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Chapter 474: Westwood's sci-fi to RTS

At this time, Britt suddenly had an idea.

He looked at the colleagues around him, and he knew that these people like him, like him, all like this game. To put it more bluntly, they like this mode of games.

"Jest Lee is really a genius!"

Britt said again, this time he got the same response again.

"Yes, how could he think of such a creative way to play every time? I really admire him..."

"So……"

Britt could see from the expressions of his employees that they really like this type of game, so he smiled and said, "Can we make a rts game like this?"

He just finished saying this.

The people present immediately looked at each other left and right, and then their eyes showed an expression of excitement.

There are not many employees in Ximutou, and Brett is only one of only eleven or two people, so there is also an aunt who cleans the house.

"Yes, since we like this type of game, there must be more people who like it. Now there are only Jest's "Age of Empires" on the market, which is far from enough for players and is far from satisfying them!"

A young man with blond hair also said excitedly.

"but!"

Someone immediately agreed. He looked a little older, but he was not over thirty years old. His speaking speed was very fast: "Yes, I want to find a game of the same type now, but I can't see it on the market now."

Britt was relieved when he saw his subordinates' interest so high.

"So how do we do it? There must be a plan, right?" A small game studio like Ximutou, in a game, a new game, from concepts to project development, there is no need to hold a meeting like a big company.

It is decided in this kind of casual conversation.

Even many game companies that have become the flagships of the industry in later generations are very casual when some games that are not very invested in are proposed for research and development.

For example, the process of Blizzard's development of Hearthstone.

This is actually what someone said casually when some Magic Card or Wowtcg card enthusiasts in Blizzard gathered together to play cards: "How about we move the Warcraft card game to the computer?"

Unexpectedly, just such a simple sentence, the project was launched.

In fact, although Hearthstone was almost the simplest card game when it was released, in fact, at the beginning of development, its prototype was wowtcg, which is a card game with the complexity of the gameplay that is not inferior to Magic Cards.

However, Blizzard's designers think that if designing this card game is too difficult, it will not only extend the game time, but most importantly, it is difficult to promote.

It's enough to look at Magic examples.

Is Magic not fun enough? Of course not. This is almost the most fun and ever-changing card game in the world, but why is it so difficult to promote it? It is because of its complexity that many people who are interested in it are discouraged.

The purpose of Blizzard's game production is to create a fun game that people like.

Instead of a niche game that is self-entertaining and only satisfies the naive and young ideas of some core players. Of course, when Hearthstone was first released, it was indeed abused by many people, thinking that no one would play such a simple game.

As a result, these people were disappointed.

"What kind of game?"

Brett's words calmed down everyone around him. They were also chewing on the problem of their boss.

Let them directly copy "Age of Empire", although this is the safest way, for example, imitating the game "Age of Empire" and making changes that essentially change the soup and not the medicine, and taking a name called "Empire in the Century" or "Empire in the Earth".

Then take it out and sell it directly and make a dollar, which is the easiest thing.

Moreover, they can guarantee that as long as the publicity is done and their level is not bad, they can definitely get a good sales and results.

However, that's not what they think.

Britt and his subordinates are not those who want to come in and make a dollar when they see that the video games are so popular now. They really like this industry and are really immersed in the fun of game development. Even if they want to copy it, they must be a little more obscure.

Or to put it another way.

We are not a copycat, we are paying tribute to the great Mr. Jester Lee and his Age of Empires that created such a great game genre.

"so."

After thinking for a while, Britt had an immature idea. It was actually not very accurate, but just a more interesting way of thinking. He tentatively said to everyone: "So, since Mr. Jester's "Age of Empire" chose ancient times, then we will choose a completely different era... In this way, we position the background of the occurrence of our game in the future."

"As for how the background should be set and what kind of era this is, we will gradually improve it in the future. Let's discuss now. If it is in the future, how should we make it. Let me give you a very simple example, referring to the settings in "Age of Empires"."

"For example, in "Age of Empire", they regard various ancient dynasties as objects that can be controlled, allowing players to control their favorite countries or monarchs to fight. If we set it in the future, how should we set it?"

After Britt finished speaking, he looked at everyone.

Because although the Cold War is now known to the end of the Cold War, the Cold War affected the economic and military forces of the entire world after World War II, and even sports, which is closely related to the Cold War.

Although everyone now knows that the disintegration of the Soviet Union is a foregone conclusion, after all, it has been subtle for decades. The impression of the Soviet Union's strength, barbaric and fierceness has long been deeply rooted in people's hearts. Therefore, when Bret talked about this, many people immediately thought of this aspect.

So, after Brett finished saying this.

Someone immediately spoke: "I think it is completely possible to refer to the Cold War setting of the two poles of the world. We assume that in the future, there will be another confrontation between two superpowers, and countries in the world are also taking sides separately. Wouldn't this gameplay similar to camp confrontation come out?"

After the man finished speaking, Brit nodded.

In fact, he had thought of this before. He pondered for a moment before saying, "I think we can use our imagination more. Since we have all set the background in the future, then we do this, and we will transfer the place where our game story takes place to the alien planet rather than the earth."

Brett's words once again excited the employees under his command.

"In this way, we can set this way. The Earth discovered a planet suitable for human habitation on a certain galaxy. Then these two opposing forces sent their own people to explore this planet, and then the two sides clashed..."

"We can also add some weapons that do not exist in reality at all, not just to reality..."

"How many countries can we join? Ten or twenty? I think it's not good to have too many. It's very difficult to balance this kind of numerical stuff. Some of the things we originally thought might actually be very buggy..."

"Yes, like "Age of Empires", there are many such designs. The naming is very interesting, but it is boring to be abused..."

This discussion about the new game lasted all morning. During this morning, Britt and his men were doing the best to improve this game that had just come up with such an idea, as you and I would like to discuss it.

In addition, Britt is constantly using paper and pen to write down many creative ideas.

When it was lunch, the framework of a new game was gradually taking shape.

In Ximu, lunch is usually ordered takeaway, which is also a very common method in the game studios that have not yet become famous in this era. For example, the id software established by John Carmack in history is called express pizza every day.

Just eating pizza with Coke was the recipe for game developers at that time.

Even later, John Carmack made a joke with Coke and pizza stew. This joke was very famous. Someone asked, would Carmack succeed if he made a game at this time?

Carmack answered very simply.

"It's not easy to succeed at this time. All you need is a computer, a network cable, and a refrigerator, which is enough to ensure that you can't starve you!"

While everyone was eating tomato-flavored pizza from the fast food restaurant.

Britt knocked the stack of white paper he copied in the morning onto the table: "Guys, we were very excited about the discussion in the morning. I had said before why we didn't make a game similar to Age of Empires, and that was just a sudden idea."

"But now after our discussion for a whole morning, I think this idea is feasible and very feasible!"
Chapter completed!
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