Chapter 652 Players are irrational
"It's very rare for you to have such an experience."
"Mr. Sid Meyer, he is an absolute master in the development of strategy games. Even I can learn countless things from his experience..."
"Okay, let's get back to the point, or our mutually secure destruction principle."
Jester smiled.
The audience below the stage was also very interested in this very abstract name. They all pricked their ears and wanted to listen to them more clearly.
"I don't know if you still remember the Cold War, the Cold War that just ended, as winners, we defeated the most evil empire in human history... This rule comes from the Cold War, and its rule is this: we have a bunch of nuclear weapons, and the Russians also have a bunch of nuclear weapons. We can blow the other side at any time. The reason we don't do it is because we know the other side can blow us up."
When Jester saw the expressions of the original expression on many people's faces, he smiled: "That's right, it's the so-called nuclear binding."
"But what we are talking about now is the principle of mutual destruction between players and designers. The relationship between game designers and players is similar to the US-Soviet relationship during the Cold War. Players can destroy their own experience of playing games at any time. They can exit the game, use cheaters, etc. We designers can also mess up the game..."
"A few years ago, I discussed this game with my colleagues, an adventure game. We had to walk along the road and go on various adventures until we arrived at the castle and met the king. But after seeing the king, players would learn that the king was actually a bad guy, not a good guy. Therefore, players had to go back to the starting point along the original path and start the adventure again... This was just a little brainstorming discussion at that time. Even if we had time, we even made a very rough trial version to try it out."
"Believe me, it was a bad experience."
"I can tell you why we did this game, because when we were discussing, a very young designer said, 'The players' expressions will be particularly exciting at that time. All their efforts will be in vain. What a surprise! What an amazing design!'. This sentence touched many of us, so we tried it."
"That's really shit, players just feel like they've wasted eight hours on a stupid game, and that's how I felt at the time."
"The player and the designer have achieved mutual destruction. We must be loyal to the stories told by the game and pay attention to the efforts of the players. If you pay, you must gain something. You cannot play your game after the player has spent an afternoon. After passing the level, you will tell him that you will get nothing. This will destroy the game experience so much."
"Do you understand what I just said?"
“There may be some abstraction.”
After Jester finished this long paragraph, he asked the person sitting.
After seeing that no one expressed his discomfort, he nodded: "Then let's continue. This time I have prepared a long speech." As he said, he raised a thick stack of manuscripts in his hands to everyone.
Chapter completed!