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Eight hundred and fortieth eight chapters somatosensory

This is a complementary relationship. +◆,

Only with a group of outstanding players can the excellent games you make be recognized and you can rest assured to make fun games. If there are people in the market who think that krypton gold games are good games, then no one is willing to recognize the games you make, and then the development team will only disappear in the end. Many people say that players will grow.

But as a game developer, you cannot wait until the player grows up before making the game in the real sense.

Because it's too late.

Your own talent in game production has been exhausted from such a long period of shoddy production. When you want to make real high-quality products, you find that you can no longer do anything.

Moreover, players may not be willing to wait for you to restore this ability.

Domestic game development is actually destroyed like this.

At the beginning, domestic game development was indeed a gap with foreign top-notch, but this gap was constantly being filled. In the original history, several arpg games at the end of the century were already very close to the world-class level, such as "Qin Shang", "Legend of Moon Shadow", and "Sword and Demons", among which "Sword and Demons" had actually embarked on a path of its own in the eyes of Jest.

But unfortunately, the market did not accept them.

Or to put it another way, the situation in China at that time did not allow many players to spend 70 yuan to support the authentic version of the game.

Even at that time, domestic cracking was not like it was later. There was a kind of protection for domestic games. Of course, this protection was also because of their atonement after their evil deeds. It was because of their unscrupulous cracking that the process of complete death of domestic games was accelerated.

Later game developers all went to develop so-called online games that could make more money. In the development of these games, players did not consider how to improve the fun of the game. After getting used to the development of this game mode, domestic game developers found that when they wanted to develop real games.

But they found that they had lost such ability.

After these absurd years of decade, a gap occurred in the entire field of game development. The outstanding and aspiring developers in China went to work in world-famous game companies and game teams, because only in such a place can they find the fun of game development. Only by realizing that I am a game developer, I develop fun games.

What Jester is doing now is to sow a seed and let it grow. What he hopes this seed can do is not to completely break the gap in the game development industry like it did in the original history.

He doesn't want the practitioners in the domestic game industry in the future to make games. People who don't even know what the fun of games are, but only know how to make games.

It was fast and fast in fifteen days. The last few days were quite long, and basically Jester didn't take much rest.

So, when he boarded the plane back to the United States, Jester had time to have a good sleep. He added to his spirits, because when he returned to the United States, he was about to host the first official development conference of "Super Balotelli Galaxy". The somatosensory experience of the core development team has come to an end. They are ready to prepare for the development of this brand new game.

Any aspiring and ideal game producer is extremely excited about the production of this brand new game method.

Because they know that they are likely to start a brand new era of gaming.

Moreover, the experience during this period in the development department of somatosensory equipment made them deeply realize the charm of this new game method. For them, this gaming experience is simply unparalleled.

After getting off the plane, Jester was actually a little tired.

Even though he had already slept on the plane.

The number of people in the core development team of the entire "Super Balotelli Galaxy" is not too large, with only more than 30 people, which has been expanded once. These people are basically level designers. The most important thing in this game is to set up various levels that are incredible, when Jester felt the conference room.

Another producer of the game, Shigeru Miyamoto, is already waiting.

Shigeru Miyamoto is very concerned about this game.

His idea of ​​this game can be said to be wild, and even when Jester had two works in his mind, he was still surprised by Shigeru Miyamoto's wonderful ideas.

Of course, with the efforts of Jester, Miyamoto Shigeru and thirty top-notch level designers, the levels of the game "Super Balotelli Galaxy" are constantly being improved.

But then again, in fact, the historical "Super Mario Galaxy 2" is one of the only six double-score works of the two major European and American game media. The only ones who can share this honor with this game are "MGSV Phantom Pain", "MGS4 Patriot Gun", "GTA4", and the art that is praised by GS as immortal, as well as "Over the Ocarina of Zelda", which is known as the godfather of the game world.

When these countless praises are added to these games, you will feel that the games in this world will not be better.

In fact, in the field of 3D level-passing action games, the two movies of Super Magnetic Silver have reached the extreme, especially the second one. Jester has the memories of these games that have reached the extreme in his world. When discussing these games with Shigeru Miyamoto, the original creator of these games, he is not afraid at all.

Although Jester often praised Shigeru Miyamoto's ideas.

But Miyamoto's time and number of times praised Jester would be more.

This time, the discussion session before development was not determined, but lasted for a week, and basically it was discussed late every day. Soon, the prototypes of all the small levels in the first few major levels of this game were discussed and determined.

This is how this type of game is developed. First determine the model of the level and then go to make it.

Of course, this process is also gradual.

