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Chapter 839: The Terrifying World of Warcraft

"This guy is a smart man!" Boss Huang saw the cooperation agreement that was completed as quickly as possible, and couldn't help but smile and said, "Then it will be easy to handle, just follow the S-level plan to promote Lianliankan!"

"Unexpectedly, the second person to receive S-level publicity and promotion resources is actually a small game like Lianliankan!" Leng Zhimeng said with a strange expression on the side.

In the entire OO Game Center system, there is only one game that has received S-level promotional resources before, and that is World of Warcraft. Even Bastard Bird, the resource blessing it received is only A-level... But Bastard Bird has

By single-handedly achieving the S-level publicity effect, this is indeed the magic of the bastard bird itself.

However, World of Warcraft did not live up to the promotion of S-level publicity resources. One week after the online game was launched, it became the most powerful online game in China. At its peak, 70% of the computers in the entire Internet cafe were playing

World of Warcraft is a game that makes all other online games tremble in front of World of Warcraft.

And this kind of scene does not only appear in China, but also around the world. World of Warcraft has basically unified the entire online game and has become the well-deserved overlord in the field of online games.

According to later statistics, at its peak, 54% of all online games running in the world were World of Warcraft, which means that this one game accounted for more than half of the entire market share, which is more than any other online game in future generations.

An unachievable achievement.

Even for LOL, the peak is only the highest market share of 8%.

After all, there are so many game types and gameplay options for future generations to choose from, and it is really difficult to have an online game that can dominate the game.

Only in 2004, an era when online games were still in the wild, could it achieve such an astonishing market share after the emergence of World of Warcraft, a world-class online game even 20 years later.

Such a terrifying market share has naturally brought about astonishing profits, first of all, point card revenue. Throughout 2004, World of Warcraft's point card revenue in the Chinese market was as high as 2.4 billion yuan, which is an astonishing result of 300 million U.S. dollars.

.

But this is just a small head, the big head is in the global market.

In 2004, World of Warcraft has opened servers in more than 60 countries around the world, some of which are operated in cooperation with other companies, and some of which are operated by 00 Games itself.

Naturally, the ones I operate are those in developed countries, which have huge markets. Even if I run a company locally, it is very cost-effective.

As for those who cooperate, their economic strength is not very good. The gains outweigh the losses by operating it themselves, so they don't want to leave it to local snakes. Anyway, they have many ways to reduce costs.

Of course, whether it is operated by itself or through cooperation, 00 insists on one requirement and will never let go, that is, you must use the OO Game Center to enter World of Warcraft, and you are not allowed to connect to any other game platform.

The cooperative operators had no objection to this request. After all, they had no intention of operating a gaming platform. Even if some people could see the business opportunities, Jiangnan Group's attitude was extremely resolute. It was impossible to have both cake and eat it too.

In the end, they had no choice but to give up those unrealistic plans and just follow World of Warcraft to make money.

So in the end, World of Warcraft no longer achieved US$3.272 billion in point card revenue globally. More importantly, it completely helped OO Game Center to open their online market in various countries around the world, allowing many users to develop the habit of using OO Game Center.

!

After all, there is only one comprehensive platform in the world that provides a large number of genuine stand-alone games and online games. Moreover, the purchase price of games in OO Game Center is indeed much cheaper than the price of purchasing discs offline. After all, it is 20% off from time to time.

Event sales such as 30% off and 40% off have made many users very happy.

Therefore, after World of Warcraft, the number of PC users of OO Game Center worldwide has exceeded 18 million. This does not include data in China.

If China is included, the number of users will directly exceed 40 million.

The above income is only the pure point card income brought by World of Warcraft, not all the income brought by World of Warcraft. After all, don’t forget what the traditional entertainment of Jiangnan Group is, that is, endless skins!

Boss Huang certainly knows that selling any krypton gold props that can change game data will waste the game life of World of Warcraft in advance. So Boss Huang still uses the old routine of Warcraft, directly selling various blind boxes, which contain

There are all kinds of skins.

However, unlike Warcraft, where there are few objects that can change skins, there are many objects that can change skins in World of Warcraft.

The simplest ones are of course the special costumes for each character, such as wedding dresses, knight costumes, dragon robes and other special costumes.

