Chapter 2 That's it!(1/2)
That's right, this game is the famous Super Mario.
Mario is a character in the palace-level game "Donkey Kong" created by Miyamoto, a game designer who can use the greatest as the prefix.
But this character is not the protagonist of this game. Although Ren Hell released "Mario Brothers" last year, it used this character and his twin brother Louis as the game theme, it was just a level-blis game with still pictures, and this game is not very popular, and the gameplay is even a bit old-fashioned. So Mario is now just like the Nuggets in "The Nuggets", and is just a famous game character.
But this will be completely different after the upcoming Super Mario release next year.
One of the most famous characters will be born in the history of human games, no doubt.
Shigeru Miyamoto designed an incredible game with his genius brain. Once released, it became popular all over the world. Whether in Asia, America or Europe, men, women, young and old, they were instantly conquered by this horizontal scroll-like pass game, thus becoming a loyal fan of the Italian plumber wearing a red and blue strap.
Even in the 1990s, the American media conducted a survey and in the minds of Americans, Mario's influence was far greater than Mickey Mouse.
You should know that Mickey Mouse is Disney's signature, and it can be said that everyone knows it in the United States and is well-known.
But it is easy to understand after careful consideration. This game sold more than 40 million copies on FC/NES, with a net profit of billions of US dollars. Needless to say, this data was at that time, even in 2014 when Jester traveled through time, only one game broke.
How big is this game? It sounds ridiculous. Compared with the games that are rarely seen in the future, this game is so small that it is not even a fraction of their size, it is only 68KB!
Even in FC games, this game is not too big. The largest FC game, "The King of Moving", is nearly 1M in size.
It is hard to imagine how Miyamoto Shigeru designed so much playability at a capacity of 68KB.
Now that I think about it, I can only describe it with magical skills.
For Jester, he has also studied some mini-games from the FC era, and has even studied their codes for several of the most famous ones. He has even rewrited various fan versions of Mario himself. Now he can memorize most of the codes of the Super Mario classic version.
When he thought about it, Jester immediately returned to his bedroom. The bedroom was very messy. On a long table, there was a Macintosh that looked very new and an IBM5150 that looked a bit old. On the ground, there were a bunch of scattered electronic components and circuit boards of various models on the table.
Macintosh is Jobs' first masterpiece. Perhaps the name Macintosh or Macintosh will make Chinese people more familiar with it. It is also the world's first personal computer to operate using graphical interfaces. All graphical operating systems in the future can be said to be derived from its creativity. This is a cross-age design, a computer that is enough to be recorded in history.
As for IBM5150, it is the first truly meaningful PC in human history. Estelic, the greatest product manager in IBM's personal computer history, completed its design, which is also an unquestionable masterpiece.
The whole room looked very messy.
Judging from some scattered plastic shells, these electronic components were actually removed from several Atari VCS2600 hosts, and even after being released for two years, the VCS5200 host that failed to fail even more, and a VCS7200 host that had just cancelled its release plan and had not yet completed its final design!
But what surprised Jester the most was not these, but there were two FC game consoles here!
The impression of the classic red and white appearance was too deep in his mind.
One is intact, the other has been dismantled.
Next to it are classic game cartridges from FCs such as "Donkey Kong" and "Nuggets".
You know, Renhell's FC has not yet been released in the United States.
Even in Japan, it has only been on sale for less than a year.
It is not easy to get an FC gaming console.
However, this is not a difficult task for Jester. It is not anything else, but because his father's identity is a bit special.
In fact, after learning about this body's memory, Jester was quite satisfied with this mysterious game development system.
It seems to have designed everything for itself.
Although he had not seen any strange abilities of this system except that mission.
But the original owner of the body he chose was indeed very suitable to enter the gaming industry by this system.
Jester Lee is a top student in electrical major at the University of California, Los Angeles. He has been very interested in electronic games since he was a child. Moreover, he is a programming expert who is well-known at the University of California, Los Angeles.
And more importantly, his father was also a hardware engineer at Atari Company, responsible for the design of Atari arcades. Having these things in Jester's room naturally cannot do without his father's credit.
However, now it is not like the time when Atari was in the past few years. The company is heavily in debt and storm, and his father has not had a good life recently.
Last year, Atari failed before Japan's FC in Hell, and was also indifferent to domestic third-party games, which were shoddy and made indiscriminately. In particular, the release of "ET" ignited the anger of the whole United States. From a super money-making machine that made a net profit of $2 billion and occupied most of the profits of the parent company Time Warner Group, it turned into a company that almost lost everything and lost tens of thousands of dollars every day.
Just recently, Atari had just completed the landfill plan to make them "famous in history". Most importantly, they are now collectively boycotted by almost all gamers.
This has left them almost no sales of several gaming consoles and several gaming cassettes this year.
Some shopping malls and retailers even sell Atari hosts at 10% off or 2% off, but no one cares about it.
Finally this year, the unbearable Warner Group sold Atari's sales department to CBM.
Many people may not have heard of CBM, but the Commodor64 computer they produce is a name that players who truly understand the history of games will inevitably come into contact with. This is the first real gaming computer in history.
Of course, it doesn’t matter if you haven’t heard of it. You only need to know that Commodor64 has completed four times the sales of Apple’s APPLEII in its contemporary era to know how great this computer and this company are.
