Chapter 13 Easter Eggs and John Carmack(1/2)
By the time Jester walked to the 'Jeddy House', it was already past eight o'clock, and the neon lights on the side of the road had already shined.
In this era, the night view of Los Angeles is still very spectacular.
But for Jester, who had seen the brightly lit night scenes of domestic metropolis in later generations, he didn't have much thought about these things, but just sighed at the prosperity of the United States a little.
He still missed the girl who had only met one time.
The signs flashing with colorful lights outside the Jady House were very conspicuous, and Jester could see clearly from a distance.
Before Jester could step into the gate of the "Jeddy House", he could hear a noisy sound from inside.
To be honest, Jester rarely enters the arcade hall, even when he was Li Ming.
In Jester's eyes, when he was a child, the arcade hall was a place where he felt both fear and extremely longing for.
Sometimes fear often prevails.
It is like a hell full of noise and smoke, with various portals leading to other worlds, you can shuttle back and forth and become different heroes.
As soon as Jester entered the ‘Jeddy House’, he smelled a pungent smoke in his nostrils. He coughed a few uncontrollably, and then he was completely attracted by the scene in front of him.
His five American Cubes were placed in the most conspicuous position, surrounded by crowds, and there were long queues behind him, but none of these surprised him.
He has seen such a scene in Costa Mesa countless times.
To his surprise, on one of the five arcade machines, a child, who was only about thirteen or fourteen years old, was operating the rocker, pressing the buttons quickly with his fingers, and next to him, there were far more onlookers than the other four.
These onlookers were still shouting, and some even clenched their fists and waved them hard. Their faces turned red as if they had drunk too much wine, and their saliva flew straight, as if they were watching football or boxing games, cheering for the players they supported.
The one who fought against this child was a big, thick white man, about thirty years old, wearing a baseball cap, and his cheering was obviously much more than that child.
This puzzled Jester. Generally speaking, in the United States, the weak will generally receive sympathy.
And in his opinion, no matter from any aspect, this child should be the weak in these two sides.
But when Jester got closer and saw the situation inside through the gaps in the crowd in front of the arcade, he realized that it was not the same thing.
The child had a leisurely expression on his face, a smile on his lips, and it could even be said that the operator's rocker was absent-minded, and it seemed that he did not take the big man next to him seriously at all.
And that big man was completely opposite to a child's behavior.
His forehead was covered with fine beads of sweat, his eyes widened like copper bells, his body leaned forward slightly, his muscles were tense, and his palms seemed to be clenching the rocker with all his strength.
Isn't it just playing with a block? As for this?
Jester complained with some disdain, then looked at the arcade screen.
The battle of "American Cubes" is divided into two screens, and the two start the game at the same time. The speed of the game is based on the one with higher points. Whoever ends the game first means who fails.
But after a while, the battle between the two was over. The words "GAME-OVER" had appeared on half of the screen of the white man over there, while the words "VICTORY" appeared on half of the screen of the child over there.
It is obvious that the little kid is the winner of this battle.
After losing the battle, the white man glared at the child in great anger, then took his hand to the pocket of his clothes, but after touching it, an embarrassing look appeared on his face. Then, he turned around and left without looking back.
Just as the white man failed, Jester heard a burst of amazement mixed together.
This made him feel a little puzzled. Isn’t it just a child who defeated an adult? What’s so strange about this? Americans are so rare.
Children play arcades much better than adults.
But when he heard the following words, Jester was completely unable to calm down...
"It's already the 190th! This is already the 190th he defeated this afternoon!"
When Jester opened his mouth wide and looked at the child with an extremely incredible look when he heard the person around him describing the feat of the child in front of him in an almost amazing tone.
Can this kid who is just a newbie in "American Cube" defeat 190 challengers in a row?
The screen in front of the child has returned to the single-player game mode. The other four machines are full of people, only this one of the child. No one on the other side dares to challenge it for a while.
The difficulty of this kid's game has reached the fifth level, and the blocks are falling very fast. It is almost impossible to think about it when the blocks fall, so the blocks land at the bottom.
At this time, you can only rely on the small box on one side to prompt what the next block is to perform in advance simulation and calculation. Before this block appears, you should fully consider what operations you want to perform after dropping the block.
Then, the moment the block falls, the operation will begin.
There should be no mistakes in the entire operation process, otherwise all previous efforts will be wasted.
To be honest, even Jester can't hold on for long to play this difficulty, because it's too tiring to play like this.
But this little kid...
Jester's eyes slanted and he had already seen the points the child had obtained, and then his eyes could no longer be moved...
