Chapter 361: The Changes in the Namco Palace
Mark Seni has not been exposed to similar game methods, although not many.
For example, "God is Crazy" which was released before Christmas, is a work of a small studio just acquired by the European branch of Mars Entertainment. It is called Bullfrog and the producer is called Pete Molynovix, who is about thirty years old. In the industry where young people are the main force, this can only be considered a senior in other industries, and can be considered an old man here.
However, this game, which is called "Old Man", shows an indescribable imagination and creativity. Mark Seni has played many games before, and there are countless classic games. He is even a designer who has produced countless game games. He knows clearly what advantages an excellent game should have.
But this game gives Mark Seni an unprecedented feeling, very similar to the feeling he had when he first played "Pirates".
This time, the gameplay method in "Civilization" once again gave Mark Seni the feeling, but because of this, he was able to refer to the sales of "God Crazy" to make an analogy. Is "God Crazy" not outstanding enough? Not that both "Game" and "Player" gave extremely high scores, and even a cool style that competed differently with "Game" even rated this game as the best of the year. Of course, if it weren't for "Pokemon" coming out of nowhere.
The reputation is so successful, but what about sales?
It can only be said to be unsatisfactory - it has been nearly a month since the release, and the total sales volume is only 100,000 copies. Yes, for PC games, this is a very good result. You should know that PC game companies such as Xueleshan.ea have only about 200,000 copies of their best-selling series. As a new game, it is really amazing to achieve such results.
But you should know that although this game is a new game, the promotion strength it accepts is completely at the level of "Thor Hammer". To be honest, for many people, such an excellent game, with such a strong promotion strength, still has not achieved a sales that satisfies them.
After reading this Mark Seney's report, Jester was speechless. He had thought about what was mentioned in the report before, so it didn't surprise him. He had also told Sid Mel before that the sales of this game might not be so satisfactory. However, Sid Mel was quite optimistic. The words he said made Jester feel ashamed.
“I just want to make the game I want to make.”
This is a very simple and heavy sentence. Sid Meyer is a real game designer. He is not, now he is more like a businessman. He used to inspire countless employees, but now he still inspires countless employees. The motto of making the best games that still inspire countless employees in the future seems to be getting further and further away from himself.
And this is something that cannot be avoided. As your career grows bigger, you must continue to lean towards business. Is there any contradiction between more and more commercialization and the best games?
This is difficult to say. Good games can also sell great sales, but a game that has been subject to many restrictions at the beginning of design must fall into limitations in design. Designers need to consider the ideas of more and more players instead of considering what this game should be like. What players like is not the best.
Jester agrees with this sentence, and of course, some people don’t understand it.
So, at this time, Blizzard appeared in Jester. This is actually a case worth learning from. There is no doubt that this is a very great game company. From a studio with only three people and a small studio that can't be even smaller, it has become a giant and benchmark in the industry step by step.
There was once a saying that Blizzard said. In the industry, Blizzard's company is not high, but there are still countless people who want to join them.
In fact, at the beginning of Blizzard, they only wanted to make the best games. Later, as their careers grew bigger and bigger, they had more and more things to worry about, and when designing games, the limitations became greater and greater, and the games naturally did not have the same stunning as they used to give players. But it is undeniable that their games are still meticulously crafted and full of beauty in detail.
So, Jester wants to do what he can do, and impress the players in details.
Many years later, this behavior was called the craftsmanship sentiment by many people.
While Jester was thinking about how to arrange promotions for the next release of "Civilization", the phone rang on his desk. The phone was specifically designed to answer long-distance across countries. He was wondering who would call him at this time. It was Claudia? It should be right. After all, I haven't called her for several days. I have said before that I would take time to accompany her to Europe for a weekend with her, but because of too many things, and the split of the Sony Nintendo league this time, I didn't care about it.
"Boss, I'm Tatsuhiko Yoshiro."
Just as I answered the phone, I heard a slightly hoarse voice coming from the other side of the phone. Jester knew that his guess was wrong. However, it is night in Japan now. What is the matter of calling Tamahiro at this time?
Without Jester's inquiry, the president of the Mars Entertainment Japan Branch on the other end of the phone rang out like a cannon.
"I just received the news that later today, Ken Kutaraki had contacted people from Namco in an izakaya. What the two sides had talked about was unknown, but they knew that they agreed to meet again at the headquarters of Namco tomorrow. Both sides of the meeting would be Ken Kutaraki and Ken Namco, Masaya Nakamura."
"Masaya Nakamura?"
Jester chewed on this name. This name is a well-known name for the Japanese gaming industry. The founder of Namco, the largest and most successful game company in Japan, and the idol of countless Japanese game practitioners can be said to be the pride of an era. Such a person personally met with the newly established vice president of Sony Computer Entertainment, and the relationship between it is intriguing.
"They have given up on PC-e, which cooperates with Japan Electric?" Jester asked in a bit inconspicuous manner.
In the history he remembers, Namco and Japan Electric's cooperation was almost broken at this time. The reason is not surprising. There is no hope in sales. It is also when they plan to return to Nintendo's camp, and all privileges were cancelled by Nintendo. At that time, Masaya Nakamura was furious, but Yuki Yamauchi said bluntly that if you don't meet Nintendo's rules, then set a rule by yourself.
You know, Masaya Nakamura at that time was not an ordinary person.
As the founder of Japan's earliest game company, he has served as president of the Japan Electronic Game Industry Association, president of the Japan Entertainment Machinery Manufacturers Association, president of the Multimedia Revitalization Association, chairman of the Foundation's Multimedia Content Development Association, chairman of the New Visual Industry Center Promotion Digital Content Association, and chairman of the New Vision Industry Center Promotion Digital Content Association. His identity was humiliated by Yuki Yamauchi with such contemptuous words. The shame and anger were indescribable.
This also laid the foundation for their rebellion again.
But this time, even if Masaya Nakamura did not want to be entangled with Nippon Electric on PC-E, he did not need to bow to Nintendo again. Nintendo is now unable to protect itself, so how could he threaten them?
Jester also wanted to go over to win over Namco before, but this was a plan, but unexpectedly, Ken Kutaraki took the lead.
Namco, exactly what Jester said, is that the game development company that can support a platform, cannot succeed. PC-E is not actually because Namco did not work hard, but because this game was released too badly. When the Sixteen-machine Battle was about to begin, it launched a half-six-bit machine. Jester didn't know what the designers of Japan Electric thought and why they made such a fatal mistake.
"I don't know if I'm willing to give up. There is no specific news. But in my opinion, the cunning rabbit has three holes. He Kuan is the old fox of Masaya Nakamura. He must have left a way out for himself. Moreover, Sony is indeed a very suitable choice, isn't it?" Yuxiu Yoshiro said his analysis on the other side of the phone.
Jester couldn't think of any reason, so he could only instruct: "Then keep paying attention to Sony's contact with Namco and see what they want to do."
As he said that, Jester laughed inexplicably, and he continued: "Actually, there is no need for us to be so nervous. At present, we are in an absolute leading position in any aspect. As long as we don't make mistakes ourselves, we will still be in the leading position. Our new console will start selling within a month. The delivery work will start in a few days. You have to vacate enough warehouses first and ensure logistics when it is released, otherwise there may be problems."
"I understand." Tamahiko Yoshiro on the other end of the phone also nodded and said yes.
After hanging up the phone, Jester was not as shocked as he said just now, because in history, the first third-party game manufacturer to join Sony's camp was Namco, and it was Namco's "Rist Racing" at that time that brought a booster to the PS, which was just released and was still in extreme weakness.
Chapter completed!