic.
So, in this regard, Sega did very unsuccessfully in this life. Of course, Yu Suzuki's development ability and game knowledge are still strong. When Sega started to lose some support, it developed the epoch-making "VR Warrior", which completely redefined the fighting game and broke the situation where Mars Entertainment's "Street Fighter" family dominated the arcade fighting game market.
Even when "VR Warrior" was the most popular, "Street Fighter" was ignored.
Even though "Iron Fist" developed by Itagaki Baonin can compete with "VR Warrior", it is only qualified.
In terms of market share, there is still a big gap with "VR Warrior".
Relying on the hot sale of "VR Warrior", Sega survived the first crisis of their shrinking home machine market. Of course, this has a lot to do with Sega's lack of attention, because at that time, Sega actually just thought that the games on home machine were mainly used for arcade transplants and making a second money. In addition, the arcade market was booming at that time, so they were not too worried about the failure of the home machine market.
Because their core is in the arcade market.
However, in recent years, the share of the arcade market has begun to shrink. Mars Entertainment began to gradually withdraw from the arcade market a few years ago, leaving only the largest somatosensory arcade with the highest profit. Sega did not think the arcade market would be so vulgar, so after Mars Entertainment gave up this part of the market share, they had a bloody market hand-to-hand battle with companies like Namco that also care about the arcade market.
Success has been stronger than the share.
But now, the arcade market is shrinking year by year. Sega himself has discovered this situation.
It is also very obvious that the focus of the game market is increasingly shifting towards home computers.
In recent years, Sega has obviously increased its investment in the development of home console games, and it can be seen that they are also a little anxious...
Whether it is to release the host in advance or to release "Shenmu", they actually want to make a move in the home computer market.
However, Sega's biggest disadvantage is very fatal.
That is, their R&D power is too scattered. Although Mars Entertainment also has many independent studios, Sega exists in the form of a branch. In their branches, they can develop games in any aspect, while Mars Entertainment has a studio model. What kind of games to develop need to be reported to the headquarters.
The headquarters will not interfere with your development, and will not let you develop games casually.
For example, the company now has two studios that develop racing games, and another studio wants to develop racing games, so at this time, it needs to be blocked.
But Sega is not like that.
Their seven development companies are all strong and able to develop any type of games without any restrictions.
It often leads to waste of resources and even internal competition.
Another one is the lack of third parties.
Mars Entertainment has European and American third parties as a major backing. Sony has recruited almost all Japanese third parties that can be recruited in the past few years.
Sega missed the best opportunity, and the gap was too big on the third party.
Therefore, everyone is not optimistic about Sega's future prospects.
So what if "Shenmu" can be a great success?
Chapter completed!