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Chapter 696 Romero

Before this, because Jester couldn't stand the troublesome questions from many people, why did he refuse to fall into the interview and John Romero's excellent performance in the interview? Jester finally told his own reasons.

Because John Romero did perform well at that time.

Whether it is planning this position, or his own programming level, he is the best choice. He can be trained as a trump card. In less than a few years, he is definitely a very outstanding candidate who can lead a team of dozens of people to develop games with millions of sales.

Therefore, at that time, it seemed that Jester refused the other party almost without hesitation, which was beyond the expectations and understanding of many people.

Jester's explanation makes people feel confused.

He said: "The reason why I did this is very simple. I talked with the other party in detail. From the other party's words and behaviors, I found that he did not want to work in our company, but was like playing games, treating us as monsters to gain experience. When his level is higher, he will leave us without hesitation and even take away many of our people."

Many people scoffed at Jester's explanation at that time.

But now it seems that Jester's predictions about Romero leaving Activision are so accurate.

Moreover, Mars Entertainment is not so repulsive to the producers' departure. Whether it is now or in the past, many producers have left Mars Entertainment. Some may not be given enough attention in Mars Entertainment, but other game companies have put forward better olive branches, while others may want to start their own business, but Romero used the means to leave Activision.

These are all far behind.

Those people before Mars Entertainment came with the idea of ​​getting together and parting well.

But Romero first deliberately broke a project, and then after the passive senior management scolded him, he led the previous project team, the resentful personnel, collectively jumped out of Activision and established his own game company.

This makes people feel a little shameful.

Because of Romero's success in recent years, many people are discussing whether his game company can succeed when they are bored during this period.

Although Jester did not participate in this kind of discussion, he really thought about this matter in his heart.

The final conclusion is very simple.

Success was inevitable at the beginning, because Romero had all the qualities that an excellent designer should have. He knew how good a game was, how bad it was, and how it could be popular with players... He had been in computer magazines since he was twelve or thirteen years old, and had paid for some game publications.

Such a person will not succeed if he is willing to work hard.

Moreover, the half team he brought out covers almost all the talents needed for a game. In addition to an extremely outstanding game planning, his programming skills are also very outstanding.

In the original history, he was able to form such a deep friendship with John Carmack, and just like him and Carmack, it was a technical mate.

However, later he felt that it was especially easier to plan games, and he launched the game programming work.

However, judging from his life experience, Romero's biggest shortcoming, or the shortcoming, is that his ambition is very large.

This feature may be a bit of a problem for some people, such as Jester, but for others, that is not an advantage. For example, John Romero, the reason why the id software was able to achieve such success at the beginning was that Romero's planning skills, but more importantly, Carmack's unique technology leadership is.

Otherwise, id software can only be considered a pretty good game company, but that's all.

But there are too many such game companies, which are not worth mentioning at all. I don’t know how many such game companies appear every year, and how many such game companies die.

Romero had many fantastic ideas about games. Not to mention the FPS games in the id period, he later broke up with Carmack and left the id and developed the "Big Sword". It was a very creative game. In terms of settings and system, it can be said that it completely surpassed the game industry's understanding of games at that time.

However, it still failed.

The reason is very simple, that is, his skills are simply impossible to achieve the effect he wants.

No matter how good things cannot be completed, it will be in vain. Just like the "Time" project that Jester is currently carrying out, in the description, even people who have no understanding of the game can realize how great it would be to develop such a game, but if it cannot be developed, what is the difference between it and Mirror Flowers and Water Moons?

When he was id, the reason why his vision was realized was based on Carmak's amazing technology, but after falling out with Carmak, he could not find another person who could be as famous as Carmak to be a technician.

In fact, a very important reason why Romero and Carmack had a falling out is that in addition to the two's disagreement in game design, the biggest thing is that Romero's dissatisfaction with Carmack. Both of them are the founders of id software. At the beginning, their contributions were naturally the same, and no one could say that anyone surpassed those.

However, as the goal of id software grew bigger and bigger, this equal relationship was completely reversed since Carmack developed the world's first 3D engine itself.

Whether in the eyes of other people on the id software or in Romero's own mind, he felt that his contribution to id was far inferior to Carmack. This conclusion can be drawn with a simple comparison. Needless to say, it was later "Thor's Hammer", or "Return to the German Headquarters". Without Carmack's technology, this game would definitely not be completed.

Therefore, in the eyes of many people, they believe that id is Carmack's id, not his John Romero's id.

Finally, this contradiction broke out after accumulating a lot of time, and naturally ended up in disagreement. Romero left id, and the others of id chose to stay without exception because they all knew that id was able to succeed.

It depends on Carmack's technology.

Not Romero. (To be continued...)
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