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Chapter 7 Long dragons of dozens of meters!

Jester impressed Mark Seney with his most earnest and passionate words, and at the same time he explained his plan to the other party.

"We go and tell them that there is only one reason why the game cannot be sold, that is, the game is not good enough. If the game is done well, it will naturally attract everyone, and what we have to do is to make the best game!"

Making the best game is also Mark Seney's belief.

As for what kind of game is a good game? Jester did not humbly pointing at the "American Square" he made this time and told Mark Seney that this is a good game.

"American Cubes" will make a lot of money, and Jester never doubted this.

In a very short period of time when Atari had Tetris patent licenses for several months, they sold more than 20,000 arcade machines. As for how many cassettes, they could not count them at all. They only knew that after they lost the lawsuit against Nintendo about Tetris licensing issues, they were only banned from being sold, and there were hundreds of thousands of Tetris cassettes sealed in the warehouse.

As for the fact that Tetris sold more than 30 million copies on GAME-BOY after being obtained by Nintendo, there is no need to mention in detail.

The charm of Tetris is unsolvable in this era.

Jester did not tell Mark Seney about setting up a game company together. It was not that he didn't want it, but that it was not the time.

Now his "American Square" has not achieved enough success. If he formed a company together, he would not be able to suppress Mark Seney in terms of the company's shares.

Of course, Mark Seni was the helper that Jester wanted very much, otherwise he would not have said so much to say so much, which would have been a big deal to dispel Sega's intention.

His talent is clear to Jester from the future. He is not only proficient in game production, but also good at hardware development, and can also cultivate and promote new people. He even has extremely high attainments in the research of pure theoretical research such as how to make a good game. The Seni theory he proposed is the Bible in the eyes of countless game developers, and this is exactly the one he needs.

Making games is definitely not a matter of one person. Perhaps these pixel block games may be completed by one person from beginning to end, but in the future, this will be the collaboration of a huge team of dozens and hundreds of people, and it will take a very long time.

For example, in the famous World of Warcraft, Blizzard formed a research and development team of hundreds of people for this purpose, and it took three years to complete the original version. When it was released, it took another eleven months of testing and modification.

For example, in "GTA5", which swept all major awards in 2013, R Star formed a team of more than 200 people, which took five years.

Even if I have the help of a system that doesn't know what functions it is, and if I know what kind of game I will succeed, I am just a person after all, and it is impossible for me to support a huge game company.

If Nintendo only has Shigeru Miyamoto, they will at most be a famous game studio and will never be the most dominant giant in game history.

A great enterprise must be composed of countless elites from various industries. Everyone is pouring their own strength, and the power of a person is really tiny in it.

Jester, who came from later generations, understood this very well. He knew clearly that it was impossible to achieve success in his dream by relying on himself.

With the help of his father, he completed the patent application for "American Cubes", and then he made an arcade motherboard that could be equipped with this game. As for arcade frames, there is no need to worry about it. Not to mention the experience of Jester's father in this regard, Jester has countless information about classic arcade frames in his mind.

Originally, Jester wanted to continue to design with the 8088 CPU used on IBM5150 as the core, because his "American Squares" program was written based on Intel's 8088 and could be directly transplanted without modification, but his plan was ruthlessly rejected by his father as soon as it was proposed.

His father looked at him with a fool-like look, scolding him without any mercy: "You use the best 16-bit CPU to run your extremely simple game? Do you know how much more this will increase our cost? Don't you know that a 8088 piece is enough to buy ten or eight-bit CPU?"

Cost control, his father told him Mingqian that if you can do something good with $10, don’t spend $11, because the extra $1 is a total waste.

Finally, at the suggestion of his father, he chose a very cheap but affordable 8-bit CPU - MOS6502. According to his father, this CPU is enough to run a game that is ten times more complicated than Tetris, and it is only one-ninth of the price of Intel's 8088 core.

After his father reminded him, Jester also remembered that this is a CPU used by Rentian's FC and Sega's MS. Judging from the fact that FC has been selling well for ten years, this chip, which seems to be unable to keep up with the trend, will not be outdated in the gaming industry in a short period of time.

However, because he changed the CPU, Jester had to re-write the program "American Square" in 6502 assembly language, because the one he wrote before could not run on a substrate equipped with MOS6502.

As for Jester's father's work, it was much simpler. He worked in the Atari arcade factory for ten years and designed countless arcades. It was really simple to build a simple 8-bit motherboard.

In just five days, two arcade machines that can run "American Cubes" were completely handmade by Jester's father were freshly released.

