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Chapter 281 Problems

Aokino naturally disagrees with Aoshima Itagaki. After Aoshima Itagaki commented that "Final Fantasy ii" is not as good as "Street Fighter", he immediately said: "It's obviously fun "Final Fantasy ii". What's the meaning of "Street Fighter"? There is no plot at all. Look at "Final Fantasy ii"...

However, Itagaki Baoni was obviously too lazy to listen to the other party’s explanation. He had been with her classmate of the same school for less than two days. Although he didn’t know much about each other, he could also see that the other party was a person with high self-esteem but a good personality.

Obviously, he is still worried about losing to himself in the "Street Fighter".

When Aokino saw that he didn't argue with him, Aokino felt a little bored. After saying a few casual words, he stopped talking and felt bored. He said casually: "I didn't expect "Final Fantasy Ii" to be so well produced before playing. I'm in trouble with "Dragon Quest" this time."

Itagaki Baoni now does not know anything about these game companies like yesterday. Although he is not familiar with him now, he can't help but talk in his ears.

For example, "Dragon Quest" is also known to be the main competitor of the current "Final Fantasy Ii". They belong to two hostile gaming platforms, namely his common Mars Entertainment Dreambox and Nintendo's FC.

These two games are also owned by different platforms.

But he knew, but he was a little puzzled when Aokino said that "Dragon Quest" was in trouble. Aren't these two games? Why did one make the other trouble if it's excellent?

Although Itagaki Sono no inquired, Aokino obviously saw the doubts of his friend he had just met, and said, "It's very simple. In fact, the two games of "Final Fantasy" and "Dragon Quest" have always been called national RPGs in our country. However, because there were many players in "Dragon Quest", some of the players of this game believed that "Final Fantasy" did not have the qualifications to be compared with "Dragon Quest". This mutual attack eventually hit the producers of these two games."

After hearing Aokino say this, Itagaki Baoni realized that there was a grudge between these two games and the types were similar, so he said that the other one was in trouble, but what was the trouble?

Aokino just licked his lips slightly and continued, "Because the release date of Dragon Quest Ii is a week after the release of Final Fantasy Ii, think about it. These two games are often compared and are contradictory to each other. Both the producers and players often criticize each other. If one is too outstanding and the other is far inferior, then the instant collapse of reputation will be like a disaster for these game developers."

Aokino sighed very much when he said this, but Itagaki Baoni thought about it carefully. It seemed that it was almost as if it was said by the other party.

At Enix's headquarters, Yuji Oui and his men looked at the TV screen in front of them with a solemn expression. They also stayed up all night and finished the second work of "Final Fantasy". After that, everyone remained silent, and this scene lasted for more than ten minutes.

As the producer of "Dragon Quest", Yuji Oui felt that this suppressed anger could not last. He was the first to speak: "How do you think our game is like this one from Hiroshi Sakaguchi?" His voice was not loud and his tone was a little dry. When he said this, even he himself seemed to have no confidence.

Everyone who was asked avoided Yuji Okui looked at them, as if they didn't want to speak.

Finally, Nakamura Kyuichi coughed and said in a tone full of regret: "Duanyi, to be honest, if I hadn't seen the actual effect of "Final Fantasy ii" today, I wouldn't believe that they actually did a step further than "Fantasy Star".

His tone was indescribable.

However, Nakamura Hikaru thought that his assistant shook his head after Nakamura Hikaru finished speaking and said, "This is not that our level is not good, but because the FC function is like this, it is impossible to achieve such a thing as "Final Fantasy Ii". In fact, we cannot even complete the preliminary dynamic scenes of "Fantasy Star" on FC. The gap between single and double ppu in picture performance is too big."

After hearing this, Yuji Oui was silent, but now he knew that it was useless to say these things now. In seven days, six days, it was the release time of his "Dragon Quest Ii". If the player who bought his own game found that the level of his game was too large and the other party's game, he could imagine that kind of terrible scene in his mind.

He used to regard Shigeru Miyamoto and his "The Legend of Zelda" as his real opponent, and never took Hiroshi Sakaguchi's "Final Fantasy" seriously. It's not that the other party did not do well, but because for a game, quality is of course important, but the most important thing is that the platform where this game is located.

The market share of the Japanese FC is far from comparable to Dreambox, so in his eyes, the Final Fantasy series has never been regarded as an opponent by him, because the gap is too far on the basis. However, the prerequisite for the advantage of this platform to create a complete momentum is that the quality gap between two games with similar types cannot be too far. If the quality gap is too far, then even if the platform where the game is located is high, there will not be many people to buy it.

Especially the same type, which is released on a similar date and has some comparisons.

But now Enix's situation is difficult to make, and the date must not be changed, because this date was set more than a month ago. If it is changed, you will inevitably think that you are afraid of "Final Fantasy ii". However, what "Final Fantasy ii" shows did surprise him and even a little scared, but the problem is that this is absolutely not something that players outside cannot know.

If those players knew that even the designers of their favorite games had no confidence in their games, the compound effect would be shocked to think about it.

It is not only the effect shown on the picture, but it will never be able to achieve on the FC. After all, this is the limit of functions and is not a crime of war. It is not impossible for him to conceal himself with such excuses. However, many of the design ideas reflected in "Final Fantasy Ii" can't help but shock him. Originally, he thought that his "Dragon Quest" was an excellent game that was somewhat progressive than the previous work, but now when comparing "Final Fantasy Ii", it can be called a bad work.

Because this game is not comparable to the first game.

"Does our release date have to be postponed?" Someone saw Yuji Oui remained silent and asked questions that many people were very concerned about. Although postponing would make people laugh, it was always a way to solve the urgent problem. After the popularity of "Final Fantasy Ii" has passed during this period, it is also a way to take it out and sell it.

However, as soon as this sentence fell, Yuji Yuki's face suddenly became extremely ugly. He glared at the man who said this, then took a deep breath, shook his head and said, "Even if we delayed the release, we are always ridiculed and there is nothing to do. Unless we can improve the quality of the game in a short time so that it can be ranked alongside "Final Fantasy Ii", but it is not bad enough that it seems to be as big as a game in two eras? If we can't do this, what clothes are there to delay the release?"

Yuji Okui said a lot, but many people present were unwilling to admit it. They didn't want to admit it themselves. The game they worked hard for half a year before that was so proud that they were not taken seriously before was worse than those who had never taken it seriously before. And it was far worse.

However, although Yuji Oui said this was their thoughts, the question is, what if Anshi is released and his reputation collapses? Just like Yuji Oui said, if their game is compared with Hiroshi Sakaguchi's "Final Fantasy Ii", the content will not be discussed. After all, the plot of a game has its own advantages, and no one can say that anyone is strong, but the gap in the picture is obviously obvious.

Just like players who are used to playing FC and Dreambox games, it is naturally impossible to accept the same principle as the original pigment blocks on Atari 2600. For many people who have just been in contact with electronic games for a long time, the demonstration screens of these two games in the mall are compared together. So, isn’t it self-evident for them to choose one?

It would be fine if "Final Fantasy Ii" only has excellent graphics, but the problem is that their content is not worse than their own, and it is even closer to their own face. In this case, the other party will be released immediately, and the strong contrast will be worse, and the game's sales will be unsightly. What should I do if the losses caused?

You should know that the number of development teams of "Dragon Quest II" is so large that even Nintendo has never had a game that has such a large development team, but there are only twenty programmers. This is even in Nintendo, or even Jester's Mars Entertainment, which is characterized by big money, is a total development team.
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