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Chapter 205 Phantasy Star

Jester is unanimous about this change.

Such changes can only be said to be of good or bad compared to his original design. After all, if they were made in Jester's more free design style, they would be very different from now.

So Jester agreed to this change. He is the producer of this game. He has the final say whether it can be changed like this.

Sega released this game mainly because of Jester's fame. After Suzuki Yu returned to Japan, Sega tried it a little and immediately received their recognition. The next step was to officially release it with Jester's fame.

Jester's popularity was beyond Sega's expectations. In "King of Cuisine", a tide of sales of the MS game console that was almost unwelcome to the past, caused by the release of "King of Cuisine", the game that was almost unpopular, was sold in one day, which was more than they had sold in a month before.

In this game that was created by Jester and Yu Suzuki, Jaster finally secretly called Sega. He told Shirouo Nakayama very politely that Yu Suzuki made much more contributions in the development of this game than him. Therefore, if this game is just his name, he would feel sorry for it, so Yu Suzuki's name is marked with his own name.

This game is very interesting, and the boss of Mars Entertainment developed games for another game console that does not belong to his own game company, and it was developed so well. This is also a very strange thing. There are even more troublesome people. Perhaps Sega's side adapted the whole story of why Jester made a game for Sega in order to continue to strengthen the hype in this area. It was adapted into a story and promoted.

This kind of story of the betting that is extremely eccentric to the Japanese is also very attractive to the Japanese. When they hear that if Jester loses, the copyright of the home computer of "American Square" will belong to Sega's bet. They can't help but be amazed, because this game is too familiar to the Japanese.

Jester and his Mars Entertainment were based on this game as the beginning to gain their current status.

Moreover, the sales of the home machine transplant version of this game are also extremely popular. North America and Japan have already sold at least 130,000 to 400,000 copies.

It is naturally impossible to achieve one million copies in one go. After all, Sega does not have a huge platform to own, like Nintendo or Mars Entertainment, and the console of the MS does not have much advantage over Fes or Dreambox, although "King of Cuisine" is very outstanding.

Even "famitong" gave this game a 37-point palace-level rating.

In addition, the game's unique style is not surprising for some players who like this theme, this game is called "Magic" so in the first week, Sega's gaming consoles accounted for only less than 300,000 copies in Japan, it still sold an amazing result of 80,000 copies.

You know. Almost one-quarter of players with Sega's MS console have purchased this game. If Nintendo games can have this purchase ratio, then they will have a 50 million or 6 million share share in Japan. The same proportion can be sold in just one week. Even their most popular "The Legend of Zelda" has not reached such a number.

With Sega's surprise and the steady selling of "King of Cuisine" and the increasing number of his MS consoles shipped, Jester did not take this matter too seriously, because the development of his "Heavy Fighter" has also entered the most important stage.

Regarding the development of "Heavy Fighter", Jester felt that compared with the "Flame Emblem" period, although they were all RPG games, the team had the experience and technical accumulation of "Fire Wizard" and became much easier. Although "Heavy Fighter" is more free and more complicated than "Fire Wizard".

About the plot of the game. After discussing with several playwrights several times, Jester did not adopt the pure American science fiction style. After all, this is a game production, so it is more appropriate to have a simple and clear plot story with a fixed main line.

After thinking about it for a while, Jester also felt that this was indeed the case. He was too far-reachingly influenced by later European and American rpgs. At that time, European and American rpgs paid more attention to the fun of exploration, rather than now, giving players a feeling of reading a story book.

The progress of the game and the players' understanding of the game are also a gradual process. If some good game methods appear inappropriately, they may only gain failure.

Hiroshi Sakaguchi also left the United States and returned to Japan. When he left the United States, he discussed with Jester for two months, integrating his ideas about RPG games and the game world he wanted to design the most, but more of a very detailed plan made by Jester based on the content of the third generation he remembered that FF was becoming mature.

From the shyness and embarrassment of Jester's helping him return to Japan to build his own development team, to the confidence he left when he left, it only took more than two months.

During the more than a year he followed Jester, for Hiroshi Sakaguchi, what he learned naturally benefited endlessly.

When discussing the name of this game, Hiroshi Sakaguchi felt that the final fantasy name that Jester chose was not very nice, and seemed to have a tragic atmosphere inside, which seemed to be somewhat inconsistent with his current ambition. His original intention was to change it to the original fantasy, but when he talked to Jester about this proposal, he was rejected without hesitation.

"Sakaguchi, you have to remember that you have to treat every game as a last resort that you must never fail, so that you can make every game without regrets. This is why I named it the final fantasy." Jester said very seriously.

What happened to Jester was the youngest one in his Japanese army.

Nakayuji's new game plan was compiled after he returned to Japan. It may be that "Firema" had a great impact on them, and there was no way to easily get rid of the memories of the epic development they just experienced. Not only Hiroshi Sakaguchi, but even Nakayuji unconsciously used rpg as his first choice for making games alone.

The difficulty of making rpg is the most difficult among all game categories. Anyone who has never had the experience of leading a team alone has to make a rpg game that is not inferior to Nintendo's "The Legend of Zelda" in terms of planning, which is also considered a bold move.

But more, Jester felt that Nakayuji's talent and vitality were revealed.

In his hand, Nakayuji's thick new game plan was passed on from Japan. He just took a few glances and knew which game it was. In fact, in his memory, in the original history, almost after the rise of the RPG tide, Nakayuji, who was in Sega at that time, completed the development of Sega's first RPG game as the main program.

This game is "Fantasy Star", one of the two evergreen trees in the Segarpg series, together with the Light series.

Jester seriously read the plan given to him by Nakayuji from beginning to end. Putting aside the system and setting, because of the influence of "Fire Pattern" at this time, this aspect is different from the dream star that Jester is familiar with, but in the game script, it is no different.

This is also why Jester could see at the first time that this game was exactly the same as "Fantasy Star". And Yuji Nakamo seemed to have thought of going with him. Instead of continuing to immerse himself in the medieval style, it would be better to get rid of it. So Yuji Nakamo chose the same idea as Jester, the future.

The difference is that Jester chose the wasteland after the doomsday and Nakayuji chose the wider Galaxy.

Moreover, Nakayuji and Yokoi Junhei also thought of going together. In this game, he also proposed the idea of ​​what would happen if I asked a woman to be the protagonist of an RPG game, and turned it into reality.

In this plan, Nakayuji also explained that it was not only him who completed the plot outline of this game, but he and his friend named Rieko Ota. According to Nakayuji, the whole plot was completed by his friend after he proposed the main framework.

This is not the most important thing. What surprised Jester the most was the new system mentioned by Nakayuji in the project, which he had never thought of.

In the game, using a pseudo-3D maze with stickers and the monsters inside are to be expressed in animations. Nakayuji was involved in the entire dreambox development. Perhaps among all the game designers of Mars Entertainment, no one knows the performance of this console that this console can achieve. After Nakayuji's inference, the function of dreambox is enough to achieve what he wants to accomplish.

Jester is not sure whether he can do it. You must know that his "Flame Emblem" and Nintendo's "The Legend of Zelda" used a scroll maze when designing it, and the enemies or monsters during the battle are just fixed color blocks. It seems a bit incredible to complete the 3D maze and animation on an eight-bit machine just think about it.
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