Chapter 414 World Video Game Association
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In addition, there is also the construction of the theme park.
The plan is to build three in the United States and two in Asia. This is the initial plan, but only one was started at the first time. Based on the results of the first theme park, we will decide when the remaining few will start. Moreover, neither Jester nor Samsung want to independently build so many theme parks. It is inevitable to introduce investors who are interested in this.
How can those people invest?
Only when the first paradise makes achievements, the essence of a businessman is to seek profit. As long as it is profitable and naturally, the traces of a businessman can be seen.
Jester told Lee Kun-hee about this matter, and Lee Kun-hee also said there was no problem.
Because that's what he thought.
Another thing that Lee Kun-hee cares the most is the investment and construction of Texas Instruments' silicon wafer factory. Although the negotiation process between the two sides was very smooth and the preliminary intentions were announced, I don’t know what promises TSMC made to Texas Instruments in that regard. Now Texas Instruments' attitude has become a little swaying.
This made Lee Kun-hee extremely dissatisfied. To be honest, Samsung does need Texas Instruments' silicon wafer factory very much, but if Texas Instruments does not have the sincerity of honest cooperation, they do not have to get Texas Instruments' silicon wafer project, because Lee Kun-hee has other ways, although this path is much more troublesome than getting the established production line directly from Texas Instruments.
Lee Kun-hee hopes that Jester will contact Texas Instruments again as an intermediary and explain to them the attitude of Samsung. Because this attitude is too harsh, Lee Kun-hee wants him to make a buffer to prevent Texas Instruments from turning against each other immediately after hearing this.
And Jester agreed immediately.
After all, the stronger the future Samsung will be, the more benefits it will be for him.
Eight days later, Jester was in a manor in the suburbs of Los Angeles. Here, Jester met Ken Kutaraki and Hayao Nakayama. Jester didn't take this manor for too long after buying it. It was mainly what Claudia suggested to buy when she came to Los Angeles before, so Jester naturally agreed.
This is not the first time I have met Nakayama Hayao Jester. The two have worked together many times and can be regarded as very familiar with each other.
This is the first time I met Ken Kutaraki.
Jester has seen the photos countless times. After all, he was a real Soqing before traveling through time. As for Ken Kutaraki, the legendary figure of Sony, you can almost be called by familiarity.
Ken Kutaraki's surname is Kutaraki. This is not an overly popular surname. Even in Japan, this surname is extremely rare. It is said that this surname is not the surname of native Japanese people, but comes from immigrants from the Korean Peninsula. Of course, it is just a legend.
In fact, Jester admires Ken Kutaraki very much.
"Good luck!"
Just as Jester saw Ken Kutaraki, he took the initiative to step forward and stretched out his hand. His sincere expression was on his face, which made Ken Kutaraki slightly stunned. He personally did not expect Jester to be so enthusiastic, and he did not think Jester would greet him first, rather than the other person beside him. Shikio Nakayama.
Logically speaking, Shizuo Nakayama is the head of Sega, and his status in the industry is much higher than that of himself. Until now, Shizuo Nakayama is also the vice president of the Japan Arcade Association. Moreover, Shizuo Nakayama should have maintained a good personal relationship with the other party because of his previous cooperation with Jester.
In this case, according to Ken Kutaraki's analysis, it seems that Jester should not shake hands with him first in any case.
However, since this was Jester's active show of goodwill, Ken Kutaraki naturally accepted it with a smile. He quickly stretched out his hand, grasped it with Jester's hand, and shook it hard.
"Mr. Li's youth is surprising."
This is not what Kyuta Kinaki is modest, because Jester is only twenty-four years old now, and he is a real young man.
"Mr. Kutaraki and I hit it off at first sight, and I hope Mr. Nakayama doesn't think he is negligent."
At this time, Jester took back his palm from Ken Kutaraki's hand, then reached to the side of the side, with a strange face, and stretched out his hand to him, while smiling and saying a few words.
"where."
Shikio Nakayama seemed to have not been affected by the fact that Jester shook hands with Ken Kutaraki before. The strange thing on his face disappeared as Jester's eyes moved to him. At the same time, a smile appeared on his face. While smiling, he shook hands with Jester.
At the same time, he kept saying polite words in his mouth, as if he really didn't take the previous things to heart.
In fact, just a short moment later, Shinto Nakayama knew a little why Jester used his means when he first met, because the previous price reduction strategy of Kaguchi Kuroki did cause great trouble to Jaster. This may be considered a counterattack against Kaguchi Kuroki's price reduction storm.
However, only Nakayama Shinoo himself knew that he was also having trouble. Although Koguchi Kuroo's price reduction strategy seemed extremely successful, it not only forced Mars Entertainment's dreambox2 to adopt the old-for-new strategy, but also, even Sony's Ps1 host was forced to use the same price.
You should know that at this price, it is difficult for them to make money by relying on hardware, and even include marketing, promotion, and logistics expenditures, and even lose money. That is to say, although Sega MD now looks good in sales and is gradually eroding market share in the North American market, only he himself knows that in this case, the more hosts he sells, the more money he will lose.
As for whether you can make money back with software in the future, in theory, this is feasible, but in fact, it is hard to say.
At least with less than 10% of the current market share, there is no way to fulfill your ideas.
After sitting down in the room, both sides politely spoke to each other and immediately got to the point.
Matters related to the establishment of the World Electronic Games Association.
First of all, the three parties have no opinions on whether they are established or not. The opinions of the three parties must be established such an association, and then the question arises, where is the address of the association? How does the association operate? How to manage it? How to elect officials like the president.
It’s just these three basic problems. Apart from Nintendo, the world’s largest game companies, are very arguing.
It is easier to discuss how to elect a president. For example, the plan agreed by all three parties is that each president is elected by the permanent members of the association, and how to elect permanent members and how many permanent members have these more subdivided questions will be moved to the second step to discuss content.
As for the issue of how to manage it, this is very simple. Today's Mars Entertainment, Sega, and Sony Computer Entertainment, which is backed by Sony, have almost 60% of the world's distribution channels and 90% of the platform share. Although the current share of this platform's share is almost contributed by Mars Entertainment and Sega, none of them dare to underestimate Sony, a just-in-command.
As long as these three companies occupy most of the resources in the industry can be connected and consistent, then the rules can naturally be drawn up for the entire world gaming industry.
None of these are any problems either.
For example, for the now quarreling of game ratings, although no country has taken the lead in grading games, in the eyes of any knowledgeable game practitioner, it is like grading movies, and the grading system for games will definitely come in the future.
The World Electronic Games Association can take the lead in proposing its own grading standards before this.
Of course, this standard is only for the home computer market, because the PC platform is a public platform. As long as you want, anyone can publish games on the computer platform. This is something that game companies like Jester and others cannot manage.
However, the home computer platform is not an open platform. It is not something you can develop games if you want to develop games on this platform. To put it the simplest, for example, if you want to develop games on the PC platform, you only need a PC computer, and you don’t need anything else.
However, this is not the case when developing games on home computer platforms. First of all, the most important thing is that you need to obtain a development machine specially used to develop console games.
What is a development machine? This cannot be explained clearly in a few words. You only need to know that this is a development tool necessary to develop a console game. Only with this thing can you develop a console game.
For example, if you want to develop a game on Dreambox, then you need a dreambox development machine. If you want to develop a game on Sega MD, you need a development machine on Sega MD.
It’s not enough to get a development machine. If you have a development machine, it just means that you can engage in the development of console games, but what is the game development for?
Many people say it's fun.
Chapter completed!