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Chapter 839 He is so great

This is a declaration-like thing that Kojima Hideo made after leaving Korami and founded his own studio, that is, the new Kojima group. This article was first published by... (The best experience of reading novels is in [])

At that time, Jester was very impressed. After all, the matter about Kojima was the most explosive news in the entire gaming industry that year.

Kojima's position in the gaming industry is unquestionable.

Although many people in China who lack understanding of games always think that whether Hideo Kojima was mythical by some domestic players, he himself is actually nothing great, he is just an ordinary Japanese game producer. The things he did before can be easily completed by another person.

In fact, when Kojima announced the official establishment of his personal studio, countless big names in the industry made congratulatory speeches to him.

For example, the first person to congratulate was Sony Computer Entertainment's global studio president and Sony Games' first party, Shuhei Yoshida, who immediately left a message on his Twitter, and the message only had four words plus a punctuation mark.

Hideo Kojima!

Sony's third-party relationship president was excited to say: "It is a great honor to be able to work with Hideo Kojima."

Even Sony's opponent, B's main program, Mike Yabara, quickly said: "I like to hear about Mr. Kojima's efforts with his new work, and more news is looking forward to it."

Marcus, the founder of Minecraft, one of the most successful games in the new millennium, said very excitedly: "Long live the production of Kojima! I can't wait for the new work." The director of "Neil: Age of Mechanical" directly said on his Twitter: "He is so great."

Therefore, when questioning a person's achievements and status, it is best to first see what he has done, what achievements he has achieved, and why he is so praised and praised.

Spraying achievements without the background of the times is an irresponsible hooligan act.

When talking about Hideo Kojima's greatness, we must talk about g, that is, "Metal Equipment", or it is called "Spiritual Shadow".

Especially the first generation.

At that time, it was the craze of 3D games, but the console function could not keep up. The number of polygons that could be calculated in real time was too short, so developers generally used pre-rendered high-quality g to make cutscenes to attract players' attention. Crazy people like Kabit simply made the scenes in the actual game into fixed pictures, and used all polygons on characters and zombies. Even so, there was still a huge picture quality gap between pre-rendered g cutscenes.

At that time, when I watched the cutscene, I even felt that I didn’t know the characters inside at all - is this the mosaic I controlled?

In order to avoid this cognitive inconsistency and not interrupt the player's immersion experience. G ignored functional issues, all cutscenes insisted on adopting real-time calculations. This extremely avant-garde idea was not learned by most games until the hardware conditions in the post-P2 era came.

The use of lenses is not only very good in cutscenes, but also the perspective movement in actual games is also smooth and reasonable. Due to lack of experience in 3D game development, Kojima used a large number of Lego toys to build the entire Shadow Moses base physical model and used a mini camera to detect their effects from various angles.

The final effect is: You can compare the dizziness and perspective crisis of the same period. G's success directly raised a lot of game producers' emphasis on camera and narrative.

The extremely outstanding bg is aside, and talk about the character's voice. The Internet environment at that time was not as good as the future, and the information was not checked, so you had to read military books. Make the lines look as real as possible. The dubbing of the American version is not lazy, and each character has different accents based on the identity background...

The media's evaluation of the plot, especially the first generation, is not necessary to mention it at all. Anyone who is interested in it can search it by himself. This is an American drama game developed by the Japanese. The entire series is a reflection on the abuse of nuclear weapons and high-tech. Almost every villain has his own legitimate position and reason. This is also the interpretation of the series' interpretation of the essence of war: it is covered by the numerous illusions and conspiracies, and there is often no real right or wrong, only victory and failure.

The plot is messy, and the protagonist himself feels messy. So Kojima emphasized over and over again in the script that the ultimate truth is not important. The important thing is to stick to your beliefs and live on. Pass it on to the future i, nake.teb, and force gb. The ending of each generation is to convey this idea through lines from different characters.

There is no need to say much about gameplay.

The industry is generally recognized as the status of G to infiltrate the intelligence type. In terms of details, almost every generation uses every function of the handle and host. The huge innovations in B war alone cannot be counted by one or two hands.

It has changed the way almost the entire game world does things alone. This is not revolutionary, what does it count?

Many people think that it is no big deal. The so-called ordinary things that people may not even notice are the results of the revolution. It is difficult to accurately describe Hideo Kojima and his games have made great contributions to the game world because g, this indescribable thing itself is that huge contribution. In terms of audio and video performance, narrative methods, gta, d, and other masterpieces that are now sold for tens of millions of dollars. To a certain extent, they are all g's grandsons.

Let’s see how popular g is in the United States and how the island is in the United States.

In 2008, two of the top 10 video games in history generated by ign readers voted by g.

In 2008, Kojima ranked sixth in history, even before the father of "Shenmu", Yu Suzuki.

