Chapter 752 Final Fantasy 7
After hearing what Jester said, Carmack nodded.
He knew what Jester said was not false.
Indeed, the research and development of virtual reality equipment is destined to be a very long process. Just like when Jester launched the light gun from Nintendo, the dream wave development team at that time quickly developed one. Of course, because of the rush to work, the quality of the light gun on this dream wave is not as good as the above.
However, the meaning of this thing exists, at least in that era, was not about comparing anyone better than anyone, but about whether there is anything.
Nintendo made a lot of money from the light gun, so they continued to invest a lot in this somatosensory device, such as their super gloves, but unfortunately, they failed this thing.
Jester knew at the time that under the current conditions, these somatosensory peripherals are all redundant things, not core at all, and have no value. They are just representatives when they are made. We can do the same. Although Jester also quickly established a somatosensory equipment development team after developing the dream wave light gun. So far, this team has been maintained for almost eight to nine years.
At that time, it was still impossible to come up with something that could be truly commercialized in DreamWave 3, which would be withdrawn next year.
It can be predicted that the research and development of virtual reality equipment may be very small at the beginning, and only some theoretical and technological reserves can be made. It will take several years to truly start research and development. To truly produce useful results, it will take about ten years to calculate as a unit, for many people, and for many people with strong career aspirations.
Such a job is absolutely impossible to accept.
Especially for those who are arrogant.
However, Jester was not worried about Carmack. Carmack was doing things all depends on his own interests. For example, when he was at his peak, he chose to withdraw from the game development industry and specialize in Rocket research and development. As we all know, Rockets is simply impossible to achieve any results except for the huge investment of the country.
But Carmack still invested without hesitation, let alone virtual reality equipment. There will definitely be something rewarded and invested in the future.
Afterwards, Jester talked with Yamauchi Ichinori about the development of "Sports Car Romantic Travel". Jester basically couldn't find any shortcomings in Yamauchi Ichinori's system architecture.
Basically, from the architecture of the game described by Yamauchi Ichinobu and Jester, all the ones that can be imagined can be completed in this era are also on this.
However, what Yamauchi Ichinomi pointed out is that he wanted to contact other major automobile companies at once, hoping that they could provide models, allowing them to collect data and information, and it is best to be able to pick sounds on the spot, but this all requires a lot of money. At present, Yamauchi Ichinomimi's studio does not have much funds, so it is difficult to carry out such large-scale projects.
Jester also has no right to directly allow the company to allocate funds to a studio.
But he can make his own suggestions: "This way, you write an application to the headquarters and then hold a voting meeting, I will agree to your application."
Yamauchi Ichino-ting nodded in his hungered backyard. It was already good for him to get the promise of Jester.
What Jester wants to go to after that is Hiroshi Sakaguchi’s studio.
Originally, Jester planned to go to Nakayuji's studio to take a look, but Nakayuji's studio had just finished a game, and most of the employees were on vacation. Nakayuji himself was there, but he was a little worried about how to do the new game. He might not be in a bad mood for Jaster to go now.
It just so happened that Hiroshi Sakaguchi wanted to discuss with Jester's new game. So Jester temporarily changed his plan and prepared to go to his place.
Jester is extremely familiar with the game that Hiroshi Sakaguchi is going to make.
Final Fantasy 7.
Jester had seen the development plan of the entire game that Hiroshi Sakaguchi gave him before. He was very familiar with it because when he was in the previous world, he truly became a loyal fan of the Final Fantasy series from this game.
This is an epoch-making work.
There are so many legends about him like a crossing the river. It can be said that it is this game that tells all the developers of console games what an excellent 3D game should look like.
When he saw Hiroshi Sakaguchi in Osaka, Jester could see that his eyes were filled with blood. It seemed that he hadn't slept for a few days, but his spirit was extremely energetic. This surprised Jester. After chatting with him, Hiroshi Sakaguchi's thinking was also very keen.
