Chapter 106 The sports game "Golf"
As he was writing, Jester suddenly thought of something and then laughed a little abruptly. This was a not-very-very-known trap he prepared for Nintendo, but he was a little unsure whether it could be done.
Because the key to this matter is not him.
So Jester picked up the phone on one side and dialed the hardware R&D department. After a few seconds, the phone was connected.
"I'll look for Nakayuji." Jester said briefly after the phone was connected.
A few minutes later, Jester hung up the phone. He didn't talk much. He could hear it from his tone. Now, Nakayuji's tone was very urgent. It could be seen that he was very busy because his home computer also had an eight-bit CPU architecture. Although he used the upgraded version of 6502 and was much better than the castrated version of FC's 6502 in terms of performance, it was essentially an eight-bit CPU, so it was still very difficult to make an emulator based on this.
To be precise, it would be impossible if Jester did it.
However, when Jester heard Nakayuji's tone, it seemed that he had found a very clever way to solve this hardware problem, but he was not sure whether it could be successful. Nakayuji is also verifying it.
Jester planned to use simulators to trick Nintendo at the CES show, but he also knew that what really determines the outcome of the next-generation console depends on the quality of the game. Only relying on this kind of trick can you gain a temporary advantage, but you will still lose in the end.
But Jester had to do this, because if Nintendo was released at the same time as itself, then they would be able to win the lead by relying on the number of games.
After all, Nintendo has been preparing for this for a whole year and a half.
The three armies cannot seize the ambition. This time, Jester plans to seize the ambition of Nintendo.
Moreover, Jester consulted his lawyer about what he wanted to do, and the answer he got was definitely infringement. If he sued, he would lose, but he could delay the lawsuit for a long time, such as three to five years.
After receiving this reply, Jester felt relieved. Even if he lost the lawsuit three to five years later, he would just be paying some money. However, at that time, the overall situation had already been decided. Perhaps his home phone had a market share far exceeding Nintendo, and the outcome of the lawsuit was no longer important.
The games prepared for the starter are definitely sufficient and sufficient, covering all types, puzzle sketches, action passes, shooting clear versions, flying shooting, sports, etc.
But now basically his company's design team has its own tasks, and it is definitely not realistic to recruit people temporarily. After all, it is the end of October, and he will soon announce his home console at the CES exhibition, and also announce the first game. In order to give players a positive impression, he will inevitably provide a large number of game trials. This is to be naked and have to be positive with Nintendo. Not to mention that the quality of recruiting people temporarily cannot be guaranteed. Even if the level is good, it is not guaranteed to make some brand new people who have never had experience in making games.
After all, the electronic gaming industry has experienced a cold winter, and now a bad game on home gaming consoles will be a huge blow to players' enthusiasm for purchasing.
Therefore, for Jester now, he can only be able to suppress internally.
This era is a wilderness of electronic games after all. Many games are just innovations in gameplay. In fact, their quality is not very high. Moreover, the first game of Jester now has the finale of high-quality games, and there is no shortage of transplanted works sold on arcades to increase popularity. What is lacking is some products that supplement the game types.
Of course, for the sake of the reputation of your company, you must not do it casually.
Although he had the idea of doing this in competitive racing games, Jester decided to give up temporarily after thinking for a long time because it took a high-level racing game, even in this era, especially if it cannot be compared by Nintendo's similar "F1 Racing", it requires a lot of effort to carefully craft it, but what he lacks the most now is time.
After thinking about it, Jester decided to let his team make two simpler ones first.
One is the sports game that I thought of using the speed and accuracy of buttons to manipulate characters. It is mainly track and field sports. This type of game basically only requires a simple judgment program and a few not-so-complex images, plus a scoring system, and it is not playable. It seems that in Jester's impression, Namco launched a similar sports game in 1986, called "World-Class-Track-Meet". The sales are not bad, with a total sales of over 3 million, and it is also among the top 20 in the historical sales of FC games.
It is worth mentioning that this is also the first game in the world equipped with a dancing blanket. Of course, this is not a dancing game, but a somatosensory game. At this point, Jester has to admire the imagination of Nintendo's designers. They designed many FC/NES-specific somatosensory tools for their games in the 1980s to experience them. Although things like ROB, somatosensory gloves, voice-controlled helmets have become unforgettable failures, which instantly reduced Lao Ren's image in the minds of fans, these things still provide Nintendo with a lot of technical accumulation in somatosensory, and have taken the lead in developing a real somatosensory game console in the future, and once again dominated the next era.