During this period, there have been more and more rumors about the next generation of consoles. Some players even suddenly discovered that this generation of consoles may have the shortest lifespan, because this generation of consoles has caused a lot of strong players due to strategic reasons. The functions of Mars Entertainment's game consoles are completely ahead of the other two companies.

This makes it impossible to complete many games that can be completed on Mars Entertainment's consoles on the other two consoles.

Although Sega and some studios under Sony have strong R&D capabilities, due to their limitations in functionality, they are not competing at the same starting line at all.

This situation lasts for a long time, and the other two companies will definitely not tolerate it.

Therefore, the news about the next generation of hosts of these two companies was disclosed a long time ago.

However, the news about the new host that has been disclosed recently is not from these two companies. Although people from these two companies have claimed several times during interviews that their new host has been developed by half and they will be able to come up with test samples soon.

The news reported this time was Mars Entertainment. In fact, the development of their new host was started a long time ago, and the development project was not far from the other two companies. The person who leaked the news also said that this time the Mars Entertainment host will be different from any host in the past.

This is an innovation in the entire game mode.

Of course, there may be some new consoles now. After all, there will be at least one and a half years left. It will be even two years before the new console will officially meet players.

However, the report on this news caused a stir among the players.

Because it was surprising to many people when Miyamoto announced that he was the producer of "Super Balotelli Galaxy". As we all know, this game will be produced by Jester. If Miyamoto joins this development team, it will definitely only exist as the second producer.

Although Jester also said that in the game "Super Balotelli", Miyamoto's status is the same as that of him.

But to say that, in the eyes of players, they will not view it like this.

At that time, Miyamoto Shigeru didn't say much about this, but just said that the method he wanted to use for this game was officially what he had created and dreamed of when he just started making games twenty years ago.

He doesn't want to miss this opportunity.

However, Shigeru Miyamoto didn't say what attracted him at the time.

And this time, it seems that this news is worth it. The innovation of game modes that the new console of Mars Entertainment will bring is worth it.

Physiosensory things cannot be hidden all the time.

It takes time to let players accept this thing. Nothing is popular as soon as you take it out. The fact that Apple phones can sweep the world is due to the background of three versions, so Jester has no intention of hiding the body sensation for a long time. In fact, during this period, he planned to find a better occasion to announce some things about the next generation of consoles.

The previous generation of hosts were the other two companies constantly throwing new news to attract attention.

But in this era, it seems that both of these companies are planning to do development.

However, Mars Entertainment is preparing to announce some news about consoles from time to time. For example, now, shortly after the previous gameplay of "Super Balotelli Galaxy" will be unique, Jester said in an interview that in a while, Mars Entertainment will have a press conference about the next generation of consoles.

The purpose is to discuss with players what the future host should be like.

What is the next generation of consoles that we gamers imagine, and what is the next generation of consoles that you players imagine.

Even the next generation host of Mars Entertainment, which is currently under development and is regarded as top-secret intelligence, will be revealed. The sudden outbreak of such news is like accidentally dropping a heavyweight bomb in the industry, which immediately attracted everyone's attention.

As a game company that has led the industry trend since the eight-bit computer era, they are crucial to the research and development direction of the next generation of consoles.

Moreover, this time Mars Entertainment and Jester's abnormal way are obviously worth everyone's fun.

The news of the body feeling was not blocked by everyone, so, intentionally or unintentionally, the outside world gradually learned some news about DreamWave 4. The biggest difference between the previous hosts, or all the hosts that have existed before, is that on the new next-generation DreamWave series hosts, Mars Entertainment will add a brand new gaming device to their hosts.

Somatosensory!

The concept of somatosensory is not unfamiliar to many players. In large arcades, somatosensory equipment can be seen everywhere. Whether it is a light gun, a simulated cockpit or a dancing machine, they are actually somatosensory equipment.

Even if the somatosensory equipment is added to the home machine this time, it is definitely not the first time for Mars Entertainment.

When they were in the first generation of DreamWave consoles, they learned about Nintendo's Nes and added light guns to their consoles. Of course, neither the light guns on Nintendo's Nes nor the light guns on DreamWave consoles had any big impact.

After that, Mars Entertainment seemed to have no interest in somatosensory and never produced any somatosensory gaming equipment.

Nintendo has a lot of common sense about this.

It cannot be said that Mars Entertainment has no interest. In fact, the competition between Mars Entertainment and Sega on large arcades is also very fierce. From simulated cockpits, light guns, music-based somatosensory arcades, etc., the competition between the two sides is also fierce. However, in recent years, as Mars Entertainment has gradually contracted in the arcade market, so these large arcades are basically the dominant ones.

But now, Mars Entertainment did not give up on adding somatosensory equipment to home machines at all.

Instead, I have been working hard for it.
Chapter completed!
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