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Chapter 511 The reason for success

But in the game Hearthstone, this really doesn't need to be considered at all.

Secondly, are they actually his reasonable changes to the game system? As mentioned earlier, Blizzard refers to the entire system of mtg card games, but then again, mtg card game system is too complicated and not cute at all. The so-called cuteness here means that this system is not likable.

Blizzard does not want to make such an annoying system game. What they have to do is to make people understand, understand, and play it as soon as they get started. Well, they should be able to continue playing games that can be played with, so this system must be changed.

To be precise, it needs to be simplified.

However, after simplified mtg is still full of all kinds of charm.

At this point, it may also account for about 20% of Hearthstone's success factors.

Third, I have to admit that here, the Storm Son, which has been said many times before, must be put out again to the side, because they are so outstanding. These top artists in the world have contributed a series of cards to players, allowing players to pour out infinite collection of ** cards.

You should know that a mtg-oriented game, that is, a trading card game, the most important thing is that it has cards that allow players to collect cards. This can be said to be the basis and core of all the game.

This point is probably tied with the first point, and it is also 30%.

The last point.

In fact, this is also the most important thing, which is the most helpful aspect of the heroes of this game, that is, the design background of this game.

You know, the full name of the game "Heartstone" is like this - "Heartstone: Heroes of Warcraft". As we all know, the greatest mmorpg in the world, no matter how unwilling it to be for fans of uo or eq.

For example, there are many EQ sb fans constantly clamoring, and wow is just playing with EQ and playing the rest of things.

I am too lazy to refute this. It is no longer realistic to go to a certain country to read posts from more than ten years ago. For example, the so-called eq fans said that the earliest concept of the copy was completed first in eq, and then Blizzard copied it in wow.

I don't deny this, but if eq has the shadow of the so-called eq copy, then since bwl, Blizzard has completely stepped out of its own copy of the broth, and their design of the copy is no longer comparable to that of the workshop-style studio like eq.

Moreover, the design of Blizzard's copy Ai is so high that it is no match for anyone.

For example, the later chief designer of NetEase's World 2, Mr. Gao once said this. At that time, he said that some games are not something you can copy if you want to copy them. Take wow's copy Ai for example. In China, no game company or game team can complete wow's copy Ai.

This is not mentioned in advance, it is just a copy.

You know, the so-called copy made by EQ is correct, but why did they think of making copies?

Because the concept of copy was before EQ launched the copy, in an interview, a wow designer revealed something about wow's design during an interview, and specifically mentioned the concept of copy and explained it aside.

You should know that EQ faced a very serious problem at that time.

It is in the large raid in the wild, where there are many people and few monsters. Of course, no one dares to say that EQ made a copy system because he listened to this interview with the designer of Wow.

But it's just a statement of this fact.

That is, eq did not have a copy system at the beginning, and then wow's designer first proposed the concept of a copy system in the interview. Finally, eq added a new copy system that had never been in the previous mmorpg, which was groundbreaking.

This is a testimony of Penguin, one of the founders of a certain country's geography, who translated Illidan into Yudian at that time, and reprinted it. All players who have experienced that era are extremely clear about this matter.

Of course, I didn't say that eq was because I only went to make a copy after seeing the interview with the designer of wow. I just said that the order of development of things is.

As for what it is, haha.

The place where the brainless eQ player SB is visible, and it is not just that.

To put it far, I will only talk about the greatest success of Hearthstone. At the beginning, it borrowed the huge number of fans accumulated by World of Warcraft over the past ten years. If it weren't for having such a group of fans at the beginning, Hearthstone might have been difficult for Hearthstone to go through the "entrepreneurship period" at the beginning.

This can probably account for about twenty percent of the remaining ones in Jester's mind.

That's it. Blizzard's "Heartstone" was a great success. After the mobile version was withdrawn, the number of players reached 30 million. It can be said that this is a miracle.

Jester replied from the thoughts.

It was just that afternoon.

Jester held a separate discussion meeting for the development team of "Warcraft: Humans and Orcs".

He had nothing to hide, and said bluntly that they are now dissatisfied with Jester putting a large part of his energy on "Exotic Soul-Supering Song" and expressed their dissatisfaction with this. Jester's prestige in Mars Entertainment is unparalleled.

Basically no one dared to question what he said.

Therefore, this matter was simply suppressed by Jester, but Jester also knew that such things had pros and cons. Although he could use his prestige to suppress such rumors that affect the development progress, he was actually overdrawing his prestige.

It would have been fine if "Exotic Soul-Supervised Song" really succeeded as I expected.
Chapter completed!
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