Chapter 581 The most important point
“The most important thing about action games?”
After being asked by Jester, Itagaki Baonin didn't know how to answer. In fact, in the past two years, he had no experience in developing independent action games except for the "Nin Dragon" he made as his deputy. Although he did put forward a lot of suggestions when developing "Nin Dragon", and these suggestions were adopted one by one, he never thought about one thing in depth and overall, that is, how to make an action game.
Or to say, what is the most important thing when making an action game.
"Let's do this, let's not talk about this question first, let's talk about something else. The last game you made was the sequel to "Street Fighter". How do you feel about this game? I remember you said before that you are a fan of "Street Fighter". "Jester didn't know how to answer when he saw Itagaki Baoni, but he just smiled faintly and automatically changed a topic.
When facing this problem, Itagaki Baoni was obviously much more confident.
He quickly answered some of his thoughts.
"I think the fighting game we are still insisting on is a bit out of date. Although we can make such a beautiful picture, for players, such battles in 2D space can no longer make them as excited as usual. We need to change this passage." This passage was very firm.
Jester nodded after hearing this.
"Do you also like Yu Suzuki's "VR Warrior"?" Then, Jester asked with a smile.
Itagaki Baoni did not deny it. After hearing Jester's words, he nodded and said bluntly: "Mr. Suzuki is indeed a genius in fighting games. I don't know how he came up with the game "VR Warrior". It is said that in order to design Yuki Jing's movements, he went to the junior high school several times to discuss and learn to capture movements by the Bajiquan masters. It is indeed this game that has inspired me a lot."
"Um."
Jester nodded again: "This time I have asked Yu Suzuki to be my deputy, and I have this idea. I think in my next game, the combat system will be integrated into this "VR Warrior" combat system... In fact, I also hope that you can learn something from Yu Suzuki, because after completing this game for Sega, I will give you a game you like very much for you to develop." This made Itagaki Sonoshi's face show a look of surprise.
Before Ichigaki Baoni asked, Jester took the lead in explaining: "I have also carefully studied Mr. Yu Suzuki's "VR Warrior" and it is indeed a lot of inspiration. I have had the idea of a game, but I am not yet mature. I temporarily named it "Iron Fist", which is also an arcade game."
"Is it our work that declares war on "VR Warrior"?"
Itagaki Sonoshi couldn't wait to ask, and Jester nodded: "Yes, it's our work that declares war on "VR Warriors."
When he saw Itagaki Bashi heard that he was planning to hand over the development opportunity of "Iron Fist" to him, Jester couldn't help but feel a little funny. He suddenly remembered that in his world, Itagaki Bashi also had an indissoluble bond with Iron Fist. Of course, this indissoluble bond is not the indissoluble bond he gave him.
In Jester's memory, Itagaki Satoshi was asked what the five games you hate the most were, and then Itagaki Satoshi made a quick decision and gave a blunt answer: "The five games I hate the most were "Iron Fist 1", "Iron Fist 2", "Iron Fist 3", "Iron Fist 4", and "Iron Fist 5". The reason for this answer is that "Diet or Life" that was often called by Itagaki Satoshi, which was once derogatory by Namco, the development company of "Iron Fist", was too pornographic and unworthy to be called a fighting game.
In fact, although Itagaki Baoni hates the "Iron Fist" series and Namco very much, his personal relationship with Katsuhiro Harada, the father of "Iron Fist", is very good. They often drink together, and even when Itagaki Baoni even calls Katsuhiro Harada when he is bored. Jester remembers that he once watched such an interview.
Itagaki Natsunobu and Katsuhiro Harada were interviewed together. In fact, before that, Jester never believed that Katsunobu Itagaki Natsunobu actually had a very good personal friend with the pioneer of the game "Iron Fist". In the interview, Katsuhiro Harada even said something interesting about Katsunobu Itagaki. You know, Katsunobu Ita likes to drink very much. One day, Katsunobu Ita drinks very late, and then is too bored, so he called Katsuhiro Harada to chat. At that time, Katsuhiro Harada was still working overtime in the company.