More than 44 million points!
When Jester sets the score of Russia, the reward for eliminating multiple lines at the same time is much higher than for eliminating single lines. For example, at the first level, eliminating one line is 100 points, while eliminating four lines at the same time is 800 points. When reaching the second level, eliminating four lines at the same time becomes 1600 points, and so on, reaching the fifth level, eliminating four lines at the same time is 4000 points.
Because this can improve the player's sense of accomplishment when playing the game.
But even so, even if the four lines are eliminated every time, and if you want to accumulate more than 40,000 points, you have to do it ten thousand times at the fifth level!
Damn, this child is a monster!
Jester sighed so much.
He watched the child's points continue to grow, and the speed of the square on the screen had already reached the limit of the human eye, but under the rapid control of the child's clever palm, it was still eliminated in an orderly manner.
It's almost time to reach the place where the easter eggs you secretly hide!
Setting up Easter eggs in the game is what later generations like to do, and discovering Easter eggs is also what players like to participate in the most.
Many players can find out the easter eggs set by designers in the game, and they will even pass the levels and explore them over and over again.
Miyamoto Shigeru's soul, the Shigeru Miyamoto, even regarded hidden elements as the key to failure of a game.
But the Easter egg cannot be said at the beginning because it will be useless if you say it.
Easter eggs can either be discovered by crazy players themselves or by designers secretly leaking secrets.
Originally, Jester planned to secretly leak the easter egg when his "American Cubes" was fully distributed in the United States, because his easter egg was too abnormal - he didn't think any players could find it in a short time.
But who would have thought that he encountered such a distortion just in his arcades during the second promotion.
How many evil spirits are there in this world?
Jester spent a lot of effort on setting up this Easter egg. The Tetris game was originally very playable, but the problem was that it was very tiring to play after the level was high. Many people didn't want to continue playing and then started from scratch.
This is undoubtedly a very frustrating experience.
According to Blizzard in later generations, this is not COOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
To solve this problem, Jester built a very high hidden score in the game, 45 million points.
As long as a player can reach this score, he can unlock an achievement.
This achievement is not the kind of achievement in later games, but a real reward.
I feel very satisfied with my personal vanity.
That is, he can add his name to the game on this arcade!
For example, if Jester Lee accomplished this feat, he could put his own name in front of the game.
The "American Square" on this arcade will become "Jest Lee's "American Square", and will be seen by everyone who plays this arcade.
And this is not fixed. If someone can also complete this feat on this machine later, and his completion time is shorter than that of the previous person, then he can use his own name to replace the previous name.
For example, the name on this arcade was "Jest Lee's American Square", and the challenger was called David Beckham. Then, the name of Jest Lee will be replaced by David Beckham and become "David Beckham's American Square".
Isn't it very attractive?
Of course it is attractive!
Think about it, in an arcade room, someone invested a game currency into an arcade of "American Square". Then after the beginning of the game, the name of the game appears, but this time a person appears in front of the game's name, which became "XXXX's American Square". Then everyone who plays this machine will see this name.
Almost everyone will wonder, who is this XXXX? Why does it appear in the game?
After I know the reason, oh, that's it! I know this XXXX, my classmate! Bastard, there is no reason XXXX can do it, I won't be able to do it. My scores in every exam are higher than him! And so on.
Then, the vanity competition begins, just like an arms race.
Then they practice "American Squares" for a long time to hone their skills.
Can those who have long since engraved their names into the game be relaxed?
Of course it is impossible.
Just think about it and you will know that if one of your records is broken and someone else takes your position, and then when others chat, "I know XXXX is very good at playing "American Cubes" and once left my name in WW."
Then someone immediately retorted disdainfully: "XXXX His level is average. I know OOOO. He is much better than that XXXX. It is on the WW machine. OOOO has broken XXXX's record and carved his name. If you don't believe it, go and see it!"
The monsters who can play the game "American Cube" are all 45 million people, and they are all very competitive people in their hearts. How can such people sit down and watch themselves be slapped in the face?
They will inevitably practice harder, and naturally they will have more time to play.
Jester from later generations was extremely clear that there was no way to catch up, and the confrontation between people was more attractive to people.
This is also why "Street Fighter" can cause such a big sensation after its release in the future, why fighting games will replace Qing Dynasty game passes and become the darling of arcades in the future, and why competitive games can replace plot games and become the upstarts in online games.
It is because after winning the battle between people, there will be a sense of vanity and accomplishment that far exceeds the victory over AI.
Especially when the loser is still by your side looking at you with a look of reluctance.
To be continued...