Chapter 262 General Outline of Dungeon Earnings
Hearing Ye Yu's bold declaration and looking at his firm and pious gaze, everyone present was shocked and their blood was boiling... People with simple minds like Carter almost knelt down and worshiped them devoutly.
However, Ye Yu is not a saint, nor is he a great man. He definitely does not have such great and noble feelings, but just let himself risk his life-threatening danger simply to save mankind.
The reason why he did this was of course his own deeper purpose.
For Ye Yu, the person he loves is the most important thing. As long as the person he loves can live well, he will not care whether the world is destroyed or not.
What's more, virtual planes like StarCraft, even if the virtual planes created by Causal Games are real, they are not the real world after all, but belong to another world.
Although Ye Yu has a good impression of some of the plot characters here, it is certainly impossible to put himself in danger just for the sake of their good feelings.
After being reborn, Ye Yu only had an obsession in his heart, which was to reverse the tragic future of his parents' death a year later! All his actions were carried out just for this goal!
To this end, Ye Yu needs to upgrade his game level to level 6 within 1 year to ensure that he is foolproof!
However, as analyzed earlier, even first-class players like Prince Charming can only enter level 2 in one and a half years. So it is undoubtedly a fantasy to increase the game level to level 6 within one year.
In order to accomplish this impossible thing, Ye Yu needs to do the craziest thing in this limited time of this year.
In a year, you can only experience 12 replicas. Therefore, the completion of each replica is particularly important for Ye Yu.
Therefore, he has to find ways to maximize his profits in each copy!
If you want to know how to increase the revenue of the dungeon, you must first understand what the revenue rules of the game dungeon model look like. Ye Yu has asked Luna in detail about this.
Among the four major modes of the Cause and Effect Game, the game copy mode is the most complex.
The benefits of the game copy can be roughly divided into two parts.
One is the replica process income.
One is the copy clearance income.
The benefits of the dungeon process refer to killing waves, or completing some tasks and achieving some achievements, the system will directly reward the player with benefits.
The benefits during the game are dynamic in real time. They will change accordingly according to the player's own level and difficulty of completion.
For example, Prince Charming used a blue-quality weapon and black to attack Gundam and instantly killed a sea monster-class battlecruiser, but only obtained 50 causal points, which was not enough for his energy package to consume 75 causal points. It was a waste of money and was extremely miserable.
The reason for this strange situation is that in addition to the first kill reward of Boss SS was snatched away by Ye Yu. It is mainly because the Prince Charming used high-quality weapons and equipment, which greatly reduced the difficulty of killing or even instant killing, which caused the reward to be punished and sharply reduced.
The current world quality of StarCraft is level 1 green quality, and the waves inside are naturally only level 1 green quality. However, Prince Charming used blue-quality weapons to kill it in seconds, which led to a sharp drop in profits.
Cause and effect games have an eternal reward principle, that is, the greater the risk you take, the higher the rewards you get.
Therefore, if a player with high-level equipment does something that is not difficult for him, he will naturally not have any benefits.
On the contrary, if a low-level player, holding an orange weapon and experiencing a life-and-death life, miraculously shot down a sea monster-level battle patrol, he might get an amazing causal reward.
In short, when a player receives a certain reward during the game, the greater the risk he takes and the higher the difficulty he completes during the process, the greater the reward he will eventually receive. If the risk is smaller and foolproof, the smaller the reward he will receive, which at best can be a comforting reward.
The Prince Charming naturally knew this. The reason why he used a huge blue weapon to kill the sea monster-level battle patrol in seconds was to go to the first kill of the wave ss. So in order to ensure that everything was foolproof, he used a large killer weapon like a blue quality weapon to kill the green quality sea monster-level battle patrol that can only be considered cannon fodder wave ss.
As a result, because of the reward of Bo SS's first kill, Ye Yu took it away first, resulting in the tragedy of him not being able to make ends meet.
When Ye Yu killed the brainworm ss, the process was extremely difficult.
Therefore, after Ye Yu killed the brainworm wave ss, the reward given to Ye Yu by the system was extremely generous. He even directly gave the entire cave's mineral vein as a hidden reward to Ye Yu. Although Ye Yu could only take away a small part of it, it was undoubtedly an extremely generous reward.
This is the dynamic revenue effect of the Cause and Effect game during the dungeon.
Because if a player kills or completes a wave ss or task that is much lower than his strength, the profit will be reduced.
If a player has a higher level challenge, his or her ability to challenge him or her, he or she will have to bear a huge risk of death.
This makes the causal game a cruel game, a trade-off and choice that all players have to face.
In order to ensure safety, many players will adopt a relatively safe and safe game method in the game dungeon. Although this may lead to a low profit in the dungeon process, or even insufficient income, the player needs to consume a certain amount of causal value in advance.
