Chapter 532 E3 is bragging
In fact, these reporters also know that Jester and Mars Entertainment are bragging, but for them, this is not what they are paying attention to. What they pay attention to is what Mars Entertainment has blown up, that is, how much information they have exploded.
As for how much of these materials are swearing, they don't care at all.
In general, the revelations from Mars Entertainment still satisfy them. First of all, it is the matter of the new console. This is a big deal. In the electronic game industry, there may be nothing else that can be more exciting than learning about the development process of a new console.
And this is exactly what players expect to see.
In particular, when mentioning the new host, a not-too-short video was prepared. In this video, Mars Entertainment is directed to everyone, whether it is the reporters on the scene or the players who watch the live broadcast through satellites in more than 30 other theaters in Los Angeles.
After seeing the demonstration of the realistic 3D battle scene in the video.
That inner ** is simply incomparable. In their eyes, on the new console of Mars Entertainment, they can play such a top-notch game, a real 3D game!
After all, it is not popular in this era, so it is easier for players to deceive nowadays. Basically, whatever the game company says is what it says. If it is a player in later generations, if you know that the game company has not yet created a console, you may be shameless to start a game company.
You don’t even have a game console, let alone a development machine, how to demonstrate the screen?
However, players nowadays have a little knowledge and know less, so they naively mean that Mars Entertainment demonstrates to them the pictures that future game consoles can present.
Actually, it is correct to say so.
After all, Mars Entertainment did not say that what they demonstrated to players is the level of screen that they can achieve on the next generation console. What Mark Seni said before the demonstration was just that you will see such a screen on future game consoles.
If you have to make an example, it is probably similar to that at a game company press conference more than 20 years later.
The senior executives of this game company are playing a piece of the highest quality CG in the world, and then seriously suggesting that under the platform or other players who are watching the live broadcast, you will play such a game on our next generation console.
Then these players probably won't express their amazement.
Instead, they will start to swear at game developers, do you think we are sbs? They are using obvious impossible things to brag?
However, more than 20 years ago, in the early 1990s when 3D games were not officially popular, almost few players could know what the game scene would look like in the future, and even few people could know the difference between CG and game scenes.
In their eyes, since this level of picture can be made into this kind of video, why can't it be a game picture?
This is the benefit of bragging about the long-term awesomeness. Now bragging about the long-term awesomeness makes current players full of expectations for the next generation of Mars Entertainment's next generation consoles. Of course, the ones that are full of expectations are not only the game console, but also the games on the new console.
After using this for about two years, we will let players understand the difference between CG and game screens, and then they will gradually forget about this matter. At that time, if we launch a new game console, there will naturally be no side effects.
This is the benefit of bragging about the long-term awesomeness.
The simplest example is that if Sony's first party's "The Last Guardian" can be released in 2015 or 2016, players will definitely forget all the squirts about this game, and at the same time, cheering **Long live the cheers.
The production team of cg was specially formed by Jester. It is a method widely used by later game manufacturers. However, now, cg is obviously not something that game companies will come into contact with. In fact, some game companies like motion capture have begun to adopt it.
The first thing to start using motion capturers for game development was Mars Entertainment, which is not a big production action game. However, the game director of this project proposed whether it can no longer use hand-drawn during game development, but directly use motion capture to complete the game.
A set of motion capture devices is not cheap.
So the purchase report was put up. Originally, such a small matter could not be bothered or alarmed Jester. However, someone mentioned this at a regular discussion meeting in the company at the beginning of every month, which made Jester notice.
Then Jester asked about this matter in detail.
Originally, this game development team, which was not big or important, did not pass the expression of purchasing motion capture, but after Jester's personal inquiries, it was naturally re-examined, and then the green light passed the expression of purchasing.
In fact, although the technology of motion capture is so high-end, it is very common in later games. In later generations, there is even a special capture system for human facial expressions. When R-star developed gta5, he specially developed a system that can be directly modeled through the captured facial expressions. He thought that motion capture was a rare thing in this era.
Indeed, it is not rare, but it is not very common.
In some high-level 3D action studios, this is basically the standard equipment. For example, the one from Lucas that Jester had coveted before, but Pixar animation studio that Jobs took the lead. However, in the game company, Jester has not heard of anyone who has used this thing to develop games.
Of course, this is now, and it will be completely different after a few years.
In Jester's memory, he really didn't know much about when in the original history, game developers began to use motion capture devices to conduct formal game development, but he remembered that he had watched a documentary before.
Chapter completed!