However, CBM's president Jack Tramel had no interest in game consoles and even believed that electronic games were dead. He frozen almost all of Atari's VCS2600 own platform game development, stopped selling the VCS5200, which had just been launched for two years, and even extended the 8-bit host VCS7200 that was about to be released this year indefinitely.
You know, when Jack Tramel announced the news indifferently in front of everyone, almost all Atari engineers were infuriated.
Because this is their hard work, making games is their dream.
But this is of no use at all.
Although Jester's father worked for an arcade factory in the small town where the Atari company's Atari company is located in Costa Mesa, Orange County, Los Angeles.
We are also engaged in arcade research and development, which has nothing to do with the home game console project. But recently, due to the bad news on home games and the situation where the American game industry can almost be described as a collapse, news came from the headquarters that the arcade department was about to be sold.
I don’t know what the future prospects are, but Jester’s father, who is wandering in confusion, has always been frowning recently.
Only Jester knew that Atari's future destiny was destined.
They gave up the game console market and returned after seeing the popularity of Ren Hell. Two years later, in 1986, they re-released the improved VCS7200, but because they left the market for too long, and the reputation caused by the Atari impact was so bad that almost no third party made games for them.
As we all know, gaming platforms without third-party are worthless.
From then on, Atari was in a slump.
Shaking his head, Jester drove these messy thoughts out of his mind, carefully recalling the code of "Super Mario Classic" in his memory.
Instead of using Macintosh, I chose IBM5150, which uses the DOC system.
Lines of code appeared on the green display screen of IBM5150 as Jester hit it continuously. Then Jester frowned and eliminated the previous line, and then entered a new line.
He is writing the program of "Super Mario" based on the IBM5150 computer.
Suddenly, Jester's movement paused for a moment, his brows frowned again, as if he had remembered something, and then a look of annoyance appeared on his face. A fist clenched hard, and hit the table hard, making a loud bang.
"How did I forget such an important thing!"
Just now, Jester realized that apart from Ren Hell's FC, he could not find any 8-bit game console on the market that can perfectly run "Super Mario"!
Originally, Atari 7200 could do it, but its launch plan has been terminated indefinitely.
As for MSX?
Let’s not talk about this kind of cheating. The ROM capacity of cheating cannot even allow him to display two bullets on the same screen. Moreover, its platform share is very low, very low, especially in the United States.
As for the other 8-bit hosts?
Atari's VCS2600 has a high share, but its shortcomings are the same as MSX and are even more serious. Its graphics processing capabilities are far less than those of FC that specially installed a PPU graphics controller.
In other words, the image processing capability of Atari 2600 is very, very poor, and can only handle some pixel blocks that cannot distinguish what the character is.
In other words, you can't tell the difference from Atari 2600, is this a person or a monkey?
It might be OK to play some low-level games that don't require images, but Super Mario is obviously not suitable.
As for the game consoles developed by other manufacturers?
Haha, now Americans regard the game industry as an industry that is about to die, and no one is willing to invest in the development of the most advanced 8-bit console.
Although the development of this 8-bit console is not difficult, even some small factories in Hong Kong and mainland China can conduct almost perfect reverse mapping of FC game consoles and copy them.
But no one is willing to invest in it, and no one has noticed the popularity of FC in Japan and Asia. In the eyes of Americans, Japan? Asia? That is just a place to transform.
Video games? That's what we play the rest!
Video games are dead, that's it, with Atari almost overnight collapse and all players giving up, that's what almost all Americans think now.
In the eyes of today's Americans, the electronic game industry will be placed in the corner of the encyclopedia of the 21st century, as a hot topic that was once a hot topic, but eventually forgotten.
As for the second reliable 8-bit host after FC, it will take until the Sega Master-System in 1986, but what's the point if you wait until the 1986 to release this Super Mario?
The daylily is cold.
In an instant, countless thoughts flashed through Jester's mind, but they were all rejected by him. "Super Mario" is a game that he must not give up. He knew the value of this game from later generations very well.
As for providing this game to FC Ren Hell?
Jester sneered, not to mention the premium system that will be implemented when he takes office, it is a game that will be drawn by Renhe, no matter how much profit it makes, it will be taken away by Renhe, which is something he cannot accept.
What's more, after creating a game for Ren Hell's FC, except for the third-party giants under Ren Hell, other game dealers can only release five games a year, and they are also banned from making games on other platforms within two years.
This made him unable to accept it anyway, because he knew that he would never be able to become one of the six giants under Ren Hell.
But there are more than fifty classic games in his mind?
What's more, the FC version of "Super Mario" sold more than 40 million sets, which is a sales of billions of dollars, and a profit of one billion dollars!
This is the billions of dollars before 1990!
You can buy the entire Pudong in Shanghai and have the rest!
What's more, his one is "Super Mary Classic Edition", which has been revised countless times by players over the past 30 years, making it more fun and playable than the original Super Mary.
In other words, this is a more outstanding game, written by the wisdom of all players in the next thirty years, almost squeezing the design potential of this game to its limit.
He didn't want to join the fire pit of Ren Hell even though he knew that Super Mario would be a great success.
To be continued...