Chapter 1108 Meet in Hulao
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2o. If you capture the territory of the hostile civilized camp, choose occupation, destruction and other processing methods, you can obtain merit and points. The merit and points obtained by different processing results are different. ★★
21. Those who occupy the territory of the hostile civilized camp, choose to occupy and occupy the territory for 10 game days (specially set during the national war), can have normal ownership of the territory until the territory is reoccupied or destroyed.
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The procedural national war lasts for 6 game months, among which rules involving territorial occupation can be postponed after the end of the national war and will be implemented in accordance with non-war rules.
31. The choice of the procedural national battle location is determined by the party controlling the route. The remaining NPs and player participants can be teleported to the vicinity of the battlefield through the national battle plot. Certain rules must be followed when choosing the battlefield environment.
32. The plot teleportation is a one-time teleportation. After that, combat power, material transfer, etc. must be carried out through normal channels. After the national war is over, one-time teleportation can be used again.
33. Those who participate in this procedural national warfare need to meet certain conditions: ships with maritime navigation capabilities; ships without maritime navigation capabilities will be invited by other persons with corresponding conditions, and the other party still has the carrying capacity.
34. Under these conditions, procedural national war requires a certain number of infantry personnel, each of the Three Kingdoms Civilization Areas and the Japanese Civilization Areas. Except for specific NP personnel, the player group is selected according to the competitive ranking. The Three Kingdoms Civilization Areas are ranked according to the competitive rankings, and the Japanese Civilization Areas are ranked according to the competitive rankings of the Martial Arts Hall.
35. Before the formal start of this procedural national war, a commander will be generated in their respective civilized areas. One oooo person (not limited to troops) who is specially invited by the commander can participate in the national war plot.
36. During the plot of this procedural national war, both sides enjoy exhibition and improvement rewards, and the performance efficiency is increased by 2%. After the program national war, the defeated side will still enjoy 1% exhibition efficiency improvement for 1 game year, and the defeated side will enjoy 4% exhibition efficiency improvement for 1 game year.
37. A few rules of this procedural national war will be automatically formed within the next game month preparation time, and will be directly applied to the two major civilized national wars.
38. During the procedural national war between the two major civilizations of Japan, the plot of their respective civilizations will not be greatly affected. Please prepare for the response and make arrangements within the power of this article.
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In the game built-in forum, there are dozens of rules and instructions about this procedural national war. Since it was the first time that Yang Rui had come into contact with relevant contents of the national war, he learned about it in detail from beginning to end.
Just like the name of this national war, it can be seen from the various rules and instructions that this is just a national war model provided by the system, and is forced by the system, not the result of competition among civilized forces.
At the same time, this procedural national war also provides a template for the next series of national wars, and its framework and model have shown the prototype of national wars.
The most important thing is that although this procedural national war came very suddenly and even some system rules are gradually being improved, they are also in line with the actual demands of the two major civilized regional players.
Yang Rui paid special attention to the merit value, point value setting, activity ranking reward and territorial capture rules of this procedural national war. He also roughly understood the system's intentions for some other settings, so he considered how to prepare.
In fact, it can also be seen from the rules of the event that Yang Rui, as the initiator of the event plot and the controller of the first route of the Three Kingdoms, still had a great advantage and initiative in this procedural national war.
Even the choice of the battlefield teleportation location is determined by the route controller. This seems a bit unfair, but it is actually a very realistic thing.
After all, the routes are controlled in your hands. In theory, others cannot use the route without authorization at the initial stage, and others cannot enter the corresponding area through the route.
For example, the route of the Hokkien Island opened by Yang Rui is a mountain-horned route. Although it connects the Japanese civilization area to the Three Kingdoms civilization area, the route from Honshu to the Hei Island itself is also controlled by Yang Rui. Without Yang Rui's release, no force in the Japanese civilization area can reach the Hei Island.
Under such circumstances, there is no need to mention that the Japanese civilized regional forces can use new routes to the Three Kingdoms civilized regions.
At the same time, this procedural national war will produce a commander. Although the rules of the national war do not mention how it will occur, Yang Rui takes the lead in both identity and control of the route.
Yang Rui just thought of this problem. In the friend list, he traced the information from Longhun and Lieyan Feixue, and said that he wanted to visit Yang Rui to discuss matters related to the national war. Another friend, the disabled person, bluntly mentioned to Yang Rui that he would take care of several places to participate!
Several others also sent information to Yang Rui, which was nothing more than some things related to this procedural national war.
"...Please go to Hulao Pass at around the hour of You."
"......It's busy with miscellaneous matters, please go to Hulao Pass at around the hour of You."
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Yang Rui knew what these people were going to say, but he was not willing to completely refuse. With a lot of things to prepare for, Yang Rui immediately invited several of them to Hulao Pass at the You hour that day.
Yang Rui did not intend to delay. The rules of the two civilized countries have been issued, and only one game month has been left for Yang Rui to prepare. What Yang Rui first thought was to try his best to strengthen his navy strength again.
Yang Rui had already made references before. During the preparation time of the National Barrier Mission in one game month, Jiao Wen led the seven-building ship team to build a total of 11 fully armed building ships.
The preparation time is still a game month now. Even if Yang Rui keeps building it, it must be just as good as last time.
As for the troops participating in the national war, Yang Rui first thought of Fang Lan, Guan Hai and the existing 21-story ship fleets, as well as two naval fleets in the north and south of Ganning.
However, the rules of the national war also made clear statements. During the procedural national war for six months, the game process of the two major civilized areas of the Three Kingdoms and Japan remained unchanged, which means that the forces participating in the national war must also consider the security behind them!
In this case, Yang Rui may not be able to dispatch two naval fleets of Taishici, Ganning, and the north and south of Gansu. With the unchanged scale, it is already ideal for the two to maintain the water defenses of the north and south.
Chapter completed!