Chapter 252 The industry that is ready to move
In a company as large as Nintendo, two completely opposite transfers were made in a short period of time. This kind of news cannot be hidden from those who are interested.
And that morning, so many people saw Yokoi Junhei following the two core members of the hardware development department, Masayuki Murakami, entering the office of Yamauchi Hiroshi. After more than an hour, Yokoi Junhei walked out of Yamauchi's office with an extremely ugly expression, and he didn't look back.
Instead, Masayuki Uemura, who has been in the hardware development department, stayed in Hiroshi Yamauchi's room.
No third person knew what Masayuki Uemura talked about in Yamauchi's room, but after Yokoi Junhei left Yamauchi's office, he immediately held a meeting for the development team that had just established him and had a preliminary plan for developing a brand new palm game console.
After the meeting, many employees from other development teams who were dispatched two or three months ago were packed and returned to their previous positions to stand by.
On the afternoon of the same day, Hiro Yamauchi personally announced the establishment of 16 home game console development projects at a high-level meeting within the group, led by Masayuki Uemura, the main designer of FC. Hiro Yamauchi attached great importance to this project team, especially explaining that he should mobilize the hardware development elites of the entire group for development, and also recruit a large number of employees with high levels to enhance his R&D capabilities.
Such news cannot be concealed, and Nintendo has no intention of concealing it. Recently, Sega's sixteen home consoles have basically been established. In the world, many third-party manufacturers of Nintendo have also been experiencing information about Nintendo's internal home consoles.
After the matter is confirmed, publishing the news will also help Nintendo to stabilize the morale of the army.
"Yoki Junhei followed Murakami Masayuki, did Yamauchi Hiroshi get into trouble?"
When Jester learned the news, he was stunned at first. Then he muttered in disbelief. He looked at the information conveyed from the Japanese side again, and then he slapped his head. He might know what the reason was.
The news that Nintendo concentrated on hand to develop palm phones was carried out secretly, and this work should have been proposed and chaired by Yokoi Junhei. For Nintendo's hardware department, which did not have any particularly important development tasks at the time, it was understandable to do so.
Because of the internal transfer, the employee was given a confidential order, and the time for progress was short, so it was normal that he had not received specific information before.
"So. Is Nintendo also developing a palm phone?"
Jester was actually very happy to hear this news. Although Nintendo saw that the palm phones existed in the market, they could not see how huge the market would be. Therefore, Hiroshi Yamauchi could not make up his mind to go both ways. Moreover, he had set up a separate company to specialize in the development of palm phones, and secretly drew Chen Cang's plan to secretly travel. At least Nintendo did not realize that the development of his palm phones had been going on for almost a year. According to the progress he had just learned some time ago, it would take about no more than half a year to produce mature products.
Judging from the parameters, the skills of his palm phone are at least not worse than the Nintendo gameboy he remembers.
As for the sixteen-bit computers, Jester laughed first when he thought of this. The concept of understanding the replacement of hosts in later generations is only five years at the peak of each generation of hosts. Therefore, after his eight-bit computers were just put into the market, Jester immediately put the hardware department into the research and development of new hosts.
However, according to the timeline that Jester knows, he has at least four or even five years to develop new hosts, so the development progress of his company's new hosts is not fast. However, it is also beneficial to not being fast, that is, you can think carefully when designing and experiment with different design ideas. For example, his sixteen opportunities continue to use dual display chip architecture to design, which allows designers to have more image processing capabilities.
The original design team's idea was to find inspiration from the dreambox dual display chip, and I thought that it could be possible to use dual CPUs to significantly improve the computing power of the new host. However, after Jester learned about it, the first thing he thought of was the very classic host of Sony's Ps3 in later generations.
If it was before Jester's rebirth, it had been on sale in P4 for nearly a year, and P3 also proved its success in the later stage of the console battle of that era. However, it was because of the price of dual CPUs that the newly released P3 almost fell into a desperate situation.
Even the father of ps and the founder of Sec's meritorious master, Ken Kutaraki, had to resign for the failure of ps3.
It is true that in terms of performance, ps3 is indeed very outstanding, but because of the price of dual CPUs, it is difficult for designers or design teams who want to develop games on this console to understand the architecture of ps3. If you make games without fully understanding one game console, you will definitely not be able to make good works.
Without the support of good works, sales in the early stages will be inevitable.
The success of ps4 is because of learning the lessons of ps3 failure.
However, in the later stage of the PS3 series, when major development groups learned the dual CPU architecture of PS3, one high-quality game with one, especially the works of Sony's sixteen top studios, perfectly proved this.
For example, "Miss Doomsday" released not long before the release of P4 was hailed as the pinnacle of the videos of the P3 and SB360 eras. For example, the GTA5, which had a total sales volume of 41.17 million copies before the release of PC, has become a typical example of the game mechanism of the contemporary era in any aspect.
In fact, if you think about whether a 69-US game can sell more than 41 million or more than 42 million games in more than 20 years, or if the PC version is not released, this number is too incredible for any one who has a little understanding of electronic games.
If you don't watch the extremely low-priced game like "Minecraft", which is full of 50 million sets, and you don't watch the 80 million sets of wii sports tied to wii, gta5 is the most popular game in history. However, after all, this is a result that only a platform spans two eras. Compared with the sales of wii's new carriage of 38 million on a single platform, it is still a little worse in terms of value.
However, gta5 is something that Jester doesn't like, because the values he promotes are incompatible with Jester. Therefore, no matter how successful the game is, how strong the design team showed when making this game, and how much praise this game has been given, Jester has never played it.
Although there were so many games in the end of ps3, a designer of Naughty Dog still regretfully said that it is too difficult to fully understand the ps3 architecture, so we cannot completely tap into its potential when the host is eliminated.
In other words, the ps3 console, which has slowly withdrawn from the stage in Jester's history, has not fully realized the potential he should have achieved from beginning to end.
So, there is no doubt that when he learned that his next generation host development team was planning to develop a dual CPU architecture, Jester immediately threw away everything and rushed back to the United States. He didn't want his new host to become like P3. He was defeated in the early stage because of his unfriendliness to the designers. Although P3 can catch up with it with great potential in the later stage, it does not mean that it can be done now.
This is just a small episode that Jester recalled about his development of sixteen-bit computers. He has not learned about the specific development process of the current sixteen-bit computers for a while. Just because Sega's new host was exposed this time, he also asked.
After the phone was connected, Jester asked for a little while and knew it. In addition, the development department in the United States also learned about Sega's sixteenth person. If Sega's real machine has started to perform cassette reading tests, the progress will be much faster than them.
This made the people of the new host development team in Mars Entertainment very anxious. After all, during their sixteen hosting process, Sega's home machine development team had completed an eight host called ms - that is to say, this time Sega's sixteen hosts must have officially started the project to be launched after the development of ms failed. At most, there was only preparation work before.
The other party has a shorter time than himself, but the progress is faster than himself. Although he doesn't know how the performance of the game console developed by the other party is, Sega's hardware development level is well known in the gaming industry, especially when they are developing large arcade hardware, basically no one can match it.
Although there is a big difference between home machine development and arcade development, there is a formula in the gaming world in later generations. Large arcades are the testing field for home machines. Many technologies on home machines can be done after being tested on arcades and are popular, and then transplanted to home machines.
The simplest one, for example, is 3D, which first appeared on arcades, and for example, it is somatosensory, and it also appears on arcades. The simplest one, the sixteen-bit architecture also transitions from arcades to home machines.
Chapter completed!