Of course, it is the development team of "Iron Fist".
At that time, Katsuhiro Harada heard the phone ringing, picked up the phone and saw that the screen was the words "Online Ichigaki on the screen, and immediately shouted in the office: "Let's see who called!" Then people around him laughed at him: "Do you want us to answer for you?"...
After watching this interview, Jester realized that the sulfuric face did not hate "Iron Fist" as he said.
Having said that, in fact, the reason why Sulfur Face was able to complete the classic work in the fighting game "Death or Life" was because of the help of the seniors of the am2 development team. The anm2 development team was formed by Yu Suzuki, Sega's ace development team, and the one who developed "VR Warrior".
So, Jester looked at Itagaki Baoni who was still excited at this time, and felt a strange sense of joy in his mind about these things about Itagaki Baoni.
At this time, Itagaki Aoshi, who had been excited for a while, seemed to suddenly think of something.
He slapped his thigh and said loudly to Jester: "Boss, I think of the answer to your initial question. In fact, the most important thing in action games is his combat system. If you take out the combat system separately, I think he is very similar to fighting games."
“Similarity?”
Jester did not agree or object, but immediately asked a question.
"I can't understand it very well. Anyway, it can be called a sense of operation or feel. I can't find the most suitable word to describe it. Anyway, it's a feeling and it's hard to describe it in words."
Itagaki Tomoto wanted to explain to Jester, but it seemed that he couldn't say it himself.
But Jester nodded: "I understand what you mean."
This is not illusory, because Jester really understood the meaning of Itagaki Baonin. This is indeed something that can only be understood but not expressed in words.
In fact, many people in later generations called this feeling of a game a sense of blow, but in the eyes of top developers of real action games, there is no concept of this sense of blow at all. This is a false proposition. For example, if many other developers or manufacturers talk about the sense of blow all day long, it is likely that they do not understand the true meaning and core idea of the sense of blow.
Jester also had a few interviews with Zuckerberg. Someone asked him, "What do you understand big data in Facebook is so good, what do you understand big data?" Zuckerberg asked the assistant next to him, "What does big data mean?"
Similarly, if you ask Sulfur Face or Hideki Kamiya and Yoshito Ono what a sense of blow is, they may not know much about what the word means. It is like asking a normal person what a sense of walking is. For Sulfur Face, the producer of Ninja Dragon, and Hideki Kamiya and Yoshito Ono, this kind of thing that is temporarily called "strike" is like a person who can walk. This is an instinctive thing.
For those who really understand action games, "strike" is something that is integrated into blood in all aspects. This thing is a very simple thing for those who understand it, but it is an unpredictable mysterious thing for those who don't. It can be said that this is a comprehensive expression of sound effects, animation, feedback, monsters and skill design, etc. "strike" is not a technology, it is a feeling that can only be understood by accumulating more.
"I just finished reading your incomplete game development plan. In fact, in my eyes, there are many problems."
After finishing the above topic, Jester talked about the game called "Shadow Blade" designed by Itagaki. The plot of the action game is not something Jester needs to worry about. In this regard, whether it is in the headquarters of Mars Entertainment or in the Japanese branch, some are better at this aspect than him, and he refers to other things.
"You don't seem to consider the difficulties of some 2D horizontal plate-passing action games in design. For example, here, there is one of the biggest common problems of this type of game, which is a sense of stiffness in operation. In layman's terms, it is the lack of smooth operation. Have you ever thought about how to solve this difficulty?"
Hearing Jester's question, Itagaki Bainhin pondered. After more than a minute, he shook his head in a daze.
He said with some shame: "When I was developing the Ninja Dragon before, I was just a deputy. I didn't pay attention to these things at that time, so..."
"hehe."
Jester smiled and planned to say itagaki Baoni. He shook his head and said, "You don't have to blame yourself. This is a normal thing. In fact, the development of action games is a thing that requires accumulating experience. You can take a look at whether it is us or Capcom's action games, the quality of the early games and the current ones is almost incomparable." (To be continued, please search for Astronomy, the novel is better, updated and faster!
Chapter completed!