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Chapter 820 Technical problems cannot be predicted

By the end of the year, with the arrival of the new year, the production of "Monster Hunter" has entered the subsequent final stage.

Of course, here is about the production of the European and American mythical version, because this game will have three different versions and the release time will not be the same. Although the three versions are carried out at the same time, there is still a difference between speed and slowness. Previously, Jester believed that they could develop and release three games at the same time, so the momentum of this would be greater.

However, during the research and development process, they found that although the game mechanisms of these three versions are the same, the engines are the same. Logically speaking, it is becoming more and more convenient and easier to develop.

But while still in development, many different problems were discovered, different versions, requiring different solutions and response measures.

This will cause the speed to be very slow.

After thinking for a long time, Jester gave up the idea of ​​developing simultaneously, concentrated his efforts to make the most complete version, that is, the version of European and American mythology, and then concentrated his efforts to make the remaining two.

When 70% of a team of 100 people are concentrated on a project, and the project is not too big, and the content needs to be done is relatively concentrated, unlike the hodgepodge of "Haoxia", especially after the team has carried out more difficult and severe challenges, the speed is very rapid.

This is also why this game was unveiled at the beginning of the year and was almost finished by the end of the year.

Of course, what is generally said about the production here is only the European and American mythology version. The other two versions will only start to be produced after the European and American mythology version is improved.

When Jester announced this news, players were used to it in the player community, because for Mars Entertainment, it was common to miss the ticket, but players also agreed with the theory of Mars Entertainment. They didn't want the game to not be released according to the schedule. However, both their developers and players wanted the game to get better and better.

If the game is not done well, it will definitely not be recognized by the players.

Instead of doing this, it is better to postpone it for a while. After the game is made and done well, it will be released.

In Jester's memory, the most famous person to postpone votes is Blizzard. In the eyes of countless players, Blizzard is almost synonymous with postpone votes, but I think many people don't know which time they are most famous for postpone votes.

Some people may say it is "StarCraft", but "StarCraft" is precisely a slander after participating in the exhibition on e3. It is considered to be a clumsy wa skin-replacement work, which is meaningless. Then Blizzard decided to return to rework. To be precise, it is not a delay here, because the game has been made from scratch. Moreover, players were not expecting this game at the time.

Only if you have expectations will you be delayed.

Blizzard's most famous vote-released should be "Diablo 2".

Many people may not know that Blizzard first promoted Dark 2 in 1997. At that time, they said that this game would meet players soon. It was the climax of Dark 1. Countless players were looking forward to new works in the Dark series. Blizzard also developed the game with popularity. However, because the game development process encountered countless problems, the Dark 2, which planned to meet players in 1997, was delayed until the end of 1999. It was only two thousand years before the formal interview was formally held.

At that time, both players and the media were not optimistic about this game because after a long period of delays, the game was released. At that time, without exception, no outstanding one.

Therefore, the situation at that time was that countless people looked down on the darkness 2.

Especially some real RPG players have been sneering at this game with the name of the RPG game since the first generation of Darkness, but not making RPG elements. This time, they even said that Darkness 2 will definitely die a big blow, and many game media also think so.

But the reality is that the excellence of Diablo 2 questioned everyone's questions, and it was officially established as a brand new game type Diablo like.

The game type arpg has only become named since the appearance of Dark 2.

You know, this is a span of two and a half years, or even nearly three years. Although it is not the longest delay in the entire history of the game in Jest's memory, it is the most story-oriented and legendary.

This time, the delay in the ticket officially made a new game type one of the players' choices when playing games, and also brought a destined to be a great game company on their own path.

In fact, although Jester became a fan of Blizzard because the game is fun, after gaining deeper understanding of this company, he liked this company more and more. It was not because their games were fun, because they made better games, or they were not inferior to their game companies. However, whether at home or abroad, creatures like Blizzard have never appeared in other game companies.

Others are not sure about the reason why Jester, but Jester knows his own reason, that is, the company's persistence and stubbornness in game development.

They never modify the game for reasons they don't agree with.

Although they sometimes like to play the game of players who are right, many people say that wow is the game that players are happy and Blizzard are unwilling to do so. The purpose is to prevent you from being happy, but then again, if you really play wow for the first time, you will know that this game will definitely not be smooth sailing and smooth from the beginning.

Even if there is no wild camp confrontation in the PVE server, a small account is on the novice village map, if you haven't played it, it's basically not difficult to die ten or eight times, especially when choosing a profession that is destined to be difficult in the early stage and without teammates.

For example, what impressed Jester very much was that when he first started playing wow, he played warriors because this kind of charge was the first, as a barrier to block all dangerous professions, in his opinion, was the most masculine person, although he chose a female role.

At that time, Jester had no gay friends to play with.