In addition to the special costumes of these characters, the game also introduces mount costumes, spell special effects, summon costumes, pet costumes, and even the NPC monsters have their own costumes.

What triggered the climax of the whole network was the Stormwind City fashion that was launched on Christmas Day in 2004. After purchasing this set of fashion, the entire Stormwind City will become a city flying in the air, and the B grid can be said to be a world of instant kills.

The price is also very impressive. If you draw the blind box directly, you will have to spend nearly 60,000 US dollars on average to get this Stormwind City costume. However, it is still sought after by players. In the end, more than 10,000 Stormwind City costumes were sold.

He pulled it out abruptly.

This alone brought Blizzard a huge revenue of $600 million.

Of course, considering that Jiangnan Group does not have a huge physical store layout like in China, OO Game Center has also fully opened online blind box draws this time. There is no need to go to a physical store to buy blind boxes, and you can draw them directly online.

That’s it.

Among the things drawn out, skins can be activated directly online, while physical rewards can be delivered through the postal network. In addition, it also provides a one-click selling function. Considering that many people will definitely draw duplicate products, so OO

The game center is very considerate in providing one-click sales function.

You can sell the drawn items directly to the system at a 30% discount, and the system will recycle them directly, and then return the items to the mall reference price of 00 coins with a 30% discount, and these 00 coins can be used to continue to draw blind boxes.

How about it, isn’t it very considerate!

Of course, if you don't want to accept the 30% off recycling price, you can also sell it on 00 Mall yourself. Anyway, 00 Mall is now open all over the world. As long as you are willing, you can sell it globally through the logistics system. Of course,

00 Mall will no longer provide free shipping opportunities. Buyers or sellers have to pay for postage themselves.

Under such a routine, the revenue brought by World of Warcraft is naturally extremely amazing. In 2004, the recharge revenue reached 5.678 billion U.S. dollars, which is equivalent to twice the point card fee.

Therefore, this game directly brought in huge profits of more than 8 billion US dollars in one year. It is said that after receiving the news, Vidhiwang was so angry that he sent the executive who negotiated the deal to a mental hospital.

This bastard actually sold this company with an annual revenue of more than 8 billion U.S. dollars and a net profit of only 300 million U.S. dollars. He is simply the number one war criminal.

However, although the net profit is as high as 8 billion U.S. dollars, according to the agreement reached between Boss Huang and Blizzard's management, only 4 billion U.S. dollars of revenue belongs to the parent company, and the remaining 4 billion U.S. dollars must be handed over to Blizzard for its own use.

Of course, this money is not spent on management, but used to promote new game projects for Blizzard.

After making a huge profit of 4 billion U.S. dollars, Blizzard arrogantly added more than 500 programmers, and then started StarCraft 2, Warcraft 4, Diablo 3, and a new project called Titan at the same time.

Online games.

At the same time, at the request of Boss Huang, Blizzard will also launch a mobile game department and begin to develop supporting adapted mobile games for each of its famous IPs.

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Of course, this time the adaptation is not like those big game companies fooling around, but really investing huge sums of money to develop next-generation mobile games. It is said that it will take two or three years to make the corresponding mobile games, and mobile games

Compared with the original PC game, the game will not lose too much content, and the original flavor of the game should be basically maintained.

After hearing the news, many people were looking forward to Blizzard's new mobile game. Some people tried to find out the location of the mobile game R&D center, but found that they could not find the mobile game R&D center within the Blizzard Group no matter what.

It wasn't until several years later that players learned the truth. It turned out that Blizzard's mobile game center was built directly in China, and all employees from beginning to end were Chinese, programmers trained by Jiangnan Group itself.

As for why the mobile game center is built in China, it is not to save costs, but because Boss Huang knows very well that all mobile phones currently launched are actually transitional products, so Blizzard’s adapted mobile games will never appear in these upcoming markets.

On the mobile phone of death, they will appear as a game on the personal terminal of Jiangnan Group.

At present, personal terminals are using the extremely confidential quinary programming language to write the main system, so the corresponding games must naturally be programmed in quinary Chinese language. This kind of thing can never be leaked, and can only be

Leave the responsibility to someone you trust.

I believe that when mobile games like Blizzard are introduced to the world, they will definitely create a huge wave.
Chapter completed!
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