Chapter 799 Start development
A few days later, at the Mars Entertainment Headquarters, Jester held a grand farewell party for Carmack.
This is a grand event that almost all Mars Entertainment employees participated in.
Because for them, Carmack is like Jester, a legend of Mars Entertainment. Of course, this also makes many game companies even more ambitious, and they desperately want to get Carmack, who has already resigned from Mars Entertainment.
But they never got the reply from Carmak that they hoped for.
No matter how generous the conditions they offered to Carmak, Carmak did not reply, which made them hesitate. Could it be that Carmak really didn't plan to play games afterwards, as Jester said? But if you think about it carefully, Carmak followed Jester to play games after graduating from high school. Apart from playing games, he had never done anything else. Instead, he liked to go to the racing stadium to race with people in his spare time.
But he can't be a professional driver.
So, after thinking for a long time, they still felt that Carmack would continue to do game development. After all, Carmack is good at this, and does a very good job even if he doesn't do game development and specializes in 3D engine development. You know, the reason why Mars Entertainment is so arrogant in the 3D game field is that it thinks that their engines completely surpass other companies in several eras.
Mars Entertainment has developed early in the 3D engine and invested more. Naturally, it has accumulated more technology than other companies.
But Carmack is an absolute treasure trove of technology, especially in the 3D engine, which can be called an encyclopedia. Even if Carmack prepares to build an engine and then authorizes the engine, major game companies think they can invest in each other.
Maybe it will still achieve miraculous effects in the future.
But after Carmack finished the farewell party held by Jester for him, he disappeared. According to his friend, Carmack went on a trip again, and this time there was no specific destination. Because according to Carmack, he had no time to rest in recent years, and basically spent his time on engine development and game production.
He didn't even concentrate on playing games other than himself.
So, he planned to travel around during this period and want to do something he wanted to do. As for the next thing, he would have to wait until he finished the rest.
The latest news is that Kamak was once encountered by a reporter from a local Japanese game publication in Hokkaido, Japan. Because this reporter had interviewed at the headquarters of Mars Entertainment and met Kamak, he also had a brief talk with Kamak.
This will let the outside world know about Carmak's whereabouts during this period.
But it is not so easy to contact Carmak. When major game companies heard the news, Carmak had long since gone where he had gone.
Moreover, this is not the most annoying thing for major game companies. In fact, many game companies do not have any expectations for recruiting Carmack. What they hope is to recruit others who leave Mars Entertainment with Carmack. After all, the rumors of Carmack's resignation this time are due to the inconsistency with Jester in terms of game production philosophy.
The game production concept represented by Carmack is definitely not his own concept. This is a battle of concepts for a whole type of game. There must be many people who have the same game design concept as Carmack.
Since Carmack has resigned directly, they don’t believe that other people who have the same design philosophy as Carmack will not resign.
These people may not be anything to Mars Entertainment, but for other game companies, they may be very outstanding talents. People produced by Mars Entertainment have proved themselves in different companies, at least in terms of game design. They are indeed excellent enough.
But what they expected was the resignation wave.
In fact, some people before, after learning that Jester agreed to Carmack's resignation, they did have the idea of going with Carmack. After all, Carmack is like their mentor for these people.
However, at the farewell party, Carmack specifically told them the reason why he left Mars Entertainment.
It’s not because it’s inconsistent with Jester’s philosophy. In fact, Jester has not stopped developing the old-school FPS-type games within the company. For example, since Jester mentioned it once in the player community, it has been mentioned by many media repeatedly. Although this is just a touch d, as long as this touch d gets good market feedback.
Then a brand new game can be started soon.
In fact, the design ideas and design plans of "League Fortress 2" are almost completed in the FPS development team.
Carmack told the people he taught that the reason why he left Mars Entertainment was simply because he had lost the passion of engines and game development like before. He also believed that if he lost such passion, he had to insist on developing games. Developing engines would be half the result with twice the effort and would not make any convincing products.
After all, when you make games, you still have to be full of passion.
In addition, Carmack also clearly told his loyal fans that his next job would definitely not be to continue developing games. In fact, he had already thought of something that was even more exciting to him.
As for developing games, whether you want to continue to develop old school FPS games or other types of games, staying on Mars Entertainment is the best choice.
It is precisely because of this that after Carmack left Mars Entertainment, there was no wave of resignation in Mars Entertainment.
Things in the world are changing with each passing day, and in the electronic game industry, the same is true for a month or two, but after three or four months, no new news about Carmack was reported, and the matter gradually cooled down.
In fact, Mars Entertainment, which has entered the team development mode, has long since left the workshop-style working mode. The departure of a producer cannot have too much impact on the entire team. It is not accurate to say that there is no impact. For example, the recent development of the Unreal X engine has been delayed for a while, and this is also the last engine named by Unreal.
The n Unreal Engines in the previous period were all developed by Carmack.