Everything was normal at the birth point of humans, at the Elvin Forest, North County Monastery, but when she arrived in Sheung Jin Town, the sheriff Duhan asked you to go to the Fargody Mine to see the situation, and then Jester operated his little warrior who was less than level 5. He ran around all the way, first being killed by the fish crowd four or five times in Crystal Lake, then two or three times by the wild wolf on the road, and then finally entering the cave. He was killed by the kowtower four or five times.

Only then did I realize that I was coming to the Jade Mining Cave instead of the Fargody Mining Cave.

At that time, Jester saw that he was in full swing when he was in full swing, and he wanted to cry without tears. Instead, he was filled with grief and anger, questioning whether he was not suitable for playing this game, and the delay was extended to the level of questioning life.

After thinking about it for a while, Jester still felt that he would choose a career again and play it again. Then he thought quietly and chose the thief. He was willing to see that the thief was sneaking and should be able to complete the exploration mission of the mine smoothly, and the world became better. Although he could finally die a few times when entering the mine, he was educated a lot.

Later, Jester saw a song from somewhere, which was about the difficult situation of human birth, and he immediately felt very similar.

What are the dog heads in the mine cave, the fish crowd on the lakeside, the princesses and younger brothers, Hogg teaches people, etc.

Especially Hogg, that was really an extremely terrifying shadow...

So, a vote-lapse is not an unacceptable thing for an excellent game company and their fans. Even though sometimes fans say that they have a vote-lapse again in a complaining tone, in fact, they don’t care, because they know that the vote-lapse is definitely for the game to be better and more fun.

This is what they are willing to accept.

Although the tickets are delayed, they will not be delayed too late. Now the European and American mythological version has entered the final work, and the employees who have spared can develop the other two versions. In Qin Guangxia, which has been established in the framework engine, these two models will be developed very quickly.

Basically, the European and American versions can be launched in the middle of next year, and then one version will be launched every two months.

Of course, this is the plan on the schedule. No one can say whether it can be completed on time, because some technical problems are very difficult to estimate how much time it will take to deal with, such as a very small problem. The QA personnel found a report during the test, but when the program personnel repaired the problem, this time the repair triggered a series of chain reactions.

Then a small problem becomes a big problem, and it takes more time. This is not on the plan. Although the plan is left with the spare amount when it was founded, if it is not done well in development, it is impossible to do well in the plan. The plan can represent some situations, but it is absolutely impossible to represent all situations, just like Blizzard later explained why the flight was so late in the version of "King of Draenor".

In the eyes of many players, isn’t this just a matter of changing a switch? Is it so difficult?

Those who ask this must think that the development team did the flight from the beginning, but the fact is that they did not make the flight in the game at the beginning?

And need to be redeveloped?

Some people may ask, isn’t it just to develop a flight? Is it so difficult?

In fact, it is so difficult and complicated. A function that outsiders think can be done by just moving their fingers may take a month or even more time to solve it. This is because the way to solve one problem may cause other problems.

At that time, Blizzard's explanation clearly explained this issue, but there were still many people who were still reluctant to give in.

"We are a software company, and to be precise, we are video game developers. There is no unchanging truth in the software development world. For various reasons, many things cannot be predicted. Therefore, we usually don't guarantee any commitment to make. This is our lesson. No matter how certain we are about something at the time, plans are always not changing quickly, and many unpredictable things will make our plans unexecutable."

"The previous developer said, 'It will be online within a few weeks, not delaying until a few months' is such an example. When we posted this message, we are already sure that it will take only a few weeks to do the details of Tanaan, solve other known bugs on the map, and then turn on the flight patch. It's very simple, right? Just change a few bytes from 0 to 1, and it's done."

"Then, we detected more and more bugs, which were beyond our imagination. We found that such a small world could not fully adapt to the flying mechanism, and players often fell and died. We found that some specific mounts and profession skills would cause this problem, and some were caused by some online corrections, which ultimately made these mounts and skills impossible to use normally. We also found that as long as you fly into the fortress from a specific angle, you would be disconnected and then stuck in the character selection screen for more than half an hour."

"Find out these bugs, fix them, test them, and then find out more bugs (sometimes these fixes will also lead to more bugs). The combined working hours are much more than we expected. Therefore, our previous plan to be able to go online in a few weeks has been delayed until several months."

"Now, please don't get me wrong: I'm not here to make excuses for mistakes. I also fully understand the unhappiness and anger that players have caused because we can't keep our promises. Indeed, if we could have anticipated this in advance, we wouldn't say that it would take only a few weeks to open the flight patch. We made a mistake, and I deeply apologize for it."

"However, the above explanation can at least make everyone understand what happened, especially the mistakes we have made recently. In fact, we have more confidence in this date than before, but we still cannot guarantee what will happen between today and September 1st. However, we feel that we can give a specified date."
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