Chapter 249 Sega's 16-bit machine
In fact, what Jester remembers the most deeply the second part is not the plot of this game, but a setting he made in it.
It’s not because this setting is so outstanding and classic, but because it’s very easy to associate.
When Jester played it himself, he didn't think there was anything abnormal about this setting. However, a long time later, when he was watching someone commenting on the video of this game, he saw someone mentioning this setting. After watching it, Jester couldn't help but sigh that when he just felt that a very normal setting could be more active by many brain cells, the fantasy players made up for some very "deep" things for their brains. For this, Jester can only say that the lust is lustful.
In fact, it is just a very normal setting when playing. In it, Link has a blood bar. Although his combat system is very similar, Link is not like Mario, who dies when he is touched by a monster. Instead, he will deduct it from the blood bar. Only when the blood bar does not exist will the character die.
In the game, the designer has set it up for players intimately. In the town, some means can be used to reply to the lost blood bars.
The problem lies here.
Inside, when the player returns to the town when he is in low health, he can talk to a young girl. Then the young girl will pull the character controlled by the player into his home, close the door, and after a few seconds, the player-controlled Link will walk out of the girl's home and the blood strips will be full.
As for how the girl heals the protagonist in it, it is unknown, because Miyamoto did not design the matter in the house when designing it.
The most important thing is that in this game, only young girls can complete the setting of recovery.
Actually, Jester thought that this should be the designer's mistake. If there was a young boy, it would also work. Maybe he would not have been criticized by people like this in later generations.
In recent times, there is no big news except for the second generation of Mars Entertainment, which was sold on Nes for a month and a type of platform shooting game that has been very popular during Christmas and has just been selling for a month.
Although the news about the mutual holdings of shares between Jester and Samsung Trading Company was negotiated within less than a week, the two parties agreed to be the end of January next year. So, those who know the news are just some people from Samsung Trading Company and Jester Holdings.
In fact, even if this news is really released, it will be difficult to cause too much news.
Because both the United States and Japan are disdainful of Korean companies in this era. In their eyes, Korean companies can only produce some low-end products with no technical content.
However, just a few days after Christmas, a game that was suddenly passed on in the Japanese gaming industry made Nintendo learn about it, and it was like a thunderbolt dropping on the sunny day.
The affiliated company of this news is not Jester's Mars Entertainment, but Hiroshi Yamauchi has never regarded him as a real opponent. Sega.
Nothing else, Sega's sixteen-bit gaming console has reached the point where it can run dedicated cassettes.
The content of this message is very small, but the deliveryer is an elite of Sega hardware development. He got drunk while having dinner with friends in the industry, and then he heard someone laughing at Sega for failing in the home game market. He blurted out based on anger.
However, after just saying it, the hardware development elite from Sega immediately realized that he had said something he shouldn't have said, and then someone asked him. He refused to say it if he refused to die.
Although there are very few things that this Sega developer said. But at least it is certain that Sega is indeed developing a sixteen-bit home game console with a performance of more than eight-bit machines, and this sixteen-bit game console is almost successful.
This news may not matter to pure players. After all, the vast majority of players may not know the difference between eight-bit and sixteen-bit computers, nor do they know how much advantage a sixteen-bit computer has over eight-bit computers.
But for game developers and game designers, this is a completely different concept.
Just like Jester, he has had enough of it now. On eight-bit computers, he can only choose and match sixty-four colors, and only up to thirty-two colors can be used on the same screen. Even so, among the sixty-four colors available, there are only twelve black and white. There are only fifty colors that can be used in real terms.
And if p is changed to sixteen digits, then the situation is completely different.
It can be said that for game designers and game screen expressiveness have been revolutionized.
This is just an improvement in image and color, in terms of game systems and computing complexity. Sixteen-bit computers are even more comparable to eight-bit computers.
Such news has reached Nintendo, which has not yet planned the development of the next generation of home game consoles. How could their senior management, especially the hardware development department and the game development department, not be worried or frightened?
After receiving the news, Yokoi Junhei immediately threw down his work and walked quickly towards President Yamauchi's office with a hurried expression.
Some Nintendo employees who are unknown even secretly observe Yokoi Junhei with their eyes, because in their memory, they have never seen a calm Yokoi Junhei who is so ruthless.
Less than five minutes after Yokoi Junhei, Yokoi Junhei's deputy, who is also the second largest position in the hardware development department, also hurriedly walked through the corridor. The route he took was no different from that of Yokoi Junhei, who had walked before, and it led to President Hiroshi Yamauchi's office.
"What's the matter?"
This is the only thought in the minds of Nintendo employees after seeing these two people, but even if they don’t know what happened, it is definitely a very important event.
Inside Yamauchi Hiro's office.
Looking at the two subordinates standing side by side in front of him, looking at their faces, although they were forced to suppress themselves, they could still see the panic expression. Yamauchi frowned. In his eyes, these two were among the outstanding people in his company. Why couldn’t Taishan collapse before he didn’t change his color?
In fact, this is not a fault for them, because they are really engaged in hardware research and development, and Hiroshi Yamauchi is not. Hiroshi Yamauchi just knows that if other companies take the lead in making new sixteen-bit phones for sale, it will be a disaster for Nintendo.
But he didn't know what kind of disaster this would be.
"President!" Yokoi Junhei's tone was very anxious. He held his hands hard and said, "We must also devote all our energy to the development of new home game consoles. If this news is true, then our competition on the sixteen-bit computer will fall far behind Sega!"
The same goes for Masayuki Uemura, and he said: "Minister Yokoi said it well. President, we have never done any development of sixteen-bit computers. To be honest, our hardware R&D capabilities may not be as good as Sega. If Sega is allowed to sell sixteen-bit computers first, our main Japanese market may be affected first!"
Although both Yokoi Junhei and Masaoto Uemura mentioned this matter very seriously, Yamauchi Hiroshi still remained silent.
He frowned and was thinking about something, while Yokoi Junhei followed Masayuki Murakami and the others were also quietly waiting for his answer. After a while, Hiroshi Yamauchi said, "What are the reactions to this regarding Mars Entertainment?"
Yokoi Junhei shook his head and said, "Their Japanese branch is not responsible for the development of specific hardware, and the intelligence of their head office in the United States, President Arakawa Shi didn't convey any important information back. As soon as I learned about Sega's news, I asked the North American branch by phone."
"But..." Yokoi Junhei hesitated for a moment before, "I have indeed heard of the inspiration that the hardware development department of Mars Entertainment has recruited outstanding hardware engineers on a large scale in the United States on a large scale. I think their sixteen-bit computer development process may have begun."
Hearing Yokoi Junhei's answer, Hiro Yamauchi's face became more and more gloomy.
Sega is not afraid. He has never taken this company seriously, because in the eyes of Hiroshi Yamauchi, the game itself is the game itself. He does not have super R&D capabilities and does not have a large number of excellent third-party manufacturers. Even if the functions are strong and there are not enough games, players will not be able to buy it.
But if the sixteen-bit machine of Mars Entertainment has also been developed to the level of Sega and is close to being truly completed, then the pressure on him will be very great.
Because Mars Entertainment has a stronger game development ability than them, third-party franchise manufacturers that are inferior to theirs, and a much larger North American market than them. If they are the first to sell 16 game consoles, then it goes without saying that their plans to compete with the other party for the North American market, even the Japanese market will probably be completely lost.
"Yoki, how far has your project been carried out?"
Chapter completed!