"You're okay."
After hesitation, Jester asked this question.
Hiroshi Sakaguchi smiled, waved his hand, and said without any trouble: "It's nothing, I just haven't slept for more than a day. I'm modifying my previous 7 design plan. I thought of many things that make people move... I want to add them perfectly to the game!" Jester could clearly hear from Hiroshi Sakaguchi's tone that he was excited about this matter.
"This is a big sum of money!"
After he said it excitedly several times, he calmed down and began to talk about the reason why he specifically asked Jester to come this time. In fact, Jester had guessed the grand structure of Reason 7 before. It can be said that Hiroshi Sakaguchi was very brave to have the courage to carry out such a big project.
“How much is needed?”
After hearing Hiroshi Sakaguchi's sigh, Jester just smiled and said this without hesitation.
Then Hiroshi Sakaguchi reported a number.
Then, Jester frowned.
"This number is impossible, you know, because the new console will be released in one year, and now the company's main energy is also put into this aspect... There are a lot of projects starting and a lot of funds are needed. We cannot give you so much development funds this year, and we can only give you one-third... and even next year, we can only give you another one-third."
"And, you still need to submit a report to the headquarters."
Hearing Jester say this, Hiroshi Sakaguchi can only nod his head with some regret. He was silent for a while, and then said, "I can reduce the quality of the picture. This can also reduce the development cost. If two-thirds of it is probably the same."
It’s not that Jester doesn’t want to give 7 enough money, but this is not something he can decide alone.
In his eyes, the system is much more useful than his personal authority.
He will retire from the company one day. Only by improving the reasonable system can a company last for a long time after leaving their founder.
So, after hearing Hiroshi Sakaguchi's sigh, Jester also frowned and thought for a while.
"Let's do this. If my game can be completed on time next year, then I will probably save some money. I will withdraw the part of the money you need from it... If the remaining money is not enough, then 7 will temporarily launch the Dream Wave 3 plan, and change the release time to 1996 years. In this way, the development funds you need will definitely be sufficient."
Hiroshi Sakaguchi obviously didn't want to withdraw from the DreamWave 3 game plan, but he was not willing to let him reduce the quality of the game development. He couldn't make any choice, so he could only nod at Jace's characteristics: "I'll think about it again."
Then, the two began to discuss the plan for 7 development.
To be honest, no one may be more familiar with the game 7 than him.
The excellence of this game is not required to be described in any language for Jester. This game has an unprecedented subversion of people's cognition, and no one can imagine that the game can still have pictures like a movie, just like you are still playing the PS4 times era game. He has already started his life as a virtual game.
The huge gap between game quality has reached a crush on other games. With the current perspective, playing Final Fantasy 7 from more than ten years ago, you will still be shocked by her plot, her music, her combat system, and her ending.
Of course, for games that have transformed from 2D to 3D, 7 seems to be technically inferior to Nintendo's masterpiece "Over the Ocarina of Time" that is always on the monument of game history.
Because "The Ocarina of Time" is what many fans say about oot, it is full 3D and the perspective is freely adjusted. During this period, most 3D games were fixed or optional. Secondly, it introduced the concept of target locking, solving the attack pointing problem that was not solved at the time of position and PS. Target locking was no longer essential after Sony invented the double rocker, but it was a very important design at that time.
In addition, although its wild world is in box courtyard mode, it has an essential difference compared to the past games. Maji O64 and oot are the starting points of all large-scale 3D games now.
But 7, it is naturally great that it can be compared with this game in the same era.
In fact, the greatness of oot lies in how broad the 3D game stage is. 7, telling others, don’t struggle, make 3D games, this is the future of the game.
Therefore, the influence of 7 is more at the industrial level.
In original history, 2D games were not about to collapse when facing 3D games, and the two sides fought a long tug-of-war.
In Jester's memory, in 1996, 3D and 2D games were still in a tug-of-war, especially the P, which was not even popular with multimedia concepts. Most people are very skeptical of the value of 3D technology. Many people may think that the exception is Blizzard.