Jester also feels that his company should also accumulate technology in this area in advance, otherwise, he would not want to give Nintendo a chance to make a comeback in the future after defeating Nintendo now. Moreover, the development of such somatosensory equipment in this era is also a powerful tool to make money, such as Nintendo's light gun. Although this is the standard configuration when the US version of NES was released, it costs money to buy a dedicated game card. The sales of the light gun game "Fighting Duck" is as high as 28 million copies, which is higher than the sales of Super Mario on the FC platform, second only to Super Mario.
In Jester's eyes, this is all about robbing money, and this kind of new thing is very useful for driving the sales of game consoles. After all, if a game console with a light gun and a game console without a light gun, in the eyes of some players, the moment of carrying a light gun is high.
However, it will definitely not be available at the beginning of the release. After all, my own hardware R&D personnel don’t have that much energy.
Another one is a sports game similar to "Baseball" produced by Nintendo on FC, which requires specific projects. However, Jester does not intend to produce the same "Baseball" as Nintendo, because with the current hardware system, he can't make much money even if he makes the same game, and this way he can compete with Nintendo in a different position.
The most popular thing in the United States is rugby, in addition to baseball. As for basketball? This thing is still a low-level sport in the United States, let alone football.
But the reason why baseball can be done is that to a large extent, this sport only requires players to hit and catch the ball most of the time. That is to say, the CPU only needs to deal with the still picture at most of the time. This is also the biggest difference between them and football and football. Therefore, such a game is easy to do and can be done more realistically. Of course, it is equivalent to this era.
But other sports games...
After thinking about it, Jester said that neither football nor basketball meets this condition. He has also played football games on FC. The roughness is beyond words and the sales volume is not high. He doesn't really want to do it. Even if he does it, he will be defeated by "Baseball" in terms of game quality. It's nothing but functional limitations.
These games are not made without making them, but cannot be made with Nintendo's "Baseball", but they can enrich the game types in post-production and accumulate technical accumulation of such games.
Then, Jester began to think about the best-selling sports games of this era.
In addition to "Baseball", in his impression, sports games actually have very good sales in FC/NES. Although they are not particularly outstanding, they are not bad either.
For example, several games that Nintendo named after the game, "Tennis", "Ice Hockey" and "Volleyball" all sold up two million. However, this issue is a matter of opinion for Jester. In his eyes, the reason why several Nintendo sports games can sell well is purely because they have a high share of the FC platform.
Some players have no choice but to buy Nintendo's sports games.
Because few players buy another game console specifically for playing sports games, there are no sports games with such appeal in this era, but there are many players who like sports games. Although sports games in this era are too simple, the problem is that players in this era have never seen a not-so-simple sports game.
Finally, after writing down all the sports games he remembered on FC, he found that he had really forgotten a sports game that was not inferior to Nintendo in terms of quality, and even a sports game that sold higher than Baseball in terms of sales.
Because this sport is really niche in China, when Jester was playing, because he played the American version in China and in English, and he knew nothing about the rules of this sport, so he had no fun playing, so he didn't have a deep impression of it.
But later when Jester was studying the history of FC games, he read some articles introducing sports games, and all of them had high praise for this game.
It is extremely playable, which is what those articles evaluate this game. Among them, there are many celebrity players from major European and American sites. In this era, when it is impossible to win with the picture, playability is almost the only criterion for whether a game can survive.
This sports game also continues Nintendo's naming rules for sports games. It does not use too fancy naming like EA. It is just a simple sports name. It is simple and clear and clear to make people know at a glance what kind of game it is. This is also the principle that Jester follows in game naming, and it will never be ridiculous.
This game is "Golf". The sales volume on FC exceeded 4 million. It is one of the only eleven games on FC with a total sales volume of over 4 million. It is also the only sports game. The image of swing and hitting the ball in it is Mario. As for why he used Mario? It wasn't that he wanted to borrow Mario's reputation. Mario was not famous when he released this game. This is completely the reason why Nintendo wanted to cut corners. In this era, as for sports games, this game was impeccable in quality. Even when Jester was watching the video of Spit God JAMES, professional trolls like Spit God JAMES praised this game very much.
If I first took the golf game audience at the beginning of next year, when I first launched my own game, I would have decided by the overall situation when Nintendo came up with it. The most important reason for choosing this game is to make simple production. Only by making simple games can you make surprise production in a short period of time and ensure the quality of the game.
Chapter completed!