Although Unreal X Carmak has not been fully developed, some ideas of the entire engine architecture and function were still completed by Carmak and the development team. So this is also the meaning of the entire engine development team. The engine code name Unreal is permanently sealed to commemorate Carmak's departure. After all, among these people, Carmak taught how to develop the 3D engine step by step.
As for the engine code below, I have also thought about it, and it was also a suggestion from Jester. The next engine they developed is called "Frost". Moreover, the design plan for Frost 1 has also been started.
After the development of Unreal X is completed, Hanshuang 1 will also start development.
In fact, although Mars Entertainment development engines are frequent and investments are very large, after all, the development of an engine is a heavy work that is close to the marathon robe every two years, and at most four years, it takes a lot of time. However, some engines before Mars Entertainment, such as before Unreal X, that is, now inside Mars Entertainment, especially the Unreal 4 used by the FPS development team, are the most powerful engines inside Mars Entertainment.
Before, it was Illusion 3. It had already opened an external authorization and used it. You could receive a very expensive authorization fee. In addition, you had to extract a part of the other party's game sales, which was about 10%.
This is also a considerable number.
And there are many companies that require this kind of authorization. After all, not all gaming companies can build a powerful 3D engine.
Without an excellent 3D engine, there is no way to develop excellent 3D games.
Especially after seeing the 3D effect produced by Mars Entertainment’s game, they can directly lose the idea of making games of the same type, just like the G-Fat in Jester’s memory. In the original world, G-Fat, who left Microsoft, wanted to make games. As the ultimate fan of the Thor series, of course, he had to choose his favorite FPS game.
But, when everything was ready, he immediately thought of despair when he saw the Thor 3 demonstration video.
Because it was impossible for him to achieve such an effect.
After dragging on his relationship with his friends, G-Pang got the Thor 3 engine from Carmack, and then he made the history-making "Half-Life". If it weren't for "Half-Life", there would definitely not be "Counter-Strike", there would not be Steam, and there would not be the sky that later supported the PC game, almost saving the entire PC game industry, and the group of brainless fans of the V community.
Speaking of this, there is actually an interesting thing.
What impressed Jester was the fans of Dota2 of Valve and Heroes of "Heroes of the Storm".
After "Heroes of the Storm" was officially launched, ign gave a 6.5 rating. This rating incident caused an uproar in the industry. Later, Blizzard added a 6.5/10 easter egg to mock ign in the arena mode of "Heroes of the Storm" to mock ign.
How does this matter connect with dota2 fans?
That's it. The editor who ign scored "Heroes of the Storm" is a fan of dota2. He was dug up how he evaluated "Heroes of the Storm" and only played a dozen human-machine-mode battles, and then lost 70% of them. Finally, he concluded that the game only scored 6.5 points. After that, ign was ridiculed by the industry and deleted the score without any means.
In fact, as a designer, you must first understand how the designer designs this game. Any game is for fun. Then a good game will not be a non-fun game.
So is Heroes of the Storm fun?
For a single player, this game is really not fun.
But how could a gaming company with such an experienced Blizzard make such a mistake?
They are not actually developing a game that is not fun. When the designers of this game designed this game, they did not use the participants as a game player. When they designed it, they always believed that the participants in the game were a team and five people.
All the gameplay methods of this game are about changing things around a team, not how you should do it alone.
Designers naturally regard a team as a harmonious whole. When they act, they will be like an arm to guide them to follow the law. But in fact, this is simply impossible. The five individuals participating in the game are not a whole.
This is crucial for the gaming experience.
Therefore, "Heroes of the Storm" has become such a game. When five people turn black together, this game is full of fun, tactics, and variables. However, when one person matches, the game process is extremely heart-wrenching most of the time.
It doesn't matter. The most important thing is that when the gameplay method is based on a team, the development team does not take any method to effectively improve this team experience.
Moreover, because this game has no economics and no positive or negative statistics, he pays more attention to a player's judgment of the situation and the choice of map resources, so it will be very difficult to perform mmr statistics.
In other words, according to the previous mmr method, there is no way to judge a person's true level.
This is why there are a large number of rank1-level genius players.
Can you imagine that a large part of people with more than 5,000 points in dota2 are charlatans? Can you imagine that more than half of the kings in lol are charlatans?
In "Heroes of the Storm", many people in rank1 are roosters.
The engine matters are not required to worry about Jester. Jester is naturally devoted to the development of his new game during this period. The development of the "Monster Hunter" version is still very fast, just a gameplay test, and it is very simple to make. After playing the review committee, they agreed to the proposal of developing three games at the same time without much thought.
In fact, it cannot be said that three games are developed at the same time. To be precise, they are first developed by one game, which is the Western mythical version of "Monster Hunter". This team is led by Jester himself, while the other two, one in the style of "Shan Hai Jing", is led by a team of domestic designers, and the Hefeng team is led by a team of Japanese designers.
These two teams did not run at the same time as the Western myth "Monster Hunter" which Jester was responsible for. Instead, they worked with Jester to develop the first "Monster Hunter". Only after they became familiar with what kind of game they were going to make would they be responsible for their own project team alone.
Chapter completed!