Of course, Hiroshi Yamauchi's contempt for 3D technology is well known.
For example, the SS, which competed with PS, was also a relatively orthodox 2D host. Due to the fundamental differences between 3D graphics and active block technologies, many manufacturers were unwilling to transform immediately. In fact, in history, most Japanese manufacturers fell in the late 1990s because they did not cross the threshold of 3D. This was a separatist process that lasted several years.
Once you make the wrong choice, you will die without a burial place.
Before 7, the only ones that truly reflected the advantages of 3D were racing and Resident Evil. "Mario 64" could not be promoted to other models because it required special controllers. In Japan, the center of the game industry at that time, rpg was still the main type. Those who win rpg won the world.
Several major Japanese RPG series, except for the goddess' reincarnation in the past, which was fake 3D, other brave dragon quilts, external demon realm, holy sword legend, romantic saga, light, legend, etc., are all pure 2drpg. Most manufacturers think that the potential of 2d has not been dug yet, and chasing 3d is to lose the foundation. In fact, in Jester's view, this is just an excuse, some Japanese factories look for excuses to hide their short-sightedness.
Of course, to develop 3D masterpieces at that time, completely new technical accumulation was required, but they did not need to do 2D.
If you invest in it, both sides are not comparable.
It is in this context that 7 let ordinary players experience the huge leap in 3D compared to 2D for the first time, so to a certain extent, it is also not impossible to call this game the Messiah.
If the progress of game screens from 2005 to 2015 is defined as 10, the difference between 7 and 6 will be 100.
You can imagine how big the gap is.
The picture of the game in 2005. You can see when you first saw O. In comparison, you can see the gap between "Cultural Group 1886" now. You can know how shocking it has caused to the entire industry in terms of the picture improvement.
That's completely geometric series.
7 personally labeled all its previous RPGs as outdated, while new players who pursued 7 labeled all old players who maintained their 2drpg status as idiots. The Demon Realm 4 and Nordic Goddess are the pinnacle of 2d games, with extremely gorgeous graphics. However, facing the siege of the new generation of 3drpg, it is hard to sing. PS is regarded as the dividing line between old players and new players. The prelude to the blue ocean era of the game industry has a lot to do with 7.
Of course it is not only that. The excellence of 7 is not only reflected in his image of transcending an entire era.
7 The introduction of psychology and modern techniques in the plot, and the flow of consciousness and Freud are flying all over the sky, which makes new players also have the capital to despise old players in terms of connotation.
There is also a 7 G cut scene, and no one will regard video playback as a big deal now, but in the 1990s, the video playback ability was second only to the 3D picture level. 7 was simply tailor-made for ss, which lag behind both 3D and broadcasting. The color ga was actually defeated by 7. Although n64 has 3D, there is no broadcasting, and it was abandoned by software manufacturers.
Jester has experienced this era and he has some say. In 1997, facing the sudden emergence of tens of millions of believers of 7, the depression of 2D players is far from the future single-player game players who are saying that "mobile games will eliminate traditional games" can be compared with those of mobile game players, because in the minds of these players at that time, from the first glance they saw 7, they knew that the players who supported 3D were right, and 2D games have been killed by 7.
This is also why 7 is so great in the entire history of the game.
He killed a glorious era and opened a new era that would inevitably be even more glorious.
Jester talked with Hiroshi Sakaguchi for a whole day, and even the food was sent to the office where the two of them discussed. Even in the end, it was not just Jester and Hiroshi Sakaguchi, who participated in the discussion, but the writer of the script, original artist, and even musician of 7, who came to this work, which was not considered an office, and had a very lively discussion.
At night, Jester could see that Hiroshi Sakaguchi was already very tired, so he insisted on temporarily ending the discussion and let Hiroshi Sakaguchi go to rest first.
Chapter completed!