Chapter 677 Make up your mind
Robert Pardo was also embarrassed to hear Jester ask this.
After all, they just agreed to develop diablo, and such a good thing fell on their heads, but now they are greedy for the sake of the river.
However, deep down, he really wanted to make the game called "Invincible" that Jester just described, because he knew from the simple description that Jester just now that this strategic game is almost a weakness for him.
Jester didn't expect that a game he just said casually would have such a change, but it was also good. After all, the status of the game "Invincible" in the history of computer games is of great importance, and because of the relationship between several games, it is impossible for him to be distracted from the production. In this way, it is more appropriate to hand it over to others.
Of course, there is no need to develop this game so quickly. In Jester's memory, the first work of "Invincible Heroes" should have been released in 1995.
Moreover, "Invincible" is also a legendary product in the "Magic Gate" series.
The release of this game was entirely due to the popularity of strategy games at that time, and New World Company did not want to follow the crowd to develop real-time strategies. Therefore, he suddenly had an idea and borrowed the world view of "Magic Gate" to develop the "Hero Invincible" series. Unexpectedly, their innovation was accepted and praised by players, and thus achieved great success.
Although New World Computer Company is not a big company now, the reputation of "Magic Gate" is still well-known, and in the field of American RPG, it is not inferior to "Genesis" and "Witchcraft".
However, Jester heard that during this period, EA seemed to be very interested in New World Computer Company. After all, as an American game company, it was not a big deal that there was no American RPG that was very popular among core players in the United States. Originally, Mars Entertainment did not have it, because the main market direction of Mars Entertainment was not the PC market at that time. At that time, the PC game market was very small, so Mars Entertainment did not take it seriously.
However, since the emergence of "Thunder Hammer", the PC game has achieved sales of millions of copies for the first time.
Many people have seen that PC games are an uncultivated land, so many people want to start. Not everyone has Mars Entertainment, Jester's ability, John Carmack's technology, and can turn a new work out of thin air into a god-level IP, so they thought of acquiring some previously famous game companies on PC to obtain their game copyright.
EA aims at New World Computer Company.
However, because of the hot sales of the "Magic Gate" series, New World Computer Company is not too short of money now, and they do not need a big investment to develop new games, so they are not too eager to acquire EA.
Jester also remembers that in the original history, ea did not acquire New World Computer Company. It was later ea who was jealous of the huge profits in the console market. 3do, which was established in conjunction with some giants, successfully acquired New Century Computer Company. "Invincible" became a game under 3do. Jester has never delved into the whereabouts of the future, so he is not very clear.
Moreover, since the third game of "Invincible" series, it may have changed the relationship between the development team, and the production level has plummeted and has become a bad game. He is no longer interested in paying attention to it. After all, he was not a fan of "Invincible" back then. Although he had played this game and thought it was still interesting, he was immersed in the ocean of real-time strategy at that time.
How could you invest too much enthusiasm in this turn-based strategy game?
However, from the expression of Robert Paldo now, Jester is really interested in this game.
However, this game is just Jester's sudden whim. It is not like Diablo and StarCraft. He made a lot of preparations in advance. Moreover, he has studied these two games in his previous life and has a deep understanding. However, for "Invincible", he is at most a good-level enthusiast and does not understand it very deeply.
Of course, this is not a big deal.
After all, his subordinates are now the best elite in the industry. The development team is much better than the New World Computer Company back then. The resources, technology and manpower are all better than the other party.
The innovation of "Invincible" is just the innovation in gameplay.
Just need Jester to propose this innovative gameplay, and his subordinates can naturally make up for the entire game and other things to these elites in the industry without any trouble.
"I……"
Robert Pardo opened his mouth and wanted to say that it was not what Jester thought, but it seemed as if this sentence was stuck to his throat. No matter how hard he tried, he couldn't say it. He really liked Jester's description of a prototype game, which was much more than Jester said about the diablo plan.
Although he didn't say it, what a character Jester was.
Naturally, he saw his thoughts, but Jester was not angry. After all, he had this plan before.
"So, this game is still a prototype, and the ideas are not perfect enough. You and Mike Mo Huaimi will concentrate on thinking about diablo first. When this game is developed, you will be responsible for the game "Invincible"."
Jester quickly made his own decision.
This made Mike Mohuaimi and Robert Pardo a little puzzled.
After all, Jester had asked them to develop StarCraft after the Diablo plan, and they planned this game. They had a lot of ideas about this game, but now why did they let them develop the sudden appearance of "Invincible Heroes" after completing the Diablo project?
Robert Pardo was quite happy about this. After all, he really liked the unique turn-based strategy game described by Jester.
But Mike Mohuaimi is different.
He has no preference for turn-based games and no discrimination.
But he really lacked interest in the game "Invincible Heroes". Robert Pardo, with careful research on strategic games, coupled with outstanding talent and talent, can understand the mystery of the game "Invincible Heroes" that Jester said is endless and the gameplay is endless. If developed well, it will be no less than one time to establish a sect.
Chapter completed!