Six hundred and seventieth chapters for reference
That's it, Blizzard took away the title of RTS Game King from Ximu's hand.
We have walked out a rts path that no one else can take.
There is also "Endless Mission".
It can only be said that Sony Online Entertainment is not lucky. Their "Endless Mission" is indeed very good. It can be said that without this game, there might not be "World of Warcraft" in history, and the future development of Mt Rpg may not be as well-known as Jester.
But, who made their game just released a few days ago.
A senior designer at Blizzard downloaded the game and wanted to try it out because he was curious. Originally, the designer's idea was to play it for an hour or two, and then go to bed.
The reason is that he has been working all night and is so tired.
Then, the designer forgot the time at the beginning of playing. It was not until the morning when his colleague came to work again that he suddenly woke up. He had played it all night without realizing it, which made him indulge in the game for the whole night without realizing it? He couldn't believe who he was? He had played the games, and had seen countless games, and had never seen any storms.
There are also games that can make you addicted.
Then, he began to analyze the game "Endless Mission". The more he analyzed it, the more he became more frightened. The more he analyzed it, the more he felt that this was the rpg game he had always wanted to make.
Then he recommended this game to his colleagues at Blizzard, and almost everyone who came into contact with this game became fans of this game.
There is a hidden rule for developing games on Blizzard.
That is, they only develop games they like to play. If a game cannot attract them, then no matter how novel or innovative the game is, they will not develop it. Just like the main reason why they developed Warcraft at the beginning is that they really like the rts game type.
For example, why Blizzard did not develop dota games later, but later made a game that was criticized by many people. It seems that the four-dimensional one is completely different from the traditional dota games and is not popular. The same is true. It is because Blizzard thinks that dota games are meaningless and meaningless, and they don’t like to play them, so they won’t do it.
When Blizzard became very interested in a type of game, it means that they were ready to learn from this game.
Later, there were Overwatches from "League Fortress 2", and before, there were naturally "World of Warcraft" which was based on "Endless Mission". That's it. When all Blizzard designers fell in love with this game, the fate of the game was decided.
When a designer at Blizzard feels that many things in "Endless Mission" are not satisfied with them, they will say something like this: "Why don't we do our own "Endless Mission"?"
Then, the development plan for World of Warcraft was established.
Of course, Blizzard, who has the courage to make such a gamble, is indeed very courageous. After all, not everyone had the ability and qualifications to form a development team of more than 100 people to develop a type they had never involved. But Blizzard dared to launch a project for four years from two thousand years, and it was not until 2004 that the game was officially tested on the US server.
It can be said that if World of Warcraft fails, then Blizzard can only become a proper noun and can only exist in the history of electronic games.
In fact, from the initial version of this game, you can still see a lot of design ideas for "Endless Mission". For example, it is the wild leader, such as the Raud team. The dungeon is controversial, so I won't mention it for now, but the design ideas of mc and Ai are in line with the team dungeon of "Endless Mission".
It can be clearly seen. In this team dynasty, there is a strong shadow of the team dynasty of "Endless Missions".
But this is also an inevitable thing. After all, among the development team of World of Warcraft, there are many developers who originally "Endless Mission". It is understandable to see some shadows of "Endless Mission" from the development of World of Warcraft.
Just like many people say that Overwatch plagiarizes "League Fortress 2", it is hard to say the difference between plagiarism and reference, so I won't talk about it for the time being. However, before the development of Overwatch, Blizzard recruited core members of the development team of "League Fortress 2" to join. A designer has his own previous game style in his newly designed game, which is natural.
Only those group of Valve NC's superior brainless fans will plagiarize "League Fortress 2" every day with "Overwatch" and promote it every day, for fear that others will not know.
Just like if the Sulfurous Face leaves the Pants Detachment Demon and then thinks of an action game with similar style to the Ninja Dragon, it is called Sulfurous Face plagiarism of the Pants Detachment Detachment, plagiarizes "Ninja Dragon". This is really a thief who calls to catch the thief, and doesn't know what it means.
In fact, this kind of person is a good person and a great man, and is one of the three evils in the domestic gaming circle.
Let’s talk about World of Warcraft.
In fact, the reason why World of Warcraft has a strong shadow of "Endless Mission", especially in the development of their team dynasty at the beginning, which is the design idea of the first team dynasty in Warcraft history, is completely consistent with the design idea of "Endless Mission", but there is no way to go.
Because the progress was very fast at that time.
It was seven days before it was officially released, but Heart of Molten Fire was just something on the schedule and no formal development began.
Blizzard's designers had no choice, nor had enough time to think and design. All of them borrowed from a lot of design ideas for the team dungeons of "Endless Mission". In this way, it only took seven days to make a team dungeon, the heart of the Molten Fire, which is very similar to "Endless Mission", was released like this.
However, what Blizzard did not expect was that this team dynasty, which was obviously rushing to work, was very popular.
But despite this, Blizzard did not continue to draw on the design ideas of the team dungeon in the subsequent design, because in Blizzard's opinion, the level of Soe's people in dungeon Ai is really bad.
Therefore, we can see that Blizzard's design level is getting higher and higher in the team matte and has its own style.
Starting from bwl, including Zug, including Anqira.
Chapter completed!