Font
Large
Medium
Small
Night
Prev Index    Favorite Next

Chapter 815 Another Carnival

Jester thought he liked to speak without shockingly.↑,

For example, this time, his game that you have never seen before once again made everyone very interested.

Every time, when Jester intentionally or unintentionally mentions his new game, he will say that this game must be something you have never seen before, and he always makes players come true every time.

The new game has never disappointed players. It seems that Jester always has ruthless and endless ideas to squander. It is not just the games he made himself, but even some other Mars entertainment games, planned by him, are also very creative. He is like a magician, and can always show something incredible.

What exactly is Jester's new game?

Many people, whether it is players or the media, want to find out, but Mars Entertainment has always implemented the most stringent confidentiality system, and there has never been any incident in which Jester's new game was leaked in advance.

Of course this time will be no exception.

However, Jester himself does not seem to refuse to talk about this topic. He was asked this question during an interview on "Monster Hunter". Although Jester said that asking another game at "Monster Hunter" event was not a good behavior, he still answered, and the answer was beyond everyone's expectations.

"This game has not actually started to be produced yet because it is based on a new console. The new console has not been developed yet, so of course there will be no news."

Although Jester didn't specifically talk about the new game.

But judging from his answer, we can still get many very useful things.

For example, after Jester finished producing "Monster Hunter", his new game will appear on the new console, that is, on DreamWave 3. "Monster Hunter" may also be his last game of this generation, and it is hard to say whether there will be P games. However, from the perspective of time, if DreamWave 4 is released five to six years later, that is, the life cycle of DreamWave 3 is also five or six years.

If Jester's new game will be a big production like "The Legend of the Condor Heroes", this game may have started to be produced now.

But now there are obviously no signs of a major project launch.

After all, the projects carried out by a team of hundreds of people cannot be concealed in any case. Although the content can be concealed and not allowed to be known to the outside world. However, for such a large project, the transfer of personnel and the allocation of resources will definitely be different from usual.

And the current Mars Entertainment is no different from before, which shows that what Jester said is true.

This project only exists in his own vision.

As the carnival approaches this year, the entire Mars entertainment revolves around the carnival. This time, the carnival mainly promotes the game of "Heart of the Swarm" and "Monster Hunter", a P-game and a console game. Of course, there are many other games, such as Shigeru Miyamoto's "Over the Elf of the Time". It was originally intended to be promoted on the carnival.

However, because the two new games on Carnival can have the greatest publicity effect, the promotion of "October of the Time" was postponed at this time.

Stay at next year's e3 exhibition.

Next year's e3 may also be the most important e3 for Mars Entertainment in recent years, because "October of Time" is almost the second investment project for Mars Entertainment since "The Legend of Heroes". The investment in the entire project is as high as 50 million US dollars, second only to 70 million US dollars.

However, the schedule for 7 is next Christmas.

The chief designer of "Warcraft 3" was also Rob Pardo, who finally let some die-hard fans of the RTS game down. At this year's carnival, Rob Pardo will not only introduce his "Heart of the Swarm", but also a small discussion meeting dedicated to discussing and sharing with players on "Warcraft 3".

At this discussion meeting, Pardo will talk about what kind of RTS game it is, and what is the difference between this game and traditional RTS games, such as StarCraft, and Age of Empires.

Moreover, when Pardo was interviewed before, when asked about "Warcraft 3", his answer surprised many people.

Because I had previously thought that Pardo was forced to take over the production task of "Warcraft 3" because he had just finished "Heart of the Swarm", Pardo called it a game in which I have infused all my understanding of the RTS game in several interviews. There is really no need to make any other RTS games after completing this RTS game that may be perfect in his mind.

This is unreasonable.

In the development of video games, Jester is not the only one who doesn't like to repeat the things he has done before and has done very well, because such things are very boring.

There are many designers who are influenced by Jester's idea.

Pardo has mentioned more than once that Jester is his mentor in his game development. Every word and action of Jester affects his game development and if he develops a game that he likes and others will also like.

So, after Pardo finished "StarCraft: The Battle of the Birth", he would make a possible or very likely "StarCraft" with a fantasy story coat. This is not at all oooooooooooooooooooooooooooooo. According to Jester's previous theory, if his game is really invested in research and development, no matter what the game is, the idea about the game must be very oooooooooooooooooooooooo.

But this time, many players don’t think StarCraft is a cool idea in fantasy skin.

Although Jester has said more than once that "Warcraft 3" will be a completely different game, and you can't even regard it as an RTS game. He has added a lot of other factors, and he is very special. He is completely different from "Starcraft".

