Chapter 258 According to the original plan
At this time, Jester also thought of the Nintendo-Sony cooperation incident in his mind.
This cooperation did not come true because Nintendo's unilateral breach of contract did not become a reality. The biggest impact of this incident was that Sony, who thought he was fooled, entered the electronic game industry with all his strength, and then dominated the entire era with the momentum of sweeping the world.
The reason why Nintendo and Sony cooperated to develop the next generation of consoles was just because Nec and Sega released an external CD-rom system on their home consoles PC-E and Sega MD, which is the CD storage system. Nintendo felt that its R&D strength was not as good as these two companies, so he found Nintendo to cooperate with. Nintendo's idea at that time was exactly the same as it is now, mainly for its own CD-rom CD format.
Are they really interested in the video game industry?
Jester didn't know that because the history in his mind had long become a dream bubble, and neither Sony nor Ken Kutaraki had ever admitted that they had given up in the initial cooperation, but they left behind a backdoor in the agreement with Nintendo and the terrible power their CD-rom could have once succeeded, which made the stubborn Hiroshi Yamauchi finally retreat.
This story that cannot be erased in the history of electronic games has directly affected the progress and development of electronic games for twenty years later.
Later, Jester looked at some information, which contained a speech by Ken Kutaraki at the Sony internal meeting. This speech comprehensively explained the reasons why they collaborated with Nintendo at that time, which can be said to be incisive.
"The market positioning of... is the future digital entertainment terminal for home use. Through joint support with Nintendo, we can achieve the goal of unified specifications of full agreement and home entertainment computers, and the ultimate strategic concept. It is a comprehensive development of Sony's AV technology. The first stage of its tactic is to use Nintendo's hardware to popularize it. The second stage is to integrate with CD, ld and other products in marketing, and promote it to third parties, and then extend to other fields such as publishing and education... As long as the specifications dominated by CD-ROM are established, Sony will definitely be invincible in the future."
However, Sony, including Ken Kutaraki, was determined to make the ps series console into a real digital entertainment terminal for home use. However, the ps3 made with this goal made Kuta resign. Instead, it only made ps.ps2 and ps4 made with pure game consoles achieved brilliant success, which has to be said to be an irony.
Unfortunately, Microsoft later embarked on the old path of Sony again.
Thinking of this, Jester also made a decision. Although in addition to Sony's CD-rom format, Philip also had a CD-L format. Later, Nintendo used CD-L development with Philip as an excuse to completely get up with Sony.
Moreover, Nintendo did this extremely inauthentic.
The person in charge of home computer development was called to his office. Jester first listened to their opinions. In fact, their internal opinions were said to be conflicting, but the contradiction was not about using cd-rom or not. But about what to use cd-rom. Some people believe that the cassette system that could no longer keep up with the trend should be completely discarded. On the second generation of sixteen-bit hosts, the cd-rom system should be used directly.
The other part is more realistic. They also believe that the large-capacity storage of CD-rom and the low manufacturing cost will inevitably be the mainstream of future development. However, the second-generation host has almost been finalized. If the new reading specifications are suddenly changed, the circuit diagrams that have been completed by the entire machine will have to be redesigned. The previous efforts cannot be said to be in vain, but a lot of hard work will be wasted.
Most importantly, time waits for no one.
Seeing that the person in charge present did not answer his question just now, Jester knew that their argument had no result, so he spoke directly: "First of all, I agree with joining the CD-rom system, because his advantage over the cartridges is too great, which represents the future. However, I don't think that now is the best time to launch a pure CD-rom system host."
Jester didn't care much about the reactions on the faces of the people present, but after he finished saying this, he quickly glanced at the expressions on the faces of the people present. Most of the people showed joy, and only one-third of the people showed disappointment, which also made Jester a little happy. After all, in the development team, the majority of them accounted for the same opinion as him.
But Jester still intends to explain to everyone that there is a reason why he did this.
"The reason why I did this is very simple, that is, time does not allow it." Jester said very directly. After he finished speaking, he stood up and bowed slightly to everyone, and said apologetically, "In fact, time is so urgent that I personally judged the problem. I thought that our R&D project should be the earliest, so of course it was the fastest. Moreover, I think the life cycle of eight-bit computers is at least five years, so it is not too urgent for the R&D of sixteen-bit computers. However, this incident was unexpected."
The people present were extremely ashamed to hear Jester say this. Jester just said it right. They were the first to start the development of sixteen computers. Although Sega didn't know when they started the development of research and development, he could see from the MS game console they released more than a year ago that their research and development projects of sixteen household computers must be much higher than their own.
But in this case, they took the lead in completing the production of the actual machine.
Instead of talking about his prediction mistakes, Jester's words are better to say that they have not had other companies' attention during this period. Of course, although Jester also said that the development of sixteen-bit computers does not need to be too nervous, and the performance of the game console should be ensured as much as possible. Development speed is not the most important, and the performance of the game console is the primary.
Jester also saw a slightly ashamed look on everyone's faces. He actually did not mean to blame everyone. However, if everyone thinks like this, it will help improve the combat effectiveness of the R&D team. He simply did not explain, but continued to say the above: "I have said before that the characteristic of our hardware is to use mature technology to think parallel. When we just launched a sixteen-bit computer research and development project, the technology of CD was not mature. Even now, is the technology of CD mature? Some people say it is mature, but the reality is that no game company has launched their games using the CD-rom system. And have you ever thought about it? CD is indeed much cheaper than cassettes, but what about the CD system?"
This sentence hit everyone's head like a wake-up call. Because the controversy broke out very suddenly and the discussion was not enough time, the discussion was limited to a very small range. The members of the discussion did not have enough time to diverge their thinking and think of other aspects. At most, they only thought about the cheapness of CDs. The reason why Jester was able to think of this was that when he was thinking before, he suddenly remembered that the sales of md's cd-rom system was not good.
The reason for the poor sales is not that Sega made it too poorly, but because the price of the CD-R0m system with an external MD was too expensive. At the beginning, the price of an MD was only over 200 US dollars, but the price of a CD-rom external device was as high as 400 US dollars. Such a price, no matter how outstanding the game console is, it has no competitive value.
"I often say why we need to use mature technology to think in parallel. I only said before that it is because mature technology is stable. In fact, what is more important is that mature technology is cheaper and what we make is the product. The lower the cost, the more competitive we are."
Jester continued to talk, looking around, seeing everyone listening very seriously, then he smiled: "Although the price of the external system will definitely be very high at the moment, I think its price will drop in a few years, so we temporarily gave up using cd-rom this time. After our new host is finalized, you must immediately start the development of our sixteen-bit computer's external CD-rom system. I don't expect to make money on this, but instead make technical accumulation for us in the future thirty-two-bit computers."
When talking about the thirty-two game consoles, Jester's eyes suddenly became shiny, which made everyone present look a little puzzled.
Seeing everyone confused, Jester felt that it was harmless to say it, and no one could know what power the thing he thought of would burst out in the future. So he smiled and said, "In my imagination, if the processing core of our game console reached 32, then his new films with one million integrated circuits would be enough to perform extremely complex calculations and simulations. In other words, in that era, the game will get rid of the current 2d plane or modeling that fakes 3d and becomes a real 3d game."
Chapter completed!