In 2009, Hideo Kojima won the GD Lifetime Achievement Award, which is the highest personal honor that a game designer can win on the earth. Everyone who wins is qualified to call it a legend.

And the tens of millions of genuine discs in the G series are not all bought by people from these myths in China. In fact, Hideo Kojima's status is in the entire game world. There is no need to say much, just as the director of "Neil: Age of Mechanism" said.

He is so great.

Of course, Kojima is a literary youth, so he speaks more literary.

He said in that declaration.

"We are innate gamers. Since we were born in this world, we have never been asked by anyone and ordered by anyone, and we can find entertainment on our own. We even invented strange creatures. This is what we humans are, together with others, and play with others, crying and laughing. This experience connects us and makes us feel free. In order to pass on such experiences, we create stories. We make props and continue to evolve the way of games. In fact, when civilization was born, games were with us."

“Game is not just about killing time, at its root, it is actually a creation.”

"We play people and creators at the same time."

"Even if this world has become such a desolate and barren land, we will continue to create game entertainment in order to make it a beautiful scenery with flowers blooming."

"And in the future that games can create, new evolutions are also waiting for us."

"This is us, the gamer."

The House brothers listened to Jester's answer silently, and they didn't know what to say for a moment. Because Jester's words were too profound, they might take some time to understand them better. However, from this passage, one of the simplest meanings that Jester wanted to reveal is a game producer, a creator, and the game was created.

Mars Entertainment respects this creative process extremely much because they always believe that good games are created.

Games are not commodities, they cannot be industrialized.

This kind of thinking is also what the House brothers yearn for, because from Jester and the entire Mars Entertainment behind Jester, he saw not only the most successful game company, but also a company that really knows how to make excellent games and how to make games better. They really know what designers want the most.

Many designers make games for money.

However, not all designers make games just for money. At least most designers who can be called greatness, they look at their children to the games they create.

That's why Ichigaki Baoni said that classic words when he was interviewed.

"I saw "Dead or Live Beach Volleyball" being fooled by those people, it was like seeing my daughter being raped."

It can be imagined how angry I felt when Itagaki Satoshi said this.

The negotiation of the House brothers to the United States is the most important thing for Jester to come to the United Kingdom this time. Of course, this is for him, other things such as various banquet invitations are optional for Jester. Moreover, Jester does not intend to stay outside for too long this time, because there are many things in American companies that he needs to deal with.

The initial preparations for the two games are a very heavy workload.

This is one of the reasons why Jester plans to retire after finishing WW. Because he has been working for fifteen or sixteen years, he devotes himself wholeheartedly. Although he loves this industry and is willing to devote all his passion to it, he is still too tired and exhausted.

Moreover, his talent in game design is not too outstanding. He has just played many games that do not exist in this world.

He has seen what a great game in the future is like.

That's why he was able to achieve such achievements.

After finishing WW, he basically improved the game types he knew, understood, and experienced in almost all of the game types himself. Although he was able to make better works with enough investment and excellent team support, what is the point?

It is far better to give these opportunities to designers with truly extraordinary talents. They may develop even better, outstanding, and great games that did not exist in history in the game prosperity they created in advance.

In the past few days in the UK, Jest took time to Manchester United. It is now the summer break and the team has already had a holiday.

Jester just met Ferguson, although he basically met Ferguson every quarter. He talked about the team's next development and then asked about the transfer fee.

In fact, Jester has not invested much in Manchester United in recent years.

Because Manchester United's revenue has skyrocketed in recent years, it is basically enough to pay one transfer fee after another just by relying on Manchester United's own income.

Ferguson himself is not a person who likes to spend a lot of money. Although he did invest a lot of money at the beginning of Jest's acquisition of Manchester United and spent huge amounts of money to buy many famous players, this is an indispensable part of the team's initial construction. Now, with Manchester United's youth training gradually taking on major responsibilities, in fact, these years have been the period when Manchester United performed the best.

But the cost is indeed the least cost since Jest acquired Manchester United.

Even every year, Manchester United can bring him a profit that is not too small, but Jester doesn't like this little money. After all, there is still a huge difference in influence and profitability between Manchester United now and Manchester United more than a decade later.

After attending banquets between several British royal families and some other nobles, Jest decided to return to the United States.

However, Claudia decided to stay in the UK for a while, and Jester did not object, after all, Britain was his hometown.

Sales of Monster Hunter are also imminent.

For Jester's games, Mars Entertainment is definitely placed in the most important position in terms of publicity, but for Jester's games, there is no need to promote them. After all, as long as you are a game player, you have basically never heard of the name Jester. In the minds of countless players, this name is like a god.

Although "Monster Hunter" is a niche hardcore at-game. (To be continued.)

p:p: I guessed that Kojima would definitely work with Sony before when he met Maxene. Sure enough.
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