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Chapter 675 Must succeed

Jester talked about his idea of ​​diablo to Mike Mohuaimi and Robert Pardo. {Chinese

in.

In the original history, the creativity of this legendary game was not what Mike Mohuaimi thought of. Although he made the final decision, and finally making this game into a live game was also the decision made by Mike Mohuaimi. However, when he heard the Vulture Bill Roger mentioned the creativity of this game, his eyes immediately shone.

It is precisely because of this game that the birth of the Northern Blizzard was later created.

This time, the same was true. When Mike Mohuaimi heard Jester talk about this Gothic dark style, combining action games with role-playing factors, and developing the creativity of a game, his eyes immediately lit up.

Many people in the company know that he is a deeply rooted RPG game enthusiast.

He had never been able to participate in "Exotic Soul-Super" before and was full of complaints, but there was no way. At that time, he had just applied to join a development team of Will Wright, which was a game that Will Wright attached great importance to. Moreover, Will Wright also attaches great importance to him, and he could not give up the opportunity that Will Wright gave him at that time.

However, he really likes rpg games.

So, when he heard Jester asks him to develop such a unique RPG game, he immediately became energetic.

When he heard Jester's statement, the more he heard it, the more he felt that this was his perfect RPG game. It was not a turn-based battle, but an instant battle, rich professions and skill systems, powerful monsters, and rich equipment and item systems. Almost everything was said to his heart.

Although there were some live rpg games before.

However, these rpg games are much simpler than turn-based rpg games on the system, and are far from interesting to play. Moreover, although the real-time system is smoother than turn-based in terms of game experience, many of the turn-based gameplay are based on the strategy of the turn, and there are many things that can be studied, especially the extended war chess rpgs. For example, Jester's "Flame Emblem" is the representative of it, so many people also call the real-time system an rpg method without any gameplay.

Of course, this is just a part of the people's mind.

Many people also have different ideas. They believe that turn-based is a regression in RPG games. At the beginning, the turn-based method was used because of immature technology and no way to do so. As a result, this helpless behavior can be abandoned because of backward technology. However, many people still miss this game method and think that this game method is game-oriented.

It's simply nonsense.

Mike Mohuaimi is this type of person. He believes that developing turn-based rpg games is just a historical reversal. Moreover, Jester's "Exotic Soul-Super" has proved that real-time rpg can be done very well, but it is definitely impossible for those Japanese game producers to give up their advantages because they have spent a lot of time and experience on turn-based, so that they will give up their advantages.

Not only game producers from other companies, but even those Japanese game producers in the company do not agree with this concept.

This is also the biggest conflict between many European and American designers and Japanese designers now.

European and American designers also dislike Japanese designers in this regard. Some European and American designers admit that indeed, the Japanese have accumulated a lot of game development experience because they are not affected by Atari. Moreover, even before Atari's impact, Japan's game development level was not inferior to them. Therefore, over the years, they have been looking at the Japanese game industry and game developers with a catching-up attitude.

However, Japanese designers have one biggest disadvantage. That is conservative. This may not be very accurate. To be precise, it is conservative. They always think that the old is good, that is mature, do not recognize new technologies, think that new technologies are unstable and prone to problems, and they would rather use mature old technologies than use new technologies.

However, European and American designers are completely the same.

They are crazily pursuing technological progress. Of course, the deeper reasons here are also because the Japanese designers and design teams have too sufficient technical reserves in old technologies, old systems, and old game methods. It is impossible for them to start from scratch and surpass the Japanese, so they start from technology, although they still cannot see any results.

Especially in terms of rpg games, Japanese rpg games are almost the dominant one, while European and American rpg games can only survive.

However, European and American designers believe that in ten or twenty years, they will definitely be able to surpass these stubborn and conservative Japanese designers.

Jester has no prejudice against turn-based and instant system.

After all, he has developed both games.

If he had to choose one, Jester would probably choose the real-time system, because he did not catch a lot of fun with turn-based games. Although some turn-based games have very creative and interesting fighting styles, he still likes the feeling of free and unrestrained gaming experience of real-time games.

“This is a real-time role-playing.”

Jester quickly explained his basic settings for this game, while Mike Mohuaimi and Robert Pardo both listened seriously with excitement.

They all know that this is a once-in-a-lifetime opportunity for them.

After all, the example of Itagaki Sonoshi was not long ago. Like them, he was just an optional small role in the company. Although he performed well in some projects, he was just an assistant. However, after "Shadow Blade" was nominated for the first producer with Jester, he is now the hottest young producer in the industry.

Even the "Iron Fist" project that the company attaches great importance to is handed over to him.

If he can still develop "Iron Fist" successfully, his position in the company will rise sharply, perhaps second only to those meritorious veterans who followed Jester from the beginning.

Who doesn't want such an opportunity?

Any young designer who has ambitions and ideals in Mars Entertainment wants such an opportunity.
Chapter completed!
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