Looking at the two arcades in front of me, the arcade frames were created by his father, and then the arcade frames were created by his father. The design of this arcade frames, which are very similar to the later fighting manufacturer SNK, now looks very postmodern science fiction style. This is also the hope that these two arcades can be placed near the old arcade and marble machines of Atari, which are located near the row of old arcades and marble machines.

Let everyone see these two machines equipped with "American Cubes" at first glance from those arcade machines.

In this way, everything is ready, and only the east wind is not available.

Jester's mother was a white man. When she was young, she was a classmate with Jester's father. At that time, the ignorant girl was attracted by the talent of Jester's father, who was still a top student. The two of them did such a miserable thing. After Jester's father had a falling out with his family, they followed Jester's father to Los Angeles without hesitation. Time passed by, and it had been almost twenty years.

She loved Jester very much. After knowing Jester's plan, especially after personally being late for "American Squares" designed by Jester, she even agreed with her hands.

Because this game is so fun.

June 7, 1984, this seemed just an ordinary day at that time, but in the eyes of later game enthusiasts, this day was considered the greatest game company in game history - Mars Entertainment (Mars).

Entertainment's birthday.

Because Mars is not only the meaning of Mars, but also the name of Ares, the God of War. In addition, Mars Entertainment was almost invincible in the game industry like a God of War, creating countless classics, so Mars Entertainment is often called the "God of War" by fans.

Later media reviewed the history of the development of electronic games and interviewed players who participated in the first game of Mars Entertainment publicly.

That's what this player said.

"It's very simple. You can't imagine that you can open your carnival so luxuriously. They didn't even have their own names at that time. I still remember that there were only two "American Cubes" machines at that time. You know, the game industry was in a downturn at that time, and there were not many people playing arcades. Although I was a fan of Atari's Canal War (a classic air combat game in Atari), I also played enough Atari arcade games that were always unchanged."

"At that time, I went to the supermarket to buy something to eat, hot dogs, bread, etc. It was around 9 o'clock in the morning. I remember it very clearly. When I walked to the supermarket where I often went, I was shocked by the scene in front of me! I couldn't believe that I had all my eyes!"

"Do you know? The small open space next to the supermarket with more than a dozen arcades and pinball machines was crowded with people. It was difficult to even turn around. There was no one next to the Atari arcades that I had played with. Everyone seemed to be watching something around two brand new machines that were completely different from the old Atari style. There were long dragons behind the two very beautiful new machines, which were dozens of meters long! From the supermarket to outside the supermarket, there were at least a few hundred people queuing there, including children, adults, men and women. It was incredible!"

"I went in and asked and found out that they were two newly purchased arcade machines. The games on them were so fun. I asked and found out that it seemed to be called "American Squares". It seemed to be a game with building blocks. I didn't care at the time. I was so fun with building blocks?"

"But I saw the scene so hot that it was unreasonable. You know that people have the mentality of following the crowd. I couldn't help but buy a few game coins and wanted to try it."

"By the way, I still remember that the game coins of "American Square" were dedicated, which was a little smaller than those used by Atari. The most important thing was that they were twice as expensive as Atari. Atari's game coins could be bought for two at one dollar, while "American Square" could only buy one dollar."

"Although many people complained about it being too expensive at that time, almost no one didn't buy it because it was so popular. Even people who never played games had many stops and buy one or two to try it."

"How long did I wait to play? Actually, it wasn't too long. At that time, there were people guarding each of the "American Cubes" arcades. Each person could only play three coins in a row. If you want to continue playing, you had to queue up - I waited for about three hours."

"Yes, yes, the first time I played the game "God of War" was "American Squares". What I felt at that time... How to say it? It was so dreamy, it was like something that did not belong to humans! Especially when I eliminated the four-line block at once and increased by 800 points at once, I directly scared the black guy who was fighting against me. The look he looked at me was like looking at a monster! That feeling was as if everything in the world was in my hands."

"I played until the supermarket closed at 10 o'clock in the evening! At that time, there were still hundreds of people queuing, and many people were very dissatisfied and shouted that they hadn't played yet. In the end, the staff in the supermarket promised to add three "American Cubes" arcades starting tomorrow before giving up... Actually, I think those people are basically queuing up for the Nth time..."

In the midst of the crowd, Jester stood next to Chasi, a salesman at his mother's supermarket who was selling game coins. Looking at the long dragons lined up behind the two "American Cubes" machines. Seeing those who smiled after playing the game, they still came over to buy game coins without hesitation, and lined up the long queues of dozens of meters without getting bored, he knew that half of the first step of his plan had been successful.

"American Cubes" is a foregone conclusion.

But it is still unknown whether anyone will order his American Cubes arcade.

After all, the game market is too bleak.
Chapter completed!
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