But this statement is completely beyond the players' imagination.

"Warcraft 3" will ultimately be an RTS game. Since it is an RTS game, they will not imagine what kind of RTS game can transcend the scope and standards under "Starcraft".

However, Pardo mentioned this in an interview, saying: "I was extremely surprised when I heard that I was forced to take over the production of this game by Poss. It was the post that a colleague of mine showed me. He knew the whole process of this matter, so he showed it to me and made fun of me."

"Actually, I was like going to the player community to explain this matter. I knew Boss was addicted to this matter recently. He often went to the player community to interact with the players in person. He answered some of their questions, but because some things had not been processed, some news needs to be kept confidential, so I held back at that time."

"Obviously I can tell you what happened at that time."

"Boss said at the time that he was right to discuss "A" with me, but there were some things he didn't say. Booss talked about many of the ideas or ideas of "A" in the beginning, because the scope of this word is too small, it should be said to be a brainstorm."

When he talked about this, Pardo became obviously excited. It seemed that he wanted to share this matter with others very much.

"Yes, it should be a brainwave. When I first heard Boss talk about what kind of RTS he would become, the first idea he had was how could this be possible? This is the RTS game, not another game. But after I continued to listen to him, I realized that this idea was really amazing. I couldn't wait to play "A" described by Boss!"

"My attitude was explained to me at that time."

"I told him. I want to make this game. If you don't agree, I will quit!"

"When Boss saw the attitude I showed, he was very surprised. He later became very happy and said that he was worried that I would not agree to this matter, so I became the producer of "A".

It can be seen that when talking about this, Pardo was still proud. Obviously, he was extremely optimistic about the project "a".

However, the reporter at that time also asked a question.

"As we all know, the "Ar" series must pay attention to the plot. Whether it is Jester himself or the entire development team, they want to use the game to perfect it into a fantasy world. It seems that Jester is still organizing people to create a real Azeroth world. As a person who has never been in contact with this aspect, how did you deal with this matter?"

There is no taboo about Pardo.

"This is not something that cannot be discussed. In fact, I have learned a lot from the Ar series in the battle design of the "Starcraft" series. I also attach the same importance to the plot. Although my understanding of the plot of this series can only be regarded as a bit superficial, we have a completed plot design team of dozens of people, such as the one that is temporarily formed by Boss."

"So, there is definitely no problem with the plot. I am not responsible for this aspect. I am responsible for how to make this game fun."

Through this slightly simple interview with Pardo before this year's carnival, many RTS players were even more interested, especially for Pardo's words. If you don't let me make this game, I will resign. Of course, even if "A" cannot satisfy them, this carnival still has "Britain Battle" that can make them crazy.

Of course, Jester's "Monster Hunter" is not idle either.

After all, they will be the first trial of this game to players at the opening ceremony of the main stage.

In this game, whether the fighting and hunting mode in Jester's mouth can satisfy players is still a question mark. Although players are now impatient for this carnival, after all, Mars Entertainment and Jester have explained on different occasions before that, in this carnival, there will be a trial of "Monster Hunter". Which version is still being discussed.

In the player community.

Jester came out again to interact with the players.

This time it was a player's vote, which means they wanted to add another weapon to the game, which would be the eighth general weapon, but they also argued endlessly what kind of weapon it was.

No one can convince anyone, because all kinds of weapons have their favorites, so we think it is better to leave this issue to the players. Relying on the players' votes, the two most popular ones will enter the candidates, and then the two weapons in the carnival are pk at one time. The final winner will become the eighth three versions of "Monster Hunter".

Letting players participate in the design of items in the game together is still very rare in the current gaming industry, even in the future game development industry, although many production teams say that they will listen to players' voices, no one knows whether they listen or not.

However, Valve's Creative Workshop is a cool model that allows players to participate in game design.

Blizzard also asked players to participate in the design of legendary equipment in Diablo 3 several times.

Jester borrowed these two and wanted to let players choose what weapons they want to play in the game most. Of course, the number of alternative weapons given this time is a lot, with various styles, long and short weapons, which can basically meet the range of favorites of all players.

So someone asked that these weapons were on your design plan list, and Jester replied that they were indeed on the list, but adding weapons was not the most important thing.

In short, the Mars Entertainment Carnival in 1997 was opened in the eyes of everyone. Even in the eyes of Mars Entertainment players, the Carnival is an exciting new game announcement and trial, which is a competitive game under Mars Entertainment. It is said that there are a total of eight games in this final.

The total bonus reached five million US dollars!
Chapter completed!
Prev Index    Favorite Next