However, once the player can pass the dungeon, the reward settlement income when passing the dungeon can make up for the player's deficit at one time, and even make a small profit.
The reward for copy clearance means that when the player completes the copy, he can make a copy clearance reward settlement.
The profit of this pass-through reward settlement is determined by the player's dungeon completion degree.
Dun completion is a hidden attribute of the system. It will only be displayed to players after passing the game copy and performing reward settlement.
During the game, players cannot find out what their current copy completion is. This undoubtedly greatly increases the difficulty for players to increase the copy completion.
However, according to the rules the players have explored, several rules for increasing the completion of dungeons can be summarized. One is to kill waves, and the other is to complete various hidden tasks in the game.
These hidden tasks are not traditional games. They will be alert to the target and then complete the tasks according to the goals given by the task.
The mission of the causal game is hidden in the complex game power relationship. There will be no prompts or explanations, and players need to dig and find them themselves.
The trigger conditions are unknown, the completion conditions are unknown. Everything is completely free and open, completely real.
Sometimes, it is possible to complete a certain task inexplicably without the player knowing it.
For example, Ye Yu's behavior of saving the 417th platoon is definitely a hidden mission. It was also a hidden mission when he helped Jim Renault capture the base of the stagnant water station.
In short, the task of causal games can be understood as the changes in the game world caused by players' interference in the game world.
As long as the player's behavior changes the game world, it is equivalent to performing a task.
Therefore, the butterfly effect caused by this change and the change in the game world are important criteria for determining the difficulty of a task.
However, since the dungeon completion degree is a hidden value, the game dungeon hidden task system is completely free to trigger.
Players are not sure whether the consequences of their actions will lead to an increase in the completion of the dungeon or a decrease in the completion of the dungeon.
This undoubtedly greatly increases the difficulty for players to increase the completion of dungeons.
But no matter what, compared with the replica process benefits, the replica clearance benefits are undoubtedly much richer.
In fact, for most players, the income from a dungeon mainly comes from the profit of the dungeon.
Because there will be a basic reward for passing the copy in the reward of the copy. No matter how low the copy is, as long as you can pass the copy, you can get this basic reward for passing the copy.
The basic reward for passing this level is fixed to 150% of the causal value required to enter the current game copy.
For example, the current StarCraft game copy consumes a causal value of 260 points, so as long as you pass the level, you can get at least 390 causal value basic rewards.
Because of the existence of this basic reward for passing the level, many players who are not enterprising in the causal game appear. These players are nicknamed "wool players" by other causal players.
These "wool players" work diligently to challenge the lowest-quality red copy, and pass the copy in the most stable and safe way just to obtain low-quality basic pass rewards.
However, since these wool players are generally very low in strength, they are often cut into vegetables in death competitions, which is equivalent to giving others causal values.
Therefore, they are like sheep, working hard to earn causal value from the dungeon, and then are harvested by other players in the death competition, so they are nicknamed "wool players" by other causal players.
When Ye Yu first played the death competition, the Ye Ye Shengge he encountered was undoubtedly a typical wool player.
Ye Ye Shengge has experienced hundreds of death competitions and has been playing the causal game for 8 years, but he is still a level 1 early stage player with the lowest level cultivation. This shows how weak the wool player is.
In order to survive, they dare not take any risks, and naturally they cannot get too much profit from other channels.
However, due to the forced death competition in the causal game once a month, no matter how hard the wool players survive, they will eventually be unable to escape the fate of death.
This is the cruel game of cause and effect!
For Ye Yu, he is not like a wool player, who does not want to make progress and survive. He is not like an ordinary player who is domineering and steadily fighting.
As for first-class players like Prince Charming, pursuing high completion as much as possible will not satisfy Ye Yu's appetite.
Since entering the StarCraft world, Ye Yu has been thinking about how to maximize the completion of the copy, thereby maximizing the benefits of the StarCraft copy to the limit!
According to Ye Yu's analysis, since his goal of passing the level is to protect Jim Renault from the planet Masala alive.
Then if he helps Jim Renault, helps his Renault Rangers force, that is, to help the human forces reverse the situation of a crushing defeat on the planet Masala, then he will definitely greatly improve the dungeon completion!
This is undoubtedly an extremely bold and extremely difficult task.
However, Ye Yu was not satisfied with this, so he made a more crazy plan for this.
At this time, no one could think of what the ultimate purpose of Ye Yu's crazy plan was.
What Ye Yu wants to do is to create a miracle!
A miracle that can maximize the profits of his dungeon.
A miracle that can completely overturn the entire StarCraft world.
This is the real reversal!
(Two chapters are over today!
Thanks to the students who nicknamed "Mom said she wanted to read pirated copies", who continued to vote for rabbits from the beginning of this month to the end of the month!
Although his mother told him that she wanted to watch the pirated version, this classmate has been subscribing to the original version of the book.
Chapter completed!