Chapter 501 Brewing
Everyone heard Henlopo say this and then thought about it carefully.
That's true.
If Henlopo said this, it seems that the plot of "Exotic Soul-Supering Song" is also linear and very Japanese. The Anonymous played by the player has been bound by his past and future. The player's choice may be used to refer to the classic lines inside, but it cannot change-the-nature-of-a-man.
Jester spoke at this time.
"Do you think the story structure of "Exotic Soul-Supervised Song" is different from the American or Japanese style you have known before?"
Hearing Jester say this, Henlopo nodded.
That's true.
"Actually, you can change the image. For example, the plot of American RPG is a tree-like structure. It is radial and developed, while the plot of Japanese RPG is a linear structure. It is difficult to expand from its plot. It is a closed, self-satisfied plot. When I was designing "Exotic Soul-Supering Song", I thought about the plot narrative methods of these two games, and I designed a gourd-shaped structure."
"In this structure, it seems that at the beginning it is similar to the traditional American RPG plot narrative method, with a high degree of freedom, and it seems to be radiated into it. In fact, these plots seem to be numerous, but they still have to be attached to the main line."
After Jester finished speaking, he clapped his hands and continued, "In fact, whether it is American RPG or Japanese RPG, don't just limit it to the plot expression. If you think about it like this, it would be too restrictive. It is best to break away from the constraints of form and then make wild thoughts. For example, the part I completed in "Exotic Soul-Suppressing Song" is rare in American RPG, which can make players resonate emotionally. Before this, it was generally the characteristics of Japanese RPG."
As he said that, Jester looked around everyone again.
"Who else wants to add it?"
Both Henlopo and Jester's speech did give a lot of inspiration to those present.
Sure enough, a young man stood up.
This man is very young, named Gerot. He has just joined Mars Entertainment for not long. Jester knows his name, but he is not familiar with it. He just knows that his ability score is very high in the evaluation.
"My personal opinion is partly in agreement with Mr. Henlopo's statement, but I still have some of my own opinions."
"Please say it."
Jester waved his hand and signaled the young man to continue talking.
"It's very simple, there is a big difference between the two in terms of the substitution of characters."
Hearing Gerrot say this, Henlopo's own eyes also became serious.
And Gerot said without pause.
"In my opinion, the core of Japanese rpg should be to set a relatively complete story, and the entire game world revolves around this story. The game process is mainly about telling stories. American rpg generally sets a relatively complete game world. The game process is mainly about players interacting with the game world."
"Although they are all called role-playing, the things they play are different. In Japanese RPG, you may play Claude or Li Xiaoyao. In short, it will not be yourself. Your task is to interpret the epic stories of these legendary characters."
"In American RPG, players play the role of the player themselves. You play around in the game world and create your own story within the scope of the game's allowance. Although the story you interpreted in the end may not be so heartwarming and tactful."
At this time, a painter in the Son of Mars, who was also a plot architect, stood up. His body was a little fat, and he was wearing a heavy breath when he stood up.
Jester glanced at him.
The member of the Son of Mars immediately bowed slightly. He had a big beard, and he first introduced himself: "I am Sam Wise, and I want to say something about my opinion." Jester was of course not impossible. This was originally a concentrated discussion and brainstorming.
"What the two colleagues said just now is very clear, but I don't think it's intuitive enough."
"The highest level of Japanese RPG is watching movies, a complete plot, various twists, but basically linear, and the proportion of other things in the game is not decisive, such as the "Final Fantasy" series or the "Dragon Quest" series."
"The highest level of American RPG is exploration, a complete world, with various weak relationships, but every choice will have an impact on the entire world, and the final outcome will be different. Today's electronic games have not been able to achieve this perfectly. If I had to say one, I can only say it is a trpg desktop game."
As she said that, Sam Wise paused a little, and a embarrassed smile appeared on her face.
"I forgot one, and the boss's "Exotic Soul-Supering Song". Although this game is only available on paper, it is only through these hundreds of pages of content. I also think that if this game can be completed according to the boss's idea, it will definitely be the flag in American RPG."
When Jester heard his subordinates praise "The Soul-Suppressing Song of the Exotic World", he smiled and said nothing.
"Okay, let's continue to discuss. What do you think is the core definition of an RPG game? In addition to what many people have said before, about plot or exploration, that is, how should we design it to make an RPG game fun?"
When it comes to the game discussion, everyone present was a little restrained.
After all, in the history of Mars Entertainment, even a traditional American RPG has not been officially developed. Although these people like to play this kind of games, they are still some novices in making this kind of games.
Jester waited for a few minutes, but didn't wait for an answer.
He didn't care, but just smiled and said calmly: "Since you don't want to say it, then I'll just say something about my opinion, all of it is to throw a brick and attract jade."
"Actually, in my opinion, American RPG games can be roughly divided into four elements."
"First, it is the tortuous plot and the full character image, and secondly, it is the appeal to explore the essence, third, the attractive variety of character creation processes, and finally, a mature combat system. Of course, these four points are not absolute, such as role-playing games. It is to play a role, to experience the feeling of a hero? It is to experience the mental journey and bumpy path from nothing to the world. During this period, the emotional communication of players is the core of my understanding."
"When considering how to make a game, you don't need to consider only a certain game, so it will never be possible to make progress."
After Jester finished speaking, everyone present was silent. They frowned and thought carefully, recalling the passages that Jester had just said. To be honest, these passages of Jester gave them a feeling of enlightenment.
“What we’re talking about next is…”
Just as Jester and his new team were having this brainstorming-like discussion.
Richard Garrett tore a piece of white paper with his handwriting into pieces and threw it into the trash can. The trash can not far away was filled with pieces of paper he torn apart.
On these blank papers, he wrote his idea of the new game he wanted to make.
Unfortunately, he has not slept for a day and a night until his current position.
He didn't complete a satisfying one that satisfies him enough, and he knew that Jester had formed a new development team. Although Mars Entertainment kept it secret, he did not find any useful information.
He didn't know what good ideas or ideas Jester had.
However, when he thought of the gambling game of kissing the donkey's butt, he couldn't sleep or eat. He kept getting higher-level in his heart countless times, and he could never lose.
But the more this happens, the more he becomes, the more he is unable to think of what kind of game he should do.
Moreover, the biggest feature of Jester's game is innovation. No matter what type of game, when it comes to Jester's hands, he can always make games that are different from others. Although Richard Garrett directly criticized Jester, he was really impressed by Jester's ability.
At this time, someone knocked on the door.
Someone pushed the door open.
Richard Garrett looked up and was the assistant of his newly established development team.
"Sir, should we hold a discussion meeting first and discuss how this game should be made?"
After hesitating for a moment, Richard Garrett nodded, as if he was concentrating on how to make games. It is a normal thing for European and American game companies, but there are few such things in Japan. This is a cultural difference between Japan and the United States. Japanese people value their personal talents more in their performance.
This is why, in later generations, when talking about famous designers.
The reason why Japan is always more famous than Europe and the United States.
There are many American RPG development experts in Weizhen. After all, they have all been baptized by the development of this type of game again and again. Logically speaking, if we only talk about the development experience and ability of this type of game, Jester's team is still very different from Richard Garrett's most outstanding American RPG development team in the world.
Chapter completed!