Chapter 59 Opposition Voices
Regarding the gamble of the naked run, Jester didn't care about the disappearance of another party, and he held this trial not to prove that he did not make a false statement, but to hype his game. Even without this racial discrimination incident, Jester would find other excuses to trigger a hot topic discussion.
Because Jester, who comes from the future, knows that no matter how good the game is, it needs hype to promote it. In the field of game, there is no saying that the wine is not afraid of being deep.
Now the trial session of two consecutive days has been a great success, and Mars Entertainment's phone call was almost blown up by the buyer.
They are all those dealers or many amusement hall owners.
In fact, many of the people who came to participate in the trial party this time were the owners of the amusement halls that had made a fortune with "American Cubes". Some of them may really like Mars Entertainment games, but many still want to see if the new Mars Entertainment games are worth their continued investment.
Unexpectedly, this time Mars Entertainment not only did not disappoint them, but also far exceeded their expectations.
They released the Buddha and saw another American Cube.
However, the game's distribution rights have now been handed over to Fengxing Distribution Company. For these buyers, Mars Entertainment can only express specific purchases, please contact Fengxing Game Distribution Company.
This is a news that many dealers scold but many arcade hall bosses cheered. Because after the issuance rights were handed over, dealers could not make money like selling American Squares, but these arcade hall bosses could directly get the goods at the ex-factory price.
However, Carly is only planning logistics centers in three states. Only the California logistics center, which was built at the earliest, can be officially put into use. As for the flagship store in the central city, it is even more unpredictable. Margaret Whitman just negotiated a rental location with Los Angeles in San Francisco, but it will take a month to decorate. As for the date of opening flagship stores in the United States, China and the United States and East China, it is still a long time to go.
In order to accelerate the establishment of direct sales channels across the United States, Carly couldn't help but remember the way she discussed with Jester's franchise store. Unexpectedly, as soon as this plan was proposed, it received many responses. Many bosses who had previously run amusement halls asked about how to join.
In just one week, more than 20 popular franchise stores were established across the United States.
However, Sega's first batch of arcade substrates will not arrive in about a week, and the frame is made locally in the United States, so even if you pay in advance, you cannot get the spot stock, at least ten days.
However, the owners of the franchise store and the owners of the amusement hall were still scrambling to pay in advance and placed an order in advance.
Among them, the orders for "Gem Maze", "Zuma" and "Bubble Dragon" are similar. Each game has been booked in quantity ranging from 5,000 to 6,000 units. The orders for "Snowman Brothers" are the most popular. In just a few days, the total orders exceeded 20,000 units. This is not a verbal order, but the full payment must be delivered in advance.
You know, even with the popularity of "American Cube", it has only sold 20,000 units so far.
Although Jester reduced the price of arcades a lot compared to "American Square", the price of "Gem Maze", "Zuma" and "Bubble Dragon" is for 3,000 US dollars to the franchise store and 4,000 US dollars to the amusement hall. However, Fengxing releases have to charge 20% of the profits from each franchise store, and the franchise store is responsible for local publicity. The price of "Snowman Brothers" is the same as the shipment price of "American Square", and is also 6,000 US dollars. Of course, without the exploitation of dealers, the 6,000 US dollars is also the actual selling price. Even if you buy goods in the franchise store, the unit price of "Snowman Brothers" is as high as 5,000 US dollars.
Moreover, the three games of "Gem Maze" have begun to be produced and will be available in stock in a few days. However, the game "Snowman Brothers" has not even been produced, let alone suitable production. Even so, it can directly pre-sell 20,000 units after its first debut, which is beyond Jest's expectation.
In just a few days, Fengxing issued more than 300 million US dollars in cash. Of course, this money still needs to be shared with Mars Entertainment.
But for Jester, this is just a left hand against the right hand.
The large amount of prepayments brought by the pre-sale of these four games also made Jester, who had been very nervous before, breathed a sigh of relief.
As long as he doesn't have to worry about his company's capital chain breaking and collapse.
After Jester rushed back to California, it was the end of July, and the development progress discussion for the next month was about to be discussed.
Jester first chatted with Sever Dabblewer for a while and listened to his ideas on game design. He felt that although he was young, he was also a talent for making a living. He also had a plan to formally establish a third core R&D team at this discussion meeting and let him serve as the team leader.
However, at this discussion, there were no major problems with other projects. For example, ‘THE-KING’ continued to be responsible for the development of “Avengers” and is expected to produce three levels this month. After completing the production of “Snowman Brothers”, the work of the game and DEBUG will be handed over to the scavenger in the later stage of the game, and then the whole process will be devoted to the design of “Dawn”. Sid Meyer also officially joined the “Original R&D group in this meeting.
But when Jester proposed to set up a third core R&D team to develop the westernized "Sheriff Balotelli", Mark Seney put forward different opinions.
"Jess, what style is the game you wanted to make at the beginning?" Mark Seney did not talk about the shortcomings of "Sheriff Balotelli" modified by Sever Daberwater, but asked Jester directly.
When Jester heard this question, he knew what the other party was going to say.
These are actually the two styles of game production later, and it can even be said to be a confrontation between the two genres - realistic and cartoon.
"Sheriff Balotelli" modified by Seff Daberwater tends to be realistic and puts the specific background in the west. The monsters or enemies in it also exist in reality or have rumors, which can certainly make it easier for players to substitute.
but……
Mark Seney did not wait for Jester to answer, but said directly: "We won't talk about the target audience of the game. I will give you a very simple example in the design. Sheriff Balotelli eliminates the enemy in this way. He will jump up, jump higher than himself, and then step on it and stomp his enemies. In Jace's previous design plan, he stepped on mushrooms and a monster with a cartoon and strong wind, so this way that looks funny and weird is not only not to be considered funny, but will be taken for granted. But if the monster you want to defeat is replaced by Indians, Vodou wizards, and Western bandits and robbers, you can imagine this picture, which is not only absurd but also weird."
"This is stupid."
"So, in this style of gameplay, his style must be cartoonish. The style of Jace's previous design was very good. I like it very much, so I think there is no need to modify it at all. This is my point of view, I'm finished."
After Mark Seney finished speaking, he spread his hands and signaled that others would have any opinions.
"I agree with Mark, and I think the most clear thing we should be about is what target audience this is." At this time, Sean Dabilli, the leader of the Origin Design Group, also stood up. He said slowly, "First of all, this is a game made for our home game consoles, a first-time game sold in such a deserted market environment to open up the game console market. Who would buy a home game console? This is actually a very clear question. No matter how grand the game console is, at least for now, it is essentially just a toy, and we must clarify this."
"There is no doubt that our main consumers will inevitably be children at the beginning! Who would buy a game console for their children? They are their parents. I think as long as I understand this, it goes without saying whether to choose a relaxed, funny, funny, and funny cartoon style or a realistic style that is real and violent. That's all I want to say. If this is an arcade game, I won't object. The modifications of Seifer Daberwater are indeed very western-style and down-to-earth. If they are made, they will inevitably be loved by some people with western plots."
"And regarding the question of the sense of substitution, I know that when everyone was a child, John Wien thought that Clint Eastwood was cool, and they all wanted to be a tough guy and a hero like them, but think about it yourself, when you were a child, did you like "Cat and Mouse", or "Mickey Mouse" more or "Golden Red Dead" and "Guanshan Fit" more?"
"When you clarify these, you will naturally know how to choose between styles."
"Of course, like Seff Daberwater's design, I did not deny the greatness of "Red Dead Redemption" and "Guanshan Fit". The western style he designed was also something I like very much."
"Personally, I look forward to this game."
After Shawn Dabilly said that, everyone looked at Jester. After all, he made the original setting, and he was the one who proposed the modification. Now, the heads of the two core R&D teams do not agree with his modification plan. Moreover, Mark Seni is also his partner and the director of the software R&D department.
Jester lowered his head and thought silently, and the scene remained silent for five minutes.
He raised his head and did not say his conclusion, but looked at Seif Dabbotwater, who had been sitting there without saying a word, and asked, "Neither of them agrees with your modification, don't you want to say it?"
"I..." Seifer Daberwater had just graduated, just 21 years old, and was introverted by nature. When Jester asked this, he was speechless and didn't know what to say.
"Just say it. Our monthly R&D discussions are free to speak. Tell what you want to say. Don't care about the identities of these two people. They dare to make things difficult for you afterwards. I will support you." Jester said with a smile.
This also made Mark Seney and Sean Dabilly laugh. They all knew that this was Jester's joke, and they were not petty people either.
Taking a deep breath, Seff Dabblewater seemed to calm down his emotions before speaking: "Actually, I thought about it just now. What Director Mark Seney said to Sean Dabbley is very reasonable. I really think about the design of this game a bit simple. In addition, I personally don't like cartoon style very much. I just saw that your character is like a Western Sheriff. In addition, I like to watch westerns, so I have the previous modified copy."
Jace nodded, he was silent for a while, then stood up, bowed slightly, and said apologetically: "First of all, I apologize for my inadequate consideration. Because of my personal preferences, I made a slightly hasty decision. I ignored that this is a home computer game, but I did not decide to take back my previous words."
He first expressed his apology for his inadequate consideration, then changed his tone and continued.
"I think the Western style "Ballotelli Sheriff" has a certain audience and is a very stylized game. Although it will limit its target population to a certain extent, it will also make its target population more popular with this game. I call these players the core players. This type of player will have a special liking for a certain type of game. Moreover, I think there are too many members of our scavenger group, with more than 40 people. If you do the post-production, you won't use so many people to deal with DEBUG, so I plan to draw thirty people out of it to form two core R&D teams."
"And, our Mars Entertainment is not a company that only makes games for children. We should have the courage to do some games, with unique styles and certain players like, even if the sales may not be too high." As he said, Jester turned his head and looked at Mark Seney, and said with a smile, "One of these two core R&D teams is your deputy Will Wright, who is responsible for the other..."
Mark Seney nodded at this point, and he had no objection. In the more than a month since he was in contact with Will Wright, he also found that the other party was indeed a talented designer and had his own unique personal understanding of the game. This time, he had the opportunity to let him go out independently and lead a R&D team to make games alone, which was natural.
Jester's eyes turned to Seff Daberwater, and a smile appeared on his face again, saying, "Seff Daberwater is responsible for it."
As soon as Jester's order was announced, there was no need to mention others, even Seff Dabwalt's own face showed an unexpected look. After all, he was just a newcomer who had just come to the company for less than a month, but he had participated in the final work of several games and had never participated in the formal game development. It would be too hasty to let himself lead a group like this.
"I can't." Seifer Daberwater whispered.
Jester just smiled and waved his hand, saying, "It's okay, you check it out. From your revised copy, you can see that you have a deep understanding of the Western style. This is a game with a very strong personal style, or it's the most appropriate thing for you to do."
First, he directly rejected Seifer Dabbotwater's words, and then Jester continued, "But in this way, the gameplay cannot be used with the cartoon-style Sheriff Balotelli game I designed before. At least the cartoon-style jumping around and stomping monsters will not be used, but the jump can be retained."
At this time, Jester thought of some settings in "Metal Slug" in his mind, so he continued to say.
"First of all, this is no longer a home computer game, but an arcade game. The attacks can be changed to the own revolver. If it is far away, you can use the revolver to attack. There are unlimited bullets. However, every time you shoot a certain amount of bullets, you need to change the magazine. You can use a dagger when you are close. You can also add some props that can enhance the game characters, such as various more powerful guns. Since the style of this game is realistic western style, the guns should also be realistic. Don't have any inexplicable things like laser guns, missile guns, and even a vehicle system can be added, but it also has a western style - for example, a horse equipped with a machine gun. After the player eliminates the enemy, he can choose to ride..."
"Of course, this is a scroll game, and it is very difficult to develop, but some of the scroll technology you need is in the technical reserve department, which is the key point of Mark and their team. If necessary, you can ask for their help in terms of technology. I have seen the first level they have completed in the Avengers, which is very smooth, and it is really a masterpiece that crosses the ages."
"Then, the name of this game remains unchanged, and it is still called "Sheriff Balotelli". Another cartoon name is changed to "Ballotelli's Alien Adventure", which is under the responsibility of Will Wright's team, because it is a home console game, and our home console is still in the design. You must follow up on the progress of hardware development throughout the process. You must fully understand the performance of the game console we are developing, and then you must also take out the home console version of this game when our game console is first released."
"As for the name of the group, you will decide for yourself."
Finally, Jester made a summary of this discussion, and it can also be said to summarize the research and development mission of Mars Entertainment in the next month.
Origin completed the level production of "Snowman Brothers", and then made every effort to prepare for the development of "Dawn". Sid Meyer served as Origin. THE-KING is still responsible for the production of "Avengers" without any changes. Two new core R&D teams are established. One is responsible for the cross-border shooting of the Western Conference. The team leader is Seff Daberwater, the proposer of this game, and the other is responsible for the cartoons of the first home game console, "Ballotelli's Alien Adventure" with the theme of relaxed entertainment. The team leader is Will Wright. As for the Scavenger, the Scavenger is still responsible for the post-processing and DEBUG work of the game. Of course, this month is mainly "Snowman Brothers".
At the same time, Jester also served as the producer of "Dawn", "Sheriff Balotelli" and "Ballotelli's Adventures in Another World